Immobility not being the end?

Gaining Perspective does this very well, where there is still unique actual gameplay that happens once you hit immobility. In my mind, for a game to not have immobility be the end, you essentially have to have one of two different options:

  1. A game design that allows you to still do most things while immobile. A number of people in this thread have already described options, but essentially think of something like a monarch where you can still reign over a kingdom even without actually moving.
  2. Specifically designed gameplay around immobility. Gaining Perspective does this, where you actually have this be its own section of the game with very specific and unique things happening.