Immobilizer

Immobilize the facility, but don’t get caught!

Made for the 2026 Heavy Weight Jam, with the talents of:

VODYANOY/Taipan

Plubber

Robuttschei

Saint-sebet/Radar-anomaly

Erichtofen/Littlebigderg

23 Likes

Had a bunch of fun with it. Though some of the effects seem weird, like one thing says -4% suspicion (I think) but it seems to raise it?

1 Like

Any plans for Linux support? I’m curious to give this project a try.

I’m planning on doing some bugfixes for a post jam release once judging is over, I’ll put out a Linux version for that one.

4 Likes

Pretty nice.

Initially daunting because it felt like there was way too much to keep track of. I ended up uninstalling it, then I reinstalled it later and won first try.

Sabotage menu is a little confusing, sometimes it reveals downgrades when the two sabotage paths converge and you don’t really know unless you compare stats, and you can only view the current upgrade’s stats if you click off and back onto the station

The Spectate button presented at winning is broken and the camera is unable to move while spectating. Maybe because I was focused on an NPC while I won.

Art’s pretty good though. I wish that sabotagable (not a real word :[ ) items were more visible without having to hover over them, like if they were drawn on a different layer or animated or something.

Overall? Pretty nice. Not sure how you’d polish it up though, and that’s because I’m not a game developer. And my brain kind of sucks, because I said “pretty nice” at the top of this reply and then forgot I said it and restated it again at the start of this paragraph. Curses.

2 Likes