Hi everyone,
New here. I’m interested in making a idle manager style game but trying to nail down some details. So looking for ideas or feedback. If you have ideas I’d love to hear them.
Essentially, I’m thinking of an app (targeted towards mobile) where the player feeds a character in order for them to gain weight.
This is targeted towards the more realistic side, so it would take a realistic time for this weight gain to happen. Like think short play sessions where the player jumps in, adds some items (food, drink etc) to a queue (maybe) and then jumps out. Over a realistic period of time, the character would gain weight. Maybe a short play session in the morning and throughout the day. Consistent play sessions over a long period of time (1-2 years) could create a dramatic change in the character.
I’m thinking there could a job system where the character works for a daily income (not requiring player input except to initiate it). Money could buy different food, drinks or items. Different jobs could provide more money or other bonues (working in a restaurant could provide cheaper food).
I’m interested in keeping it a reasonable scope. I’m envisioning 1 character but 3d character models (multiple models required for shapekeys/morph targets at various weights). Maybe some animations showing the character performing different animations. The character would be in a limited 3d environment (think a Warhammer figure on a round base with some limited environment assets to potentially interact with). Even still it is a large amount of work for 1 person. I do have experience with Unity, Godot, Zbrush, blender etc.
Essentially, I could make something but I can’t see how to make it fun.
Does anyone have ideas for making it more interactive or interesting?
How do you make adding items to a queue fun?
For game you play for so long, how would you keep it fresh?
Would love any input you have.