Note: I don’t actually expect anyone to make this game. I’m just posting this for fun.
It’d be a 3D game where two characters are put in a marked circle to brawl. Each character would have two stats: HP and Stamina. HP would go down upon taking damage from punches, kicks, etc. from an opponent. Stamina, on the other hand, would go down by performing actions and dashing. However, unlike HP, Stamina can be recovered, provided that the player does not perform any action or dash.
In total, the game would have
4 3 lose conditions:
A character’s HP reaches 0.
A character’s Stamina reaches 0.
A character exits the marked circle.
A character is down on the ground for 10 seconds or more.
Once a character meets a lose condition, the fight is reset, save for the fact that the losing character has put on some weight! Now, they must fight with extra pounds, gaining larger for every round they lose.
Fat, as a mechanic, has both benefits and drawbacks for each character.
Harder to push.
Harder to pry off if sitting on a downed opponent.
Harder to get up if downed.
More Stamina cost for performing actions and dashes.
Lower Stamina recovery.
Slower movement and turning.
Slower actions and dashes.
Reduced arm reach (at higher weights)
Stamina cost for walking (at higher weights)
The game is considered over once a character is immobilized from their weight.