(Pretty sure this is the right area to post)
Hello! This will be likely my first actually post on this site. I have been enjoying the content and games and felt pretty moved by some of the visual novels/ text games. However lately I have noticed a little dwindle in games that suited my interest. I am considering on making my own pseudo-text adventure game that will be inspired by some popular fighting game medias. If you are familiar with Megalobox season 1 you will understand where the initial idea came from.
The game I want to make will be ambitious to say the least.
Overall idea/ synopsis: The purpose of the game will to go over some themes I find to be quite enjoyable such as horror, combat, and weight gain as a whole. The player will be someone who is just recently kicked off the street by being disowned by their parents for not wanting to follow the family tradition. The player will need a way to make some cash to sustain themselves. You will turn to street fighting for cash where crowds will place bets on your success or failure. With this money you will need to eventually get a coach who will train you how to properly fight, after you get the coach you will now have a proper place to rest and begin to recover your injuries. Your objective to climb the ladder of street fights, sabotage other fighters/ coaches, learn about some secrets on why you were actually disowned by your family, etc.
Primary themes:
- Player weight gain and or muscle gain
- NPC weight gain
- Unique combat system
- Underlining mystery/ serious
- Loose visual novel look
Main struggle
- Time management while I am doing this in Uni
- What game engine do I use? (Twine or GoDot)
- Unfamiliar with most coding software
- Drawing weight gain material that looks appealing.
I plan on learning how to use blender and learn proper anatomy for my art.
I would love to hear your thoughts on the project