So, taking a break from coding NPC jobs, I decided to give the user interface some love. This “quests” tab will be in the next release:
Hopefully it will make things a bit easier to keep track of once there are more than two. I also fiddled with the clothing tab so each item has an icon to show whether you are wearing it, if it is tight or loose, and whether it is broken. While I was at it the items are now ordered with the things you are wearing first, then things you are just carrying. Within that it’s ordered by layer, outer garments first, and within that by fit.
I also added little icons for the commands in the drop downs too.