First of all I just want to say the new update is pretty great, floor 2 adds a lot of depth and strategy to the game and having levels capped is great since it forces you to think about your strategy.
I just did a playthrough where I tried out a character who had a negative stance on fat, and who did her best to keep her weight down as she went through the game. I know the game is nowhere near the balancing stage yet, but this was slightly disappointingly easy, even restricting myself to not using the weight-loss fairies.
The first reason for this is it was pretty easy to use health potions or even to allow oneself to be knocked out in order to restore health instead of eating the mysterious burgers. I would consider making health potions a bit more expensive so that the player has to choose between the cheap but fattening burgers or the expensive but low calorie potions.
The second way I’d address this is by adding some kind of weight penalty for getting knocked out. Perhaps the queen is behind it, giving you a snack while you’re knocked out or perhaps the villagers who rescue you invite you to dinner and you can’t say no. All in all from a mechanics standpoint I’m imagining getting knocked out leading to a full belly.
On a similar note I found the stretchy mail to be way too overpowered. Not only is it the best armor at the moment but its stretchiness means you no longer have to worry about your weight once you get it, at least as far as armor is concerned. In earlier builds I found testing the limits of the armor to be a lot of fun when faced with the dilemma of healing vs losing the armor. If I were running things I’d move the leather mail over to the tailors and make it less stretchy. Another way to address this would be to have say a metal armor introduced later that is stronger but not stretchy so players have to choose more armor or stretchiness.
Aside from these nitpicks I love the game so far and am excited to see where you go with it. The main reason I pointed these out is the main plot seems to set the player for quite the battle with their own waistline but in game it seems pretty trivial. I’ve got a list of event ideas I’ve been brainstorming I’ll message you later but for now thanks again for making this awesome game!