Going Immobile

Download link: Going Immobile by GainGame

INTRODUCTION

You are a witch who is experimenting with different kinds of spells. You are trying to find ways to make fast food healthy. But OH NO! You mixed up the potions and now you have given them sentience and they are out for REVENGE. Prepare yourself to defend against the growing waves of snacks in this world filled with candy.

Going Immobile is a shooter game where your only goal is to survive as long as you can. Each round you earn more credits that you can use to increase your power.

The feast is on. Can you last more than five minutes or will you fall victim to your own creation?

Power-Ups

Power-ups spawn at the arena at every 40 seconds. By eating them, you gain abilities

Strawberry - Gives you speed for a short amount of time

Pineapple - Reduces the belly capacity by half

Watermelon - Creates a shield that protects you for a while

CONTROLS

WASD - move

Spacebar - Jump

Left mouse button - Shoot

Right mouse button - Rotate

F - to activate beam (if you have it)

I was able to make a lot of improvements to the game since the announcement thanks to the help of a friend. I am really happy how the game has turned out and I hope you enjoy it too.

There is a full version and a demo. The demo is playable from start to finish, but the difference is that you hit the maximum weight much earlier than in the full version. Also the maximum amount of gems is 8.

There isn’t a clear cut ending right now. It kinda just stops after round 23, but I’m still planning to make a comic book like ending to this next update. Also I really want to add more animations to this, maybe some kind of customization and yeah. If you have any kind of problems or ideas, let me know, I’ll try to fix them next update.

18 Likes

A bit clunky to get used to, but lots of fun! The animations are great, but I kind of wish I could play with the end-round viewer a bit to see different outcomes. Maybe different sizes could be unlocked as your play. One bug: enemies are occasionally killed outside the play area, and they drop gems that are left inaccessible.

2 Likes

I got a couple of runs in and I have some feedback for you:

  • The camera’s weird not quite bird’'s eye not quite 3rd person angle has 2 pretty big issues: 1: foreground objects can get in the way of the camera, and 2: enemies can appear and start attacking you from off-screen without you noticing.
  • For the foreground objects issue, you could either de spawn the object that end up covering up the camera while turning, alternatively you could add highlights over the player, enemies and all bullets so foreground objects can’t obscure information anymore.
  • For the off screen enemies you could either add in a simple mini-map in one of the corners of the screen revealing where enemies are in relation to you, or you could have red lines that appear whenever enemies appear outside of your camera view that become more intense the closer the enemy is to the player if you don’t want to clutter the screen with a mini-map.

I also have some more minor stuff/Bugs:

  • Damage is much better than defensive upgrades due to all enemies (that I’ve seen) being the same thing but with more damage and health, and seeing that the projectiles they do cause no damage compared to contact damage makes the damage upgrades almost always better.
  • Digestion doesn’t seam to do anything at the moment, I noticed no difference when it was at level 0 or at level 3
  • Enemies being the same but with more health and damage makes getting to the later round more of a test if you have all of the good damage upgrades more than anything else, having all the different foods have different ways of attacking the player + maybe having different colors skins to denote them being more dangerous higher rounds would help more with variety and make getting to the higher round more exciting.
  • Your fairy will attack enemies that are in their death animation, which is really detrimental when its at the lower levels with its low rate of fire
  • Fruit pickups can block the laser.
  • Finally, you can’t hold mouse 1 to auto fire your main attack, which is kinda awkward
    Most of this is taken from the demo version.

Sorry if this is post came off kinda harsh but I hope you continue to work on this game, the models look really great and the game controls pretty well when you get the hang of it.

2 Likes

HOLY SH-

ok tho this is actually a great game so far, and i’ve enjoyed it

1 Like

Thank you guys for response. I guess there’s still a lot of work to do