I saw this already; however, everyone who’s pointed it out to me seems to enjoy it as a mechanic instead of a bug, so I intentionally didn’t fix it.
UPDATE (last one for real guys I promise)
fixed some small issues like the titlecard being open by default (oops) and added the max level to the shop icons
that’s it
I tried to fix the trees thing but by fixing it I broke herb’s collision detection and let him walk through walls so I just didn’t do that
btw don’t worry I plan on continuing work on this post-jam!! while the jam version is essentially complete, I still have plans for the full version
cool, do you have a discord so i can see the updates or smth?
That was awesome
I’m having a bit of trouble deciding where to go next with Honeypot Hauler, so I made a poll.
Please vote! I’d love to hear your opinions!
I think the concept is good enough that a larger game- a sequel- you can spend more time on is well-deserved. The game is excellent, one of the best of the jam and I’d not be against seeing it expanded upon, but I would really love bigger stakes, bigger games, and bigger bees.
Throwing in my written +1 to this; the game has a good foundation but I’m certain if you’re new to coding, it’d be best to start from scratch again so you can make everything more optimized.
Also: For your trees, use a volumetric cylinder or box collider rather than a mesh or capsule collider. That should fix your snagging issue and clipping issue with one stone.
Tbh, the one thing I was slightly upset at is that we didn’t get to see a new size with the second upgrade of the max size, and that as a result it feels like I was copped out of another size up from the last one.
Also also, I think my version is bugged? It still gave me a buy price for upgrades that were maxed out. It’d be nice of you to add a condition that replaces the buy price with “Sold Out!” if you reach the max, so players aren’t alluded to being able to buy something if they actually can’t.
There are max sizes above 9, they just require slightly more honey to reach. In total, not counting the “no honey” size, there are 11 sizes. Maybe you just didn’t eat enough honey for that?
Also, I totally forgot to add a “sold out” thing oops
I reached the one where he becomes really round and his breathing animation stops while you’re walking leaving his mouth open, which I think is the largest one
what I mean to say is the first one lets you get up to… 15 I think? then the next one is at 19, then the next one goes to 24 max honey
The hard limit on honey for the 4 levels of +WeightCap (including unbought) are 12, 16, 19, and 24… while the actual sprite changes happen at 1, 2, 3, 4, 5, 6, 8, 10, 13, 16, and 20. Which is to say, the first capacity upgrade jumping from 12 to 16 gives the entirety of the next weight stage as well as the very first step of the one after it. The second capacity only gives more holding to that stage without a spritesize increase, before the third is what unlocks the final sprite.
ahh shit, thanks for letting me know, too bad I didn’t catch that before the jam ended
I’d be interested in giving the game a graphics overhaul if you’re up for it! I was pretty busy during the jam but I should be free to help out these next few weeks.
Polishing can be good, but I think trying something else can help you learn even more. Not to mention, it’s good to start fresh- new, better code to base off of, and with new options for features to keep things from getting stale and boring to work on. It is good to make sure it’s achievable, which is what game jams often force- and most importantly, don’t overwork yourself!
I (hello, person who helped with the code here) am willing to polish up the jam version as best I can, since I know I ended up being busy for the end part of it and meant to do a few things before then. I’ll focus on bugfixes and such when I can, I wanna make sure the game will last!
I may or may not be doing exactly this… More bee to come soon!
All 12 weight stages are done (and arranged into a gif for your viewing pleasure), now all that’s left to do is take these and give them all proper animations!
(spoilered for people who want to see big bee for themselves)
those sprites look really nice. I hope they’ll be added to the game
While the sprites look good, I do like the original’s final figure, where it looks like they push themselves almost into achieving a whole new form, Frieza style!
The game overall is decent! Glad for the interface tweaks as without the minimap it was a pain to keep concentrating of orienteering. I enjoyed the consideration afforded to the player in level customization. I feel like this has the makings to be something really interesting if a little more was devoted to the character and narration. Our humble bee’s journey to becoming the biggest and best honey hauler of the entire hive!