Juiceflation is an engaging clicker game where every click generates cum that inflates your girlfriend. Each click extracts cum, causing her to grow larger and more inflated. Your goal is to keep up the clicking to ensure she reaches full inflation and eventually covers the entire screen.
As you progress, you’ll unlock various upgrades and power-ups that boost your clicking efficiency and accelerate the inflation process. Enjoy dynamic animations and special effects that enhance the visual appeal as she expands. Get ready for an immersive experience and see just how big she can get!
How to play:
This play is basically a clicker game.
Click to earn cum points.
Use cum as currency, to buy and upgrade power-ups.
9 more dollars, how are people printing out so many games with the same exact art and Uis I wonder. How’s this faster than shitposting an rpgmaker game.
ikr ive seen a surprising amount of games pop out of nowhere just like this. makes me wonder how the person/people behind them can crank them out so quick
Even the layout on itch is identical, right down to the monetisation model. If this is the same person across all accounts trying to hide their identity, it’s a pretty poor attempt.
as an enjoyer of Idle/Clicker games, the balancing on the upgrades need quite a bit of work, for one, the AutoClick upgrade doesn’t actually give you the same amount of points as your regular click, which makes them feel useless compared to just clicking yourself
the pricing on all upgrades also seems nonsensical, as after you buy a single Upgrade A , upgrade B is immediately cheaper then buying a second Upgrade A
there is a really great game hidden in here, but the dev needs to to more research into the Math behind Idle games i think
It’s not like they’re the first dev on this site to be working on multiple projects at the same time. Ziul Husky has at least four projects in the pipeline right now.
Besides, it’s not like independent or hobbyist devs are required to be laser-focused on one project at any given time. There’s nothing wrong with taking a break from one project to work on another side project. It could be a good way to practice or experiment with new ideas, systems, mechanics, animation/art techniques, and so on.
Alternatively, some people get burnt out more easily than others without changing things up every now and then. Heck knows I can sympathize with people who struggle to stay focused on one thing for a long time.