np, it’s not too hard to fix manually anyhow. just a bit tedious cause of all the girls.
out of curiosity though, is there dialogue and such for weight stages above 3 for the mc? like if I were to go into the rpy files and manually add the checks for higher weight stages, would they function?
One more patch for the patch list - I thought it’d be nice if doing the various events/hangouts would actually affect the character’s daily calories and capacity consumed so they could gain weight off the event. I ended up picking some random food to calculate a capacity to calories factor. Here are the changes
Went through a lot of the new update and made notes of as much as I came across. It’s a bit much, so I’ll try to keep things organized in some way.
The Good:
- Better menu for buying food. Also seeing some of their stats is a plus.
- Leaving the kitchen puts the player in the dorm instead of the bedroom now.
- Weigh-ins for all of the girls are a lovely addition.
- Being able to see all of the previous weight stages for each girl in game is nice.
- Keeping track of the girls with a weekly calendar is great. No longer have to chase anyone down.
- The weight gain graph is a nice addition even if it breaks often and doesn’t remember previous saves.
- Addition weight stages for most of the girls look amazing.
- Having new events where other characters acknowledge the Lily’s size is awesome. It’s hard to decide between Sophia or Lucy, but there should definitely be more of these in the future.
Bugs:
- Rubbing another girl’s belly causes her to bring Lily with her when she moves to a different location.
- Sometimes the number above the fullness bar shows an excessive number of decimal places. This mainly happens with belly rubs. Example: 7537.029659999999 / 7600.
- Whenever the events that trigger at new weight stages for the girls happen, she is usually filled beyond capacity but doesn’t consume a single calorie from that event.
- Getting a girl too fat leads to her disappearing and almost every interaction with her causing an exception to occur.
- In some of the events, asterisks are visible on both sides of a word or phrase. Not sure if intentional or renpy is supposed to do something with them. See the mia2_sherry2_reb2_gym event.
- Lily eating while above 230kg causes an exception to occur.
- Getting Lily’s measurements too high causes that body part to disappear.
- Crash to desktop since the game cannot find waist_event45 when you pass the time.
- Dancing at the club creates a popup that says, “stamina increased by 1!” The stamina does not actually increase.
- For some reason, Lily’s legs seem to be a different skin tone from the rest of her body. It’s consistent across all measurement stages for them and almost looks like she only tans her legs.
- There are a few cases where the opposite of the text running outside of the dialogue box occurs. For the descriptions of Lucy, Mia, and Sherry at weight stages 4, 5, and 6, text lines seemed to be cut in the middle of sentences, usually at commas. Not as game breaking as some of the other bugs, but it makes for an awkward read.
Other: Not bugs, but simply things that can be improved upon.
- The menu gets really crowded when many of the girls are in the same place at the same time. I recommend condensing all of the character interactions into a submenu that the player clicks on first before choosing a character to talk to. Something to keep in mind for when you add more characters to the game.
- I also recommend setting the upper limit for the final weight and measurement stages to some high number for the time being in order to avoid characters and body parts disappearing.
- Even though the menu for buying food is a nice improvement, the player can’t see how much money they have or the amount of each food they’re carrying unless they go and buy more of the food they’re currently holding.
- There’s an inconsistency in the amount of food eaten during the fast-food challenges. In the earlier weight stages for each girl, it seems to involve four burgers and an amount of fries and soda that seems to change depending on the girl. In the later weight stages, it becomes set as five burgers, three fries, and two sodas and the girls attempt it twice. For some reason, this doesn’t apply to Lily since she still only eats four burgers for a single challenge.
- A bit less obvious is the text for the eating competition. Specifically, doing it at weight stage 7 results in the text mentions the first round, but rounds are never brought up before or afterwards for the competition. Just Strange.
- A repeat from my previous comment, but dialogue occasionally mentions forks despite the nature of all of the food currently in the game being drinks or handhelds.
- Is there a possibility of adding an option to toggle the dialogue box so the player can get a better look at how a character is gaining in the legs?
Lily: Main character specific comments.
- The eating dialogue is great and helps with giving the player feedback that Lily is actually eating something instead of watching the clock to see if time actually progresses when clicking on food. However, it has the same problem with forks appearing inside of drinks.
- The change of Lily’s expression when she gains weight is a nice touch (the twinkle leaving her eyes in the last stage is the best part), but it doesn’t seem to fit the tone of the game. While all of the other characters maintain an overall cheerful personality, and Lucy gains confidence, as they gain weight, the facial expressions for Lily make it seem like she becomes depressed as she gets bigger. Maybe separate the facial expressions from the weight gain and attach it to the self-control stat when it gets implemented, so that way there would be a visual indicator of Lily losing control and becoming addicted to food.
- There are no further pieces of dialogue that occur when passing time beyond stage 5 for weight and measurements.
- Hunger is seemingly a useless stat when it comes to stuffing. It may come in to play once or twice in a game, but is not as reliable as just increasing digestion rate. Maybe have that stat receive a multiplication bonus from whatever weight stage Lily is at. Example: At weight stage 6 and a hunger of 120, Lily’s effective capacity increases by 720.
- Weight stages progress faster than measurement stages at first before the two equalize at around stage 5 or 6. By just doing the bare minimum to get every body part to stage 2, Lily is already in weight stage 3.
- While every measurement can reach stage 8 at around 220kg, the overall look seems more appropriate for someone who is around 270kg. I could be very wrong here since I’m not a metric native.
- If you ever add a feeder character, please have her weigh Lily during the hangout at the dorm.
- I think I mentioned it before, but Lily’s current max capacity is severely limited compared to all of the other girls. I’ve been using the following edit in order to achieve the larger capacities without issues. (There’s probably a better way to code this.)
def update_mc_max_capacity(mc_weight, mc_maximum_capacity, mc_daily_capacity_consumed):
# Determine the appropriate stage based on weight
if mc_weight < mc_weight_caps[1]:
current_stage_cap = mc_stuffing_caps[0]
next_stage_cap = mc_stuffing_caps[1]
elif mc_weight < mc_weight_caps[2]:
current_stage_cap = mc_stuffing_caps[1]
next_stage_cap = mc_stuffing_caps[2]
elif mc_weight < mc_weight_caps[3]:
current_stage_cap = mc_stuffing_caps[2]
next_stage_cap = mc_stuffing_caps[3]
elif mc_weight < mc_weight_caps[4]:
current_stage_cap = mc_stuffing_caps[3]
next_stage_cap = mc_stuffing_caps[4]
elif mc_weight < mc_weight_caps[5]:
current_stage_cap = mc_stuffing_caps[4]
next_stage_cap = mc_stuffing_caps[5]
elif mc_weight < mc_weight_caps[6]:
current_stage_cap = mc_stuffing_caps[5]
next_stage_cap = mc_stuffing_caps[6]
elif mc_weight < mc_weight_caps[7]:
current_stage_cap = mc_stuffing_caps[6]
next_stage_cap = mc_stuffing_caps[7]
else:
current_stage_cap = mc_stuffing_caps[7]
next_stage_cap = mc_stuffing_caps[8]
- This last point is the most subjective, but I’m not a fan of how Lily now gains weight in the face and arms. The way she gained nothing in those places in previous versions is what drew me to this game over all the others in the first place, and now one of the small charms that made Indulgences stand out is gone. If the weight gained in those places looked closer to how Rebecca gains there, then it would look better. Right now, it’s quite unflattering.
Sorry for ending on a sour note for that last point. Overall, the game is coming along great with a lovely art style, and I’m patiently awaiting the next update!
think i figured out the issue for the disappearing body parts. it’s likely due to there not being a weight stage 9, so once you pass stage 8, it doesn’t have an image to show. could likely band-aid it by increasing the threshold values for stage 8 in the show_mc() function
edit: i cannot read apparently, you already suggested that. my bad lol
Thank you for your game!
I played through the game (fattened everyone, and saw all interactions I believe), and decided to make custom MC sprites for fun, since game files are open to edit. I don’t think I should upload game files as mod or something, since it was more for myself, just sharing as fan art, I guess
I did 13 stages, but didn’t managed to finish last couple with same art style
Some of them:
Yeah, some config values and images are mismatched - MC’s sprites on stage 9 will disappear, and missing description will crash game, some of girls will do same at last stages, some even on middle stages for stuffed sprites
Is there a possibility of adding an option to toggle the dialogue box so the player can get a better look at how a character is gaining in the legs?
It is, actually! Default Ren’Py’s hotkey for toggling UI visibility is middle mouse button (wheel down). Also you can rewind (in most cases) to previous screen by spinning mouse wheel, and undo rewind by spinning in opposite direction.
yeah i was avoiding saying anything about it but now I have to… was there any plans early on to just make like set the body type of the protag before you started so you would gain weight accordingly (Apple, Pear & Hourglass for example)
Also is there plans to have reaction events at home for the other roommates and the protag as they all gain?
one question and a small typo i noticed. how do you get to the beach again is my question, and the typo i found is in hazel’s fully overstuffed stage one, which has hazel_weight instead of just weight.
another bug, found. for the sophia 7 rebecca 1 event, the background is looking for a non-existant “bg dorm_livingroom”. also sophia’s face is for some reason not centered properly. edit 2: earlier edit was wrong, the face not centering properly seems to be an issue for sophia’s stage 7 reb 1 event, but i also have the same issue in her stage 8 event.
I do have a patch for sophia’s face position though I’m not sure if it’s the best way to go about it in renpy. Had to finagle the position until it was seamless with the stage 7+'s new face position.
I’ll be honest I wasn’t expecting much going in, BUT THIS IS WAY BETTER THAN I INITIALLY ANTICIPATED.
Absolutely stellar work so far. The artwork for the characters, the backgrounds, and the map are all great and I’m looking forward to the future of this game with extreme interest! Though I wish there was a bit more of a main progression to things if that makes sense. The intro has us talking about going up to the Dorm Room so it’s presumed we’re all in college, but then there’s no mention of a school or classes or anything like that throughout the game. I’m not sure the best place to put stuff like this so I’ll just throw it here.
- Move Theatre lowering your metabolism by 50 every visit is kind of busted. You go there for 2 days straight and you essentially just brought your metabolism to zero. Go beyond that and you start having a negative metabolism, but then upon eating you get an runtime error.
- I’ve struggled to find a way to increase Lucy’s Stamina. I don’t believe she goes to the Gym or to the Dance Club so there’s no way to raise it, and so upon late game she can manage to eat a single pizza and then says she’s too tired despite her capacity being 1/5th full.
- I would love it if Affection was more or less a currency for feedings and Stage thresholds. Since right now you essentially start the game and can immediately start feeding all the girls while they seem totally fine with it. (I know this is somewhat the case with whether they’ll eat certain foods or not). In addition, requiring certain “Events” to be procced would be nice to break through an Affection limit, instead of just stopping by the Dance Club every other day to restock on 15 pizzas. Hanging Out with Sherry at the Dance Club for instance proccing a new Max Affection for her.
- Money at first seems like a serious issue but by the time I get into mid-late game (current sizes being stage 7-8), I’m just walking around with a pack full of food and 17k. I’m not sure if the values are getting messed up or what, but I never even glance at the Cheat Menu. Toning down the monetary accumulation coupled with perhaps an additional job option at the Clothing Store in the mall would be nice. I’m not sure if monetary limits are planned to be a primary portion of the gameplay or not.
- Truth be told… I wouldn’t mind it if Cardio/Weight Lifting incurred more weight loss. I didn’t realize how easy it was for the MC to gain weight, and so by mid-game all body portions were more or less maxed.
- Speaking of body portions, as is well known Cafe Food causes bottom heavy growth, Fast Food causes belly heavy growth, and Gym Food causes chest heavy growth. That being said, I would REALLY appreciate it if certain foods incurred more growth specifically in the face/arms (potentially Club Food for instance). I’m not sure if the plan is always to keep it location specific or to make it food type specific in the long run, but either way I think it would be a very desired feature if only because bottom heavy + chubby arms is super super cute.
This game will definitely be on my radar and I’ll be keeping a close eye on it.
I finally got around to playing the newest update and wanted to say how this is one of my favorite games in active development on this site. It’s already evolved so much from v0.1 and I’m always impressed how much new content and improvements to old content you’ve added in between each one. Not only is the pixel art style fantastic and well done, but I appreciate so much how you go above and beyond to do extra polish like the weight charts and a custom UI. All of the characters feel (and look!) very unique and are fun to interact with. You’ve made something quite special.
With that, I wanted to share some more structural feedback on the game play and plot. You can just ignore my yapping if you’d like, but I feel like I need to get these thoughts out of my head for posterity.
- I really enjoyed your introduction of the different weight, multi-character scenarios. It adds replayability to the game and gives a lot more flavor to the world. I’d personally enjoy some in-game way to track which ones I’ve hit and which ones I haven’t, kind of like achievements. Especially since they are such specific size combinations that I feel like it would be quite difficult to accidentally stumble into some of these!
- Speaking of which, some - well, one in particular - was quite difficult to get: Mia 1/Reb 3. Since Mia starts with such low self control and seems to have a relatively low threshold to reach stage 2, you basically need to spend the first week non-stop cramming food down Reb’s throat in order to beat Mia naturally fattening herself up to stage 2! I think this is a balancing issue, and one I think is best exemplified by one of my favorite girls: Mia.
- Oh Mia, she’s great, but also frustrating. I love how you have her basically naturally inclined to be a fatty - it’s fun and gives her a certain charm. But that girl could be almost completely neglected and still reach her max size in, like a month. Which is rough for things like your bonus scenes, but also just for gameplay since she basically doesn’t need player input to do the thing. In fact, after I got her to Stage 7 she ate herself to Stage 9 while I finished up with the other girls! Sherry falls into a similar boat, and I’m sure this is mostly due to them being the only ones who get a self control drop from the club. Maybe this needs to be nerfed a bit, or they need to have some stronger offsetting factors?
- Going further on balancing, the early game is quite fun for gameplay - you need to figure out the girls’ food preferences in order to get them to eat enough to do things with them and gain weight on their limited capacities. Those early weight stages are also paced well enough that you usually can get in all of their hangouts without seeing them too often and then move on to the next size. Aaaaand then once you feed them enough (and gain a bunch of bonus affection from their cutscenes) you basically just spend the back half of the game hunting them down and cramming whole pizzas down their throats until they split their pants, rinse and repeat. It gets to be quite a slog. That said…
- So, endgame. Do you have a plan or vision for that? All of the girls are getting BIG at the end of their current sprite lines - I mean, borderline reality TV big. You’ve seen to want to keep this game realistic so I don’t know if you’re intending to have a half dozen, half-ton human blobs crammed into 1 apartment, but I feel like naturally you’re going to start running up against the end of the line on the characters… so, then what? Personally, I’d be in favor of introducing some kind of time limit on the game and have endings based on what size(s) the girls are, or maybe how far you progress them down their own plots (which I know is a ton of work, so it’s only a suggestion). I’d also like to see each girl have more of a plot, maybe some reasons to even slow down their gains or at least work out more. Some suggestions:
- Reb’s line is so close to this - she actually reminds me of a character for a VN/management game I was drafting but never could make right - where depending on how fit you encourage her to keep she could do sumo or become a competitive eater. Add some more player choice to her line and give the gym more use.
- I’m kind of sad that you gave Sherry a really intriguing plot with the cookie endorsement deal and then… it never really comes up again. I’d like to see her struggle with taking that deal and giving up on dancing vs becoming an XXXL performer, or something to that effect.
- Hazel maybe needs to stay below certain weights to avoid getting fired until they make remodels to the restaurant that make room for her figure (or Sophia buys the cafe and offers her a job there?)
- Those are just the few that have came to me, but I’d like to see a reason to put on some brakes on their weight gains (or consequences/different outcomes for going full throttle)
- I also see characters sometimes call your hangouts dates - are you going to eventually implement dating characters or keep it an open ended harem of close friends? If you were to go with a time limit/endings route, I’d love to see you be able to enter a relationship with specific characters - perhaps some only will date a skinny MC, or some will only date a fat one, etc. Again, I’d just like to see more player agency.
That was a lot of words to say I think you have built a fantastic foundation of a game that is already chock-full of content, but its bones are so good it inspired me to write this long ass post offering suggestions on how to build on it because I just would love to see even more of your characters (pun intended).
Yeah I didn’t really enjoy randomly clicking on random buildings to try to find where certain characters are (though I only recently learned about the schedule feature). I ended up making a patch that automatically follows characters if they leave while you are in the middle of any action (hangout, feed, rub)