Ok, so having multiple complications with implementing saving in my game, and guess i’m backing up to see what others do, if your a game dev and have implemented a save game system in any game engine that does not already have a default one, like twine, ren’py, or rpgmaker, let me know how you went about it and if you used any libraries what you used?
I use Unity and for the simple stuff I can use something like player prefs. I recently picked up a package called easy save that I’ve been toying with and it’s pretty straight forward. There’s also using JSON but I haven’t tried that yet. I’ll probably look to do something with that down the line.
Depending what engine you’re using you may be able to find a premade package that you can drop in, you’d just have to tweak it to fit your needs from there.
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