my procedure was to take the high poly main mesh and make several shape keys for different stages (chubby, fat, obese, etc) then i duplicated different areas in order to do proxies meshes with cloth physics for the jiggle, being these: 1 the torso from right above the knees to the back right before the beginning of the neck, 2 a separated one for the breasts, 3 the rest of her body as a lower poly for collisions, since those are duplicated the shape keys remain the same on the proxies,
what i have right now is the high poly mesh with several surface deform modifiers for each area, the physics themselves are good so far (i spent several hours to get the right parameters and weight painting for each area)
then it was time to go with the interaction with the actual attire⌠which is absolute trash, it eats up all my performance and the results are awful because cloth on cloth interactions are almost impossible in blender and the few that managed to make them work keep the answer for themselves,
i was going with some pants and a shirt, since it didnât work at first i thought that maybe i could treat the clothes as a solid object and shape key my way through the animation⌠which went awful as well because the interaction is very rigid making impossible to get the right effect (i want to obtain an effect of the belly spilling over the waist band before popping the button) the main issue with this (and probably with my entire idea for the animation) is that i cant let the belly grow on a tight/ compressed space (the pants in this specific case) because blender cant handle that kind of interaction without getting crazy, the top of the belly gets a very bad indentation and spillage effect but the bottom part that is contained by the pants gets crazy.
so my idea was that maybe i can control the way the shape key takes effect, a way to make a certain section to grow faster while the rest follows at a controlled speed (in my case that will be to make the top section of the belly to grow while keeping the lower section within the size of the pants that will be driven by shape keys) then i found the post i showed and tough that maybe i can use that method or adapt it to my need.
my other idea will be to find a way to mask some areas so the shape keys dont act on them and animate the mask somehow, or if it possible take the pants mesh and make it so it acts as the mask so when the belly mesh interacts with it it âturns offâ the shape key and the cloth on the area that is in collision.
all that is just me brainstorming because i have no idea if thats even possible, what i need is a way to make clothes to interact to each other, find a way to make indentations and that âspillâ of the fat when the clothes are too tight, if its possible to make it work dynamically that will save me a lot of work.
ive also found this guy https://x.com/HeavyWomanGuy/media, that seems to have found a way through (judging by his posts and animations) then⌠solutioned right?.. no i dont understand ANY of his methods he has tried different approaches and has explained them but i dont understan ANYTHING, i read his posts and it sounds like rocket science to me, im probably missing some info
Edit: why am I being classified as spam, please Iâm just asking for help