@Pingwin the diet bar increase is based on both the meal eaten and the current weight stage. Raw ingredients don’t affect your weight though, because I don’t think it’s worth the effort to add in diet values for each raw food ingredient in the game (if you’ve been reduced to eating raw potatoes, presumably your colony is on the verge of starvation).
I am looking into making meal ingredients alter the properties of meals, but I’ve also noticed no other mods do it, so it’s looking a little grim on that front. But there’s a first time for everything, and pawns can notice when human meat is in a meal, so I should be able to detect meal ingredients for other things. I don’t know yet though, I’ll see what I can do.
Mod settings is also in the to-do list, but a little ways down for two reasons;
- Right now I want to focus on fleshing out my mod so there’s a little more substance to it.
- Making menu UI’s is fiddly, annoying and I’m procrastinating on that as long as possible
To my understanding Hugslib makes it easier to add mod settings, but I’ve never used it before so it will take me time to learn before I can use it in my mod.
Also, who is Oskar Obnoxious? I’m not familiar with them, are they a Vanilla Expanded storyteller?