So Iām finding this game really interesting so far! I do have a few comments though.
Baronet encounter:
I feel like these transactions should come with a cost or limit associated with them. Off the top of my head, a limited number of transactions per encounter, and for the fat removal, maybe it could also reduce vitality while also giving the player money. For the fat injection, maybe it could simply also cost money.
Also, for me at least, the relationship with the Baronet just isnāt saving at all. The encounter acts as if itās the first encounter every time.
Wilderberry event:
Pocketing the berry doesnāt put it in the inventory.
Kipās camp:
Thereās no way to leave outside of debug.
Regarding the weight gain portion of the game in general:
Not sure if the customization overhaul involves that, but I do have my own suggestions regarding that:
You seem to already have some systems in place, or at least plans for, things like muscle gain, as well as fat distribution. Iād like to see that expanded a bit, if itās possible.
The way that I could see it happening is to set a ābase weightā based on standard BMI calculation. I feel like a good base for that would be a BMI of 10 (or maybe 12), so you set the playerās base weight as (weight in kg) = 10 x (height in m)^2. If you want to calculate in American measurements, youād multiply the height in inches by 0.0254, and the resulting weight by 2.2 to get the weight in lbs. (There is a BMI formula for American measurements but I find its numbers to be more annoying to work with than justā¦ converting the units.)
Then once you have that base weight, you can simply add the characterās fat and muscle mass to that. For some added ārealismā it might be good to also add additional weight based on those to sort of simulate extra skin and stuff. Some fraction of the fat and muscle mass. Maybe add like 40% of the fat and 20% of the muscle mass?
If you do it like this, you could have some base character descriptions based on BMI and body fat percentage. And since you already have things in place for fat distribution, more specific body part descriptions could be based on how much fat is in each body part as compared to the base weight. Maybe even in the future there could be muscle distribution too.
I know that this is a lot to take in, but Iād just love to see a weight gain game with this kind of mechanic, and this game already seems to beā¦ Most of the way there, really.
So after writing all that out I decided to peek a bit at how you determine weight at the moment, and it is a bit similar, but I feel like what I suggest might give some more interesting or fun numbers? Either way, I hope that this at least gives you things to think about, even if you donāt implement the suggestions.