Available for all payed patrons.
https://www.patreon.com/posts/heavy-couch-is-143802292?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Hey everyone,
I wanted to share something small but fun:
I’ve just released the first playable version of my new side-project Heavy Couch Princess.
This is not meant to replace Heavy Farm or Heavy Goth GF.
Those games are still in active development.
But updates take time — and while working on bigger systems, writing, art pipelines, and plugins, I wanted to create something simple, self-contained, and fast to update so patrons have something to play in between.
So I decided to try something new for myself:
my first idle / incremental game.
Why make this game now?
A few reasons:
1) I wanted a small project to experiment with
Heavy Farm and Heavy Goth GF are large, complex RPG Maker games with multiple systems, scenes, maps, characters, and art requirements.
They take weeks per update cycle.
Heavy Couch Princess is intentionally tiny and focused.
It lets me test:
- Idle mechanics
- Upgrade scaling
- Weight gain pacing
- Dialogue systems
- Quick iteration in RPG Maker MV
- Fast prototyping without full art pipelines
2) I wanted to release content more frequently
While working on large updates, sometimes patrons have to wait.
This project gives you something to play right now, without delaying the bigger titles.
3) It’s my first attempt at an incremental WG game
I always wanted to try designing a proper:
- idle core loop
- feed → grow → upgrade → repeat cycle
- buff locations
- affection-based dialogue
This game is my way of learning that genre.
What’s in this first version?
- Idle weight gain system
- Calories per click / per second
- Weight → Stage progression (1–5)
- Couch & Servant upgrades
- Buff rooms (fireplace, bed, piano)
- A full dialogue system
- stage-based
- affection tiers
- dark tower theme
- Simple HUD
- Very early placeholder visuals
It’s a complete, functional loop — just not a content-heavy one yet.
What’s coming in the future?
New images for Heavy Couch Princess
This version uses early / temporary visuals.
I plan to create:
- proper stage art
- couch evolution art
- throne variations
- mood variations
- maybe even small animations
in future updates.
Better balance & more upgrades
As you play and give feedback, I’ll refine:
- pacing
- upgrade costs
- buff durations
- growth curves
More dialogue
Especially for high-stages + high-affection interactions.
A small story wrapper
Nothing big — just enough to give context to the tower, her situation, and your role.
Final notes
This game is meant to be fun, light, and playable right now, while the bigger games continue to grow.
Think of it as:
- a bonus project
- a playground for new mechanics
- a way to keep you entertained between major releases
- and a chance for me to learn idle-game design
Thanks for supporting my work — the big games are still moving forward, and now you also have something you can click, feed, and watch grow in the meantime.


