sorry to hear that lol. unfortunately she only goes up to stage 5 right now. I’m hard at work getting all the new girls up to speed for the next update. I implemented larger sizes and calls for the sprites in the version in preparation of later updates, but if people would rather have the content loop infinitely at the girls max sizes I can also have that happen.
Thanks, I’m trying to find a way to have my ide automatically detect text that would overflow the 265 character limit, but the only solution I have found is the cursor ide’s AI integration and that can be pretty iffy since it could randomly break a bunch of stuff. I’m also going to keep on the lookout for any other instances.
All good! That makes sense. I wasn’t sure if it was intentional or not.
just played through 0.4 and im loving the new girls! (Sophia is still my favorite)
I know this is super niche but have you considered nerdification + wg?
Like a girl who changes as a whole as she gains weight personailitywise, eg. extroverted & popular → introverted & Lazy
just an idea
keep up the awesome work!
PLEASE PLEASE PLEASE ADD CGS TO THE MIA UNDRESS SCENES horny bonk
this is a bit of a nitpick but i feel like all the girls gain in one body part and the weight distributes kind of weirdly?
thats kind of the point? One is belly focused, one is boob focused, one is bottom-heavy? thats pretty common
Sounds like a cool idea for a new character that contrasts the other girls in the cast. Though I’d want to find a way to implement it while keeping a more lighthearted tone
I’m looking to make some kind of undressing/weigh-in cgs in this update, so hopefully I’ll have time to put that in.
Yeah I wanted each girl to be a bit more distinct proportion wise, in future I may make a more generally weight gaining girl. That said if you think it looks weird it may just be my lacking art skills, I’m trying to improve but most of my expertise is with smaller sizes so as the girls grow bigger I’m learning on the fly to make stuff that looks right.
Hello
I have been wondering, is it normal when the MC gains that her arms stay thin? Seems kind of strange.
On that last point I don’t think that you need to give up or change your style. I think that once the girls start gaining especially in later stages things like their arms, faces, legs(for non lower body focused characters) should start showing at least a little pudge. Like was already said in the post above mine, the MC’s arms staying super skinny even when she’s big just looks a bit off. Other than that the girls look amazing btw
It has to do with the layering of 3 different sprites to make up the MC reflection scene. The belly layer is the one that also controls the arm thickness, which will grow out in the last few levels if I remember correctly. If the scene was broken up into additional layers, I can see the arms being separated into their own levels, but of course that means more art, and possibly different variations of the arms accounting for the other layer levels. I personally don’t mind the thin arms, but that’s my own tastes.
Yeah the next update is going to give some love to the player character and with that I’m going to try and update the sprites to work better, especially the arms.
We really need fluffy arms!!
Hey, I was playing this for a few hours, but one of the days I passed 1AM and I tried to exit the wcdonalds to head back to the dorm and now every building says (this location is currently closed)
What version of the game are you playing?
That was a bug in earlier versions of the game, but was fixed.
I was playing 0.32.
This forum won’t let me type less than 20 characters for some reason(blah, blah, blah)
That’s really odd. Were you playing on a save file that was created on a version before 0.32? That’s the only other idea why I think that might happen.
I had the same bug playing 0.32 with a new save anytime it got past 10pm (or 11pm?). Due to how time passes before you see certain events it could even interrupt them if you started just before the cut-off point, though the effects of each action would still apply even if you couldn’t see the scenes.
Another quick feedback. I understand the artistic choice behind the chosen font, but my eyes were literally damaged after trying to play for a while. I recommend to anyone with similar problems, to replace game\fonts\apx.ttf with font of your choice. And in game\functions\gui.rpa change define gui.text_size accordingly.
My advice for the developer will be to give the option to change the font to the default one in settings.
sounds like a good idea, it was a decision to make the game more stylistically consistent but more accessibility is never a bad thing, so I’ll look into that for sure.