"Gourmet pace to Tower's Top": Weight-gain rouge-like (IMPROOVED DEMO)

Hello everyone. I’m DreamProject, and I’d like to share with you my game what I’ve created in RPGMaker MV. “Gourmet Pace to Tower’s Top” is a rouge-like game in weight-gain themes. Three ladies want to escape Reversed Tower, what can be abble if they reach it’s last floor. But this is hard task - to went through Reversed Tower you should be strong and mighty. Luckly, for our heroines phrase “You are what you eat” is literal - the more treats they’ll consume, the stronger they’ll becme, the closer the end of their jounery will be…

This is improoved demo-version of game, I’d like to present you. There are some new and updated features in it I’d like you to see, check and evaluate.

What was improoved in improoved version:

  • Added debug room, where you can change some game’s parameters to your liking. Right now there are only two parameters to change - movement speed and heroines’ treat’s reaction; but if player’ll face some extra troubles, I’m ready to add new options.
  • Added endings of cases of defeats to bosses. To get an ending, you just need to meet boss - first time ending will play automatically, next times you are abble to skip it. Also, you can rewatch endings in new-added endings room.
  • Added opportunity to watch monsters’ sprites closely. You can do it via beastbook; detail instructions can be find in game. Beast book will filling of new content after acces to stage’s boss’ room.
  • Rebalanced Heart. Now start should be more easy, but collect enough Magic Shards to high-level upgrades will be harder.
  • Added new skills. Mostly for Linda, to give players reasons to upgrade her.
  • Now during meetings with bosses long scenes should play only at first time; after that there will be only short message.
  • Fixed some level-design errors and bugs, including some critical ones.
  • And, the most importantly for me, the one of three reasons for such delay in improoved demo presenting… Localization. Players now should be abble to play not only in English language. I know, for most of you this function is useless, but for me is really important - so I apologize for delay on such unsignificunt reason. If you find some errors - grammar or programmed ones - connected with localization, please, tell me about them.

WARNING: This game contains AI-generated images, so be warned if you don’t like them. AI-sprites for monsters were genereted by talented Nukeissss; so visit their DeviantArt page if you liked sprite work: https://www.deviantart.com/nukeissss

Here are some Screenshots of “Gourmet Pace to Tower’s Top”, to show you something from game:

Improoved version can be downloaded here: 485.34 MB file on MEGA

I hope, you’ll like improovements; and wish you a pleasant time.

P.S. If you are familiar with donation system via boosty.to, you may support my life activity this way. It’s all absolutely voluntarily, but I’ll be glad and more motivated to upgrade this and future projects further. Donated money will be spend, for example, to artists for game.
Support DreamProject: DreamProject - exclusive content on Boosty

30 Likes

I don’t know if I’m missing something, but, the characters barely do any damage? Like, I can’t get past the first boss because he outpowers me and my healing. And the movement speed is extremely slow, and feels like a slog to get from point A to point B.

  1. Do you eat foods you can see anywhere to characters? If you collect at least half of food on every floor, you should be abble to pass flying muscle boss if not from first, but from second try. Althrough, some food can decreace characters key stats, but it’s not so crytical for first stage. Also, do you open chests? There can be Universal Keys in there, what can give acess to more food.
  2. Try turn on “Always dash” command in options. I made heroines not so fast on purpose, so there is a chance of accident battle with monsters, but maybe I did it not quite correctly. Your words about speed taken into account, I’ll see how can I improve it.
1 Like

Honestly? No. I stopped collecting food when it took forever to get to places, and when enemies take way too long to kill. For example with the slimes, Linda and Diana do so little damage to start, if Victoria gets forcefed, it slows down the battle to a crawl.

Also, I feel the healing is underpowered? It’s hard to tell, but, I feel like spending 20MP to get 40HP back, and it takes a while to build up EP to get MP back, is a bit much.

  1. Well, it’s the main thing of game. The only way (at least one of few) to increase stats is eating foods. Different foods will increase various stats, so you have to chose who will be fed. I thought, it was obvious from OP or from game prologue. But I can understad, if you had troubles with movement speed, you’d hate to explore floors. Did “Always Dash” command helped you?
    Also about slimes, Victoria is physical damager (in first times), and slimes has resists to physic. so it’s wiser to use Diana’s magic skills.
  2. Healing skill depends on character’s luck and target’s Max. HP, and Linda is more powerfull healer. On tests me and my friends could heal about 150 HP in first stages, but, again, it depends from stats.

It is obvious, but having to dance around enemies and my lack of getting keys, it’s really hard to get at food. The Always Dash command did not help, I use a mouse for control which always dashes to begin with, and the speed is still very slow.

2 Likes

I don’t want to be rude, but maybe it’s your personal opinion? I tried game once more, and I personally find the speed quite acceptable (if Always Dash command is turned on) - not too fast to simply run around all monsters and other events (but this is still possible), but not too slow to be boiled up from anger and unpatience, at least I thought so.

But, again, I heared you, and if there will be more complaints about low speed, I’ll fix them and made heroines faster. After all, it’s impossible to get everythging angelicly perfect from first attempt, right? :slight_smile:

5 Likes

You should put this game on itch.io so people can see the page, updates, and downloads just like the other rpgs that the other game developers did.

Not rude at all, no worries. :slight_smile: Looking forward to where this game goes, either way, enjoying the characters and story so far.

the “always dash” is a joke, the characters move far too slow on the map

If you think, that chars moves TOO SLOW, then use this small fix I made just now. Just put those map files in /data folder of game, and heroines will move faster - I hope so. Speed increaser will work after start of new game or after rebirth at Heart.

GPTTT_SpeedIncreaser.zip (16.7 KB)

But, as I said, I think modified speed is a little bit too fast to comfortable game and floors exploration. Try it yourself and tell me, I’m really interesting.

1 Like

The speed feels better. I understand wanting the movement to be a bit slower so that the exploration feels more meaningful instead of just going so fast. The increased speed is a little jarring after going from the old one.
I still think it fits the genre better to have a higher speed, given that you are supposed to replay the game a lot for progress. The slow speed didn’t bother me much at first but it definitely made the game drag a little the second play through.

Might be worth it to experiment more the find just the right feel gameplay wise. I think the faster speed works way better for it being a Demo. The slower speed might work a bit better when there is more things to think about during the full game.

4 Likes

Probably, I’ll do it for improved version, which I currently working on. There is one pretty large feature I’d like to add in improved version, so it make improved version worthy to be in itch.

Though… Is this not normal to share projects via MEGA or various file storages here?

1 Like

как по мне, itch более доступный привычный, для новичков вполне неплох

Well it is. Most people do it on MEGA and most people do it on Itch to show pictures of an example. But I was just wondering about it.

Do the characters overworld sprites change with the weight gain as well or only for the profile pics? Cause in one of the screenshots their face sprites next to their health bars look fatter but their overworld sprites are normal.

Yes, sprites are also changing; but maybe for your eyes those changes are so little, that you don’t notice them. I’m sorry for this, I’m making owerworld sprites of MC’s by myself, and lack of expirience in pixel art is showing here. I’ll not change sprites in improoved demo version (it’s almost finnished, I just had some troubles in April and May, so there was a delay), but in next version I’ll try to make sprite changes more notociable. BTW, I plan make heroines’ sprites show weight gain in different body types.

6 Likes

New - or, correctly, Improoved - version is off. Check OP to see details and download new version of game.

5 Likes

Some ideas/plans for next version of game:

  • Change heroines overworld sprites, to show their weight gain progression
  • Add new visual and text content, such as MC’s weight gain and reactions on it
  • Rebalance food effects and add new food items
  • Redesigne existing maps: make them larger, more comfortable, interesting (maybe I’ll add some traps)
  • Add more NPC (I already have some ideas)
  • Improove battles, make them more interesting
  • Take participation in another projects. I’d like to do something more in the direction of RPGMaker-MV game creating, so I hope there will be another opportunity for me to create something else like this.

Also I’d like to know your opinion. Could I post new versions step-by-step, hearing new ideas and complaintions from you; or should I concentrate on full version fully and not doing any mid-updates untill game is completely ready?

  • Release step-by-step progression versions of game
  • Release only fully completed version of game
0 voters
3 Likes

доброго времени, я обнаружил следующий баг.

я ходил бродил по второй локации, у моих девочек были только 4 уровни и они были немного побитые.

но при переходе к боссу второй локации я обнаружил что все девочки восстановились и стали 9 уровня.

я хотел пройти с первого захода.

ещё предметов наволили.

видимо режим разработчика включился. мне дался один из инструментов.

не совсем понял что это, возможно тоже баг