I loved the way the stuffing scene took advantage of the Twine format and, without spoiling anything, how creative you were with how witch’s magic worked.
On the non-WG side of things, I like how the choices are handled. They all seem like pretty reasonable options from the player character’s perspective and their consequences aren’t too obvious beforehand, but make total sense in hindsight, which I think is great.
I also like how the ending kind of hints at a dynamic where you’re trying to influence how both Hamina and the witch feel about you, with the possibility of conflicts where you have to choose between appeasing one or the other, which is very interesting to me (though I might be totally off-base lol. If so, I look forward to seeing the direction things go in).