Indulgences, Version 0.2 Out Now (Version 0.3 Early Access for Patrons)!

@Cringe_Indeed
I just want to say: despite all the bugs and room for more/better content, what’s there is compelling! This is one I follow and come back to eagerly. Please don’t get discouraged, and keep going!

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I don’t think the contrived nature of the setting is an issue if the intention of the game is to be primarily a weight gain themed sandbox game.

If the ultimate goal is to turn this into a full fledged visual novel (like Forks was intended to be) then things like the nature of the setting and the motivations for characters to gain (or resist) weight should probably be further developed in the future.

I think the game’s unique mechanics lend itself much more heavily to a sandbox in their current state. But it ultimately decides what direction the game wants to head in.

I think the character design and what little writing there is at the moment is strong enough that I certainly wouldn’t be opposed to more in-depth story and character writing.

Anyways, that’s just my two cents. I’m excited regardless.

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Thanks for all the feedback guys, I’ll look into everyone’s suggestions. I’m going to focus on new content for a week or two and then try and squash all bugs and related things when I go to rework the main gameplay loop (this seems like a pretty clear point of feedback). Hopefully this way stuff doesn’t slip through as before I was working on bugs and code and then adding in new content which messed up more stuff.

As for the story stuff it seems like the changes I made were quite divisive so I’ll make a second pass so that the game maintains a more grounded feel. Again I’m open to any ideas so I’ll keep trying to ensure that the game is as appealing as possible to everyone.

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10/30/2024 Devblog

So a quick update on development. The next update is going smoothly with a lot of new stuff and some adjustments to previous systems. Here is a list of things already done being added to the next version.

Time to get to location increases with the weight of the player, as well as increased travel time based on which location you go to and from

Stage 5/6 core events

Stage 6 Sprites (up on patreon)

Stage 6 descriptions

Characters move between locations naturally on a schedule that reflects their lifestyle

Added separate Cafe Location with associated events

Updating Bust Waist Hips and Cup sizes for all girls

Character Stats Display Screen

An entire UI overhaul

As for the the next stuff I’ll be working on soon:

The ability to influence stats through actions in the world

Stage 6 Stuffing sprites

Stage 6 Random events

Making the “Dorm” a location with lots of fun events for you and all the girls

Revamping the intro (again) to ground the world more.

The next three are tentative additions that I’ll see if they fit with the schedule:

New Characters?

New Poses?

New CGs?

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I love the art in this game. It’s a nice game to look at all around.

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Would u ever consider adding potions or spells you could apply on the girls like im fatgeria.

Also would u consider adding backround cgs, like full images for certains scenes?

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Fantasy elements could be cool, but for now I’m focusing on (relatively) more realistic stuff. As for cgs and full images those are in the works and should be in the next update.

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Quick Update on Release

I’m very happy with how the update is turning out and I’m hoping to have everything done relatively soon. I’ve finalized everything I want to add in the new version and now am just trying to complete/implement it in a reasonable timeframe. V0.3 should be coming sometime next week, around the 29th is my goal but this may move depending on a bunch of factors.

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While I’m very excited to see how this game develops (particularly in regards to the extra narrative elements you’re starting to add), I do have one minor nitpick about the game’s character designs, though: Hazel retains her visible collarbone all the way to her largest size, despite this often being one of the first features people lose as they gain weight. This is hardly a deal-breaker for the (otherwise extremely well-crafted) sprites, but it does jar my immersion in a way that should be relatively easy to correct.

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Yep noticed this as well lol. I’m doing a second pass on a lot of the character designs, so hopefully some of the inconsistencies should be removed across the board.

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Been trying for a while, but unfortunately every time I try to boot up the game it crashes :frowning: hopefully 0.3 works for me! Love the artwork, excited to see how it plays out in game!


this is the error I get :sob:

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sorry to hear that, I’ll look into it.

Played the 0.2 demo.

A creditable effort. Has the same problem as other games in that there’s no real game involved.
If I’m not misremembering some text looked to have used LLM assist bc of the purple prose, but nothing too bad.

Big miss: no change in arm fat. Even if it’s not targetable in the gain system, it should accumulate based on say, the average of the other gains.

How can I eat for myself in 0.3? I can’t see the inventory menu

I’ve played 0.3 for a little over an hour now and I’m really enjoying the changes to how the girls travel around town and how you trigger the events. The day to day plays out much smoother than before!

I also appreciate the streamlining of acquiring money by just playing. Perhaps other methods of getting money can be introduced in the future, but for now, I’m grateful for no longer needing to play tetris to progress.

I think my favorite inclusion in this version is the dynamic stat system and how the girls will fluctuate day to day with or without your input on their diet. It adds a light sense of realism that I goes a long way towards making the game feel just bit more immersive.

Bugs have been pretty minor, nothing gamebreaking.
-Intro is missing the school section due to a missing scene
-Some text run-off. I noticed some the first time I visited Hazel at the fast food restaurant.
-The biggest bug is the pseudo soft lock that can occur if you run out of time for the day, but not enough to autokick you back home. You can get stuck on the map screen with every location including your home being closed. Thankfully, rolling back the dialogue and selecting an action lets you work around this for the time-being.

All that said, this has been the best update to the game yet. I’m really happy with how it turned out!

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Thanks for the feedback! I’m working on a patch to fix the bugs ASAP.

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At home/dorm you should have a kitchen option, this lets you eat any inventory you have.

Agreed on the core gameplay issues, In 0.3 I’ve pivoted to a more streamlined daily life sim and am still searching for a gameplay loop that naturally integrates with the fetish aspects of the game. As for arm fat and stuff around that, I personally don’t find that too enticing but it seems like a popular idea, so I may introduce more of it to existing characters and possibly new characters. I think it definitely makes sense in the higher weight stages so that is something I’ll look into for 0.4. If you’re specifically looking at the player character’s gain I may make it tied to the waist size and vary it for sure as it definitely needs some work.

Again really appreciate the feedback, always good to have new perspectives as just one person working on the game with a bunch of biases it’s really easy to lose track of stuff.

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Overall I like the shape of 0.3 more than 0.2 with its introductory school scene.

A few notes/thoughts:

  1. It is somewhat jarring how the characters move from place to place during interactions but it’s not a huge issue to address. That said, it would be good I think to note on the map where each character currently is.

  2. There seems to be a few hang outs that lead to crashes depending on the weight stage and location of the character. I don’t know any of these offhand but can find them at a later time if you need them.

  3. I agree with the overall sentiment to add some more details to the sprites (fatter arms, neck, face etc) as the characters gain weight though if it is your personal preference to not that is perfectly fine!

  4. The UI elements are really coming along nicely in 0.3 and just wanted to note that it has been improving each update.

  5. The writing quality is generally pretty good though it is starting to overuse certain ideas/phrases/words (namely the word “indulgence”) which, while thematic and in keeping with the title, some greater variety might improve things while using the term “indulgence” more sparingly might better hammer home the primary theme.

Overall the game is in a good spot and 0.3 had a lot less bugs for me than previous versions. The sprite work is really good and perhaps the highlight right now but adding more interactions and more characters will also go a long way. Keep up the great work!

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