How do you implement saving in your games?

Ok, so having multiple complications with implementing saving in my game, and guess i’m backing up to see what others do, if your a game dev and have implemented a save game system in any game engine that does not already have a default one, like twine, ren’py, or rpgmaker, let me know how you went about it and if you used any libraries what you used?

I use Unity and for the simple stuff I can use something like player prefs. I recently picked up a package called easy save that I’ve been toying with and it’s pretty straight forward. There’s also using JSON but I haven’t tried that yet. I’ll probably look to do something with that down the line.

Depending what engine you’re using you may be able to find a premade package that you can drop in, you’d just have to tweak it to fit your needs from there.

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