Howllo Everyone!
I know I have been a little inactive, but 2019 just doesn’t like me what with a few bad stuff happening recently. Kidney stones finally removed with third surgery and a car crash that totalled the car that I was supposed to inherit.
But I feel like I should let you all know my game plan for this game. I’m going in the direction of the 2D style game, but I’ll reference the 1D style. However, before I update this game I’ll be making an update to Weighting out the Storm and trying out some ideas that I could potentially implement into Grain to Gain (GtG). Once that update is out, I’ll make a proto-build of the 2D GtG and have it hosted on either/both my GameJolt or/and itch.io.
Also, @Ct283 this problem is because I use a function that handles both the Bar stats (Stamina, Hygiene, Hunger) and the Skill/Profession stats. This function has a default cap at 100 unless defined, which is why it displays this behavior. Thank you for bringing attention to this silly mistake XP
Thank you all for your time and have a good and safe week!