I’m really sorry for all that. I think I might have broken something by implementing the skip option. For now I’d say just don’t skip dialogue, I’ll see that it get’s fixed later.
Edit: I’m going to redo the the entire Dialog system in c++ later. I have no idea what exactly broke or why, though considering it look like this it’s not really a surprise.
I want to update this project further, though I don’t plan on adding to much more. I’m really bad at writing and need to redo the character sprites.
The plan was originally to simply use this as a test stage for the systems I want to use in an open-world game. So far I think it works in that sense, as most bugs are most likely going to be fixed when I update the systems fully. As of now about 1/3 of the game is in Blueprint (like in the image) and the rest in C++. This is because Blueprint is much faster to create then c++ and perfect for prototypes. My goal though is to have as little as possible in Blueprint, as with C++ I can debug it better and make sure all systems work as intended.
I’m planing on maybe using this specific scenario as an area later, though for now I’m going to mostly work on getting all systems working better. Maybe I’ll update it again after the judging is done and I redid this system. For now though I’m going to be busy for the weekend, so I apologise for the current state of everything.
I’m sorry if I couldn’t reach you expectations.