After procrastinating for almost two weeks, i decided i would participate this year, and with only 24 hours on the clock, finish a game.
problem is, my engine ate shit and tripped at the finish line, i couldn’t get the game to build. i spend an hour, the whole grace period, tweaking the build settings in godot, all crashes. This version is the last export that works, and it has a bug where the fireball and the knife attacks don’t do anything. I’m really glad i pushed through and made this game, but i’m really sad i can’t submit what i have in the editor right now.
Edit: On the bright side, there’s still a game here. The old build has a bug where the non-basic attacks are broken, which means the attack upgrade system is pointless, but the hp upgrade still works.
The deckbuilding might be non-functional, but there’s still topdown shooter gameplay. This game was inspired by Vampire Survivors: waves of enemies approach you, closing in from all directions, and you must use spatial strategy to avoid certain death - while also collecting as much loot as possible.