maybe you are right
Beach outfits are a WIP but there’s a lot of them to do so I’m not sure how long that will take.
Understandable that it’ll take time. But still really awesome to hear that you’re working on adding beach outfits!
It’s probably a silly thing, but… My favorite bit is how the girls’ attire change as they
grow bigger. It’s a nice touch.
btw. I see people in the thread suggesting code changes in the form of patches. Maybe it’s worth creating a repository on some git hosting? (code is available for everyone to review anyway, since it’s python)
hooray big girls in bathing suits
had an issue last night when it just froze on mia’s last (i think) stage when i was trying to take a taxi to the gym. it wouldnt respond so i just turned off my pc and went to bed. this morning when i went to try again it seemed to autosave my progress through notepad or smth and i tried to save and keep playing, but every time i click on anything it freaks out and crashes. i included the traceback file here
traceback.zip (949 Bytes)
ive tried to delete and redownload the game but the broken save is still there and even if i start a new game it does the same thing. i also tried deleting the log and cache files within the game files but nothing works
I think this is a renpy/python error, can you try updating your version of renpy?
That would be cool but I don’t want to have to hassle with version control and stuff, I do appreciate the code suggestions though.
how do i update renpy
may i do it myself? (unofficial repository based releases on itch)
UPD: sorry, it was a stupid thought
for updating renpy version you may:
- download sdk release from renpy repo
- move Indulgences-0.521-pc to renpy-8.3.7-sdk
- run renpy.exe
- in main menu choice Indulgences
- click on Force Recompile
- click Launch Project
nvm i found the issue
apparently i9 13 and 14th gen cpus have issues with renpy crashing unless you limit the performance core ratio to 54x in intel xtu
I’m veering off-topic here, and I doubt Cringe has any real issue with this if they’re leaving source files in the distribution, but be careful with this. Just because source code is “available to review anyway” does not mean it is considered open source and free to redistribute (ie, hosting an “unofficial” repository) or modify. Unlicensed software defaults to “All Rights Reserved” in the vast majority of jurisdictions, which can you leave you in legal trouble if you infringe upon a rights holder.
wtf wh- HOW is Python affected by something that low-level?
It’s probably not a Renpy/Python issue so much as it is a Raptor Lake issue - the 13th and 14th-gen Core processors, especially at the higher end like the i9, had a lot of production issues, compounded by buggy microcode that caused CPUs to cook themselves, all of which Intel tried desperately to sweep under the rug until it boiled over last year.
Manually updating your motherboard to the latest BIOS/UEFI version and microcode might prevent the processor from being damaged, but it won’t and can’t fix any damage that’s already been done - and if the CPU is currently unstable in everyday tasks until its limits are tamped down some, as @sdf_asd seems to imply is the case here, it’s time to contact Intel about your warranty options.
Not sure if it’s a bug, but I was combing through the rpy files and noticed that the stuffing cap for each character stops increasing after level 3, despite the array for the stuffing cap having more values than that. Is there a reason for this, or do i just have an older version that didn’t fix it?
Are you looking at the capacity stages? Those are different from the stuffing cap and are used to determine thresholds for the visible stuffing states. Most of the update_xyz_max_capacity() functions should make proper use of the arrays in versions 0.4 and 0.5, although the main character is hard capped at weight level 3. Not sure if that one’s an oversight or intentional.
Thanks for the catch guys, it was not intentional for the mc to capacity to cap at stage 3 I just forgot to change it with the other girls. I really should have made the project better coded from the start so I could just change one function and affect all the girls but I never planned for the scope of the game to expand so much so I’m kinda stuck with my shitty code for now. Either way it is fixed and will be working properly in future versions.
Cool! And yeah I figured, especially with how much logic is repeated all over the place. I’ve been tempted to try cleaning it up on my own downloaded copy more than once for the hell of it, but enough things change between versions that it’s not worth it until the final scope’s really nailed down.