Honestly, when I posted this game, my expectations were quite low. The warm reception is so appreciated, and the overall response has been quite interesting.
In general it seems like a good number of people enjoyed the game and its presentation, which is encouraging. With that, I will certainly be continuing development on this, and I have a good many ideas in the works for how the story will develop. Honestly the hard part will be reigning it in. My ideas tend to snowball and grow to into an overwhelming scope. Gotta maintain focus on one step at a time, and progress will come!
I’ll try to address some of your comments one by one to the best of my ability!
@burntmagic I’m so glad you’re enjoying the game so far, and especially appreciate your comments about the characters. I have some plans for the plot that I’m excited about–I hope you’ll enjoy them too, once I can implement them. RE: the gargoyles, I do feel like I cheated a bit on the idiosyncrasies of AI by writing what would normally be considered artifacts into the narrative. I’m glad to hear that you feel it worked well!
I’m glad that you commented on the AI-ness of the artwork. I’ve done my best to address the most obvious problems upfront, but I do want to continue to hear about bothersome things about the visuals. Part of what I want to learn from experimenting from this workflow is how I can polish existing images to achieve a result that is at the very least not immersion breaking, and at best, indistinguishable from works produced exclusively “by hand” or without AI.
Most of all, thanks for your encouragement. It only adds to the joy of creating something like this, and is one of the best ways to ensure that more content will come.
@mefistoffeles01 That’s wonderful to hear! It’s interesting to learn about people’s reaction, and it makes me very happy that you enjoyed the game, and that the use of AI in the workflow is not bothersome to you.
@Ignisis Thank you for your encouraging words! I’m glad your discovery of this project was encouraging to you in your own work!
@Sturm94 This kind of feedback is so very helpful. Thank you. I encourage others to message me here, or on any other platform on which I’m active, if you find other problems like this. This was a known problem, but it is helpful all the same. RE: discussing AI in general, I would welcome you to join my discord. That is probably the place most conducive to that kind of conversation. I’m by no means an authority on AI image generation, but I’m happy to share my experiences and help in what ways I can.
@GrimRyu Thank you for taking the time to say so. It seems like a small thing to make this sort of comment, but I can tell you that hearing this is very motivating. I’ll certainly be adding much more to this project.
@namad This sounds like a general comment about AI, and not a comment about its implementation on this game specifically, so I’ll respond in kind. From my experience, producing a good character with AI does require more “hands on” work. But this is changing at a rate so quickly that I am hearing about new tools on a weekly, and sometimes daily basis. With sufficient work within AI programs themselves, you can rework an image until it produces something close to what you want. As an artist, you can make up difference by performing edits yourself, as I did with this project. Based on the pattern I’ve seen even over the last few days, if AI is bad at characters now, it will not likely be that way for long. But in general, I don’t want to set myself up here to be an AI apologist. There is a temptation to do so, but I think others will be much better at making the case for the use of AI in general. I’ll be happy to discuss the use of AI in this project, or any part of my workflow, however.
@Dragos_Drakkar I think you’re absolutely right. Now it is becoming clear that the ability to produce characters is highly dependent on the specific model used to generate the image. They will only improve as they are trained on more images that are specific to the needs of those using it, by what I can tell.