Idol Maker: Refined Palette

Haha very funny Make fun of me because I’m American and doesn’t know what a kilometer is.

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a yard is about a meter, so 1000 yards is close to 1KM

Some unorganized and probably unwarranted thoughts on this, since I’ve gone through it with one of my own projects:

  • The concept of an integer doesn’t really exist in Javascript, where all numbers are floating-point numbers. RPG Maker ignores this by simply flooring, or cutting off anything to the right of the decimal point, but a plugin that works around this is only a few lines of code. I wrote up something for MV/MZ with a hardcoded list of variables not to floor, but I could easily spin that out to a full plugin with settings for a user-defined list of variables, the number of digits to the right of the decimal to store, and even a choice to round the last part of the decimal value rather than floor it. If anyone’s interested in such a thing, let me know.

  • If the weight is stored in kilos you can still multiply out by 2.2 and let RPG Maker floor it anyways - absolute worst case, you’re undercounting the weight by just under a pound. If you’re doing this calculation through Control Variables rather than a line of scripting, you’d have to put 2.2 as a Script rather than a Constant under operands, because RPG Maker doesn’t seem to like people putting decimals there. You can also cheese it a bit by multiplying by 22 and then dividing by 10 if the Script box scares you.

  • If you really want that extra bit of accuracy you can go a bit further with the magic of the modulo command, at the expense of an extra variable slot. For example, in some pseudocode that should translate well to Control Variable commands:

    var001 = 54 //weight in kilograms
    var002 = var001 //this will eventually be the weight in pounds
    var002 *= 22 //54*22 = 1188
    var003 = var002 //var3 will eventually be the 'left over' weight
    var003 %= 10 //1188 % 10 = 8
    var002 /= 10 //1188/10 = 118.8, which RPG Maker will floor to 118
    show text: "Idol-chan weighs \V[2].\V[3] pounds."
    //expected output: "Idol-chan weighs 118.8 pounds."
    

So yes, it’s feasible, but it’s definitely a bit much work for a small benefit, especially for a game jam project where it doesn’t necessarily fit anyways. Still, I’m interested in seeing where this project goes if you continue to update it!

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I seem to not be good at this management system type game because choosing the endurance idol and then I after several weeks my idol got too stressed and she left and I got fired and it was game over, but I needed to do a commercial every month or else I would get fired as per the contract. Anyone have a good optimal strategy? Also for some reason I couldn’t change the names of the characters.

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well, you don’t get fired if you fail to shoot the commercial every month, but the debt does increase by 20k if you forget.

As for a strategy, having her watch movies at home, in the theater, playing video games, going to the beach in the first month, an exercising when you have low laziness are all ways to remove stress. Basically, just don’t push her too hard at the start. You have to tread water a bit at the start, learn how to cook to earn more at the restaurant, with that extra money you start needing to work less which allows you to build up skills, which will then earn you more money and actually start progressing on what you need to do.

For the beginning of the game, you really do just need to focus on keeping her not stressed and doing the commercial once per month. Once money starts to pour in, the game opens up a bit more. Just don’t focus on academics for the current build, since the main use of it is bugged at the moment.

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Working on a new update for the game.
Will have some new events, rebalancing, bug fixes, reworked art, new idol selections, and NPC artwork.

@Mr_Goufats_X has very kindly offered to help with art assets, as seen with the new art for Ms.Blake, and of course, she’ll be able to gain weight too now.

Biggest rebalancing I have done so far, is now the game is only 3 years long instead of 4. I felt the game was too long, and after my playthrough I ended up nearly maxed out stats before year 4 even started.

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Great game! :slight_smile: Thanks for working so hard on it!
For those curious yes there is an immobile ending but… it isn’t as exciting as it sounds.
I didn’t notice much of a change and was a pretty short event but still cool.
Love the art too! Excited for the manager part to be added :slight_smile:

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yeah, the endings were very much a victim of being done on the last day
Glad you liked it though :slight_smile:

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This game looks super promising. You have very unique game ideas and they are always a pleasure to play. I think a finished game from you would easily top my favorites list

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Please tell me the third idol choice is a goth girl, that would be the grand slam and complete the gaining trio with the spoiled princess and the gym bunny.
Love to see this is still being worked on :+1:

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can you add maid dress in the game if you can?

Update looks awesome!

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this but also a shy introvert who starts out with high intelligence and song writing stats and low charisma who has more outgoing/confindent dialog with the more weight she gains

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Can you add more stages

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Nope, sorry. I’m pretty set on there only being ten stages total, a lot of the logic and the ui is dependent on there being only ten (though I might make one more for the rework of the immobility ending whenever I get to that).

Instead, there’s going to be more idols to choose from (10 stages each).

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The new idols are going to have different body types? Or is it just a different skin?

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yep different body types. Stamina idol will be more gut focused, Intelligence will be more bottom heavy, and Charisma (the original) will be more of an all rounder once I rework some of her stages (larger ass, slightly smaller belly)

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Checking back in and I’m pleased to see this continue to be worked on. I think there’s a lot of potential in this sim!

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Can everyone character that is white but she has black hair


Here’s what I was thinking for the intelligence based idol

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