Greetings.
I’ve been developing a Unity game, some kind of Roly-Poly kind of game where you control a character expanded like a Sphere and you have to roll it. That’s what I only have right now. However, I’ve been struggling in creating textures for the bodies since it has a complex and confusing anatomy to set the body parts right. In the following images you can see the texture sample and how it looks wrapped around the sphere model…
![Screenshot 2024-02-21 024822](https://d1au4vljv71t01.cloudfront.net/forum/original/3X/a/0/a0a567a2d01a973d72e55f8f42e9e01f6568f129.png)
![Screenshot 2024-02-21 024759](https://d1au4vljv71t01.cloudfront.net/forum/original/3X/e/8/e82eda51f1e2ebd34750b8310b5f2b9648dce29f.png)
![Screenshot 2024-02-21 024720](https://d1au4vljv71t01.cloudfront.net/forum/original/3X/8/7/87cf44f82be8426d41de299a237652288cb15e68.png)
![Screenshot 2024-02-21 024655](https://d1au4vljv71t01.cloudfront.net/forum/original/3X/0/7/07b7cc0c7f0c58980a3b89a273604d6ed3caf547.png)
If someone has ever tried to do this, if someone has a wrapping texture for this kind of body or if there’s a better way to adjust the body parts around the texture image, I would really appreciate the help.
Please & Thank You.