doors / deflation stations / gambling stations are no longer obstructed by player model making them easier to operate
Update v1.1 is now available for download!
added new inflation method, blue slime
added non popping option (player will start to float when game over)
added room 15, 16, 17, 18
removed room 2, 13 and replaced them with different level concepts
pressure plate traps are now randomized
fixed bug where shirt would come back after being ripped off
updated UI and main menu
better visibility when very inflated (doors and stations are still harder to operate when full)
changed textures
deflation station mask now phisycally connects to players mouth
changed level layouts
balance tweaks:
inflation in fog every 5.5s instead of 3.5s
changed deflation stations locations
deflation stations now have a random chance of having less uses left
darts are now faster
Hello, MadLad224 here with another game. This time I mixed some sandbox elements with actual goals, so there is a lot to do in this one. Lots of ways to expand, from just P-Balloons to slime and magic traps. That’s pretty much it, have fun!
Oh this is very interesting. It was fun give a few plays to see the different rooms. It awarded skill while still giving excitement to failure. This can become something big!
Yo MadLad you never disappoint me lol, This game has lots more content than your previous works! Not only did you bring back the first person pov from Inflation tag but you also added a hefty challenge to each an every room! Good job man. Take care.
P.S i still want that Inflation Tag update tho >:)
Yo this is pretty sick! I would love to see something like this pushed further. There’s not nearly enough first person experiences for inflation. Let alone ones with actual, like, gameplay.
Any suggestions or bugs regarding version 1.1 can be reported here to be patched in a smaller update. For the next big thing I have planned leaderboards and player created levels.
Finally got around to playing this and my goodness this is quite a joy to play! Love the simple premise, adore the little sounds here and there, and good gosh the various methods of filling up are just lovely!
A couple questions of curiosity, though. Is there any plans to implement any sort of level sharing functionality? Would it be possible to have a secret “god-mode” where you can fill up to max but don’t game over (to fulfill that fantasy of being a balloony juggernaut)? And, lastly, how feasible would it be to add in character customization, like something simple of just changing color of the body/shirt?
Thank you so much for this wonderful game, I shall enjoy seeing further development!
I’m glad you enjoyed the game! And to answer your questions:
No, as of now there are no plans to implement in-game level browser as i have little knowledge on that topic, so for now the only option to share a level is to do it manually.
I have a sort of god mode functionality when making the game with the same concept as you have stated, and it’s a) hard to play as the player model obstructs most of the screen, and b) it gets boring after like half a minute. So no, i don’t plan on adding god mode for now.
And lastly, Yes! Character customization is going to be implemented in the next update (including changing the color as well as choosing which body parts should be inflatable)