What are your thoughts on randomized rewards (loot boxes/gachas) in games? Especially CCG mobile games like Girls Frontline or Arknight? I understand the negative connotations around them because they’re used by devs to squeeze all the money out of you. But the dopamine rush from receiving a good reward is still there and I think the mechanics themselves can become enjoyable, as long as they’re not abused. I want to implement them into my game (Food Frontline).
Okay, please put down your pitchforks! The game will be completely free and there’s no way to make payments in the game. I want to reproduce the gacha mechanics because I like the dopamine rush whenever I open a loot box or gacha. If you’ve played for a while with any of the popular CCG mobile games (or games with loot boxes), you know what I’m talking about, the “good” feeling from receiving a random reward after spending a certain amount of resources (time, in-game credits, …).
I wonder if I can execute this properly, I’m adding a ton of equipment items, characters, outfits, furniture, base backgrounds, … into the game and I want to distribute them using gacha systems.