Another week, another update to the system, this one is a bit less content rich but still impactful, especially with the rework to how enemies gain Nutrition. I do hope that these changes will make the game more enjoyable.
Something else that came to my attention was that, in altering significant amounts of the base game content it has felt increasingly as though I was converting Lancer into a different game to where it would be unrecognizable or too prone to forcing the fetish content onto players. As such I am currently working with community members to figure out how to approach this issue. Whatever the outcome is, I do hope it can make for a better overall experience (even if it ends up being a ârip off the band-aidâ situation)
Portly Pilot Base Draft 15:
Made applying Nutrition on enemies more viable
NPCs now only have 10 Overnutrition per size, while players still have 20
Implemented an optional rule in the âNPCs and Nutritionâ section where if an NPC goes up by Size 1 between their turns, they will be IMPAIRED until the end of their next turn as their rapid weight gain leaves them distracted.
Introduced changes to 2 Atlas systems make them work better with the homebrew
Multi-Gear Maneuver System now lets characters with a base Size of ½ but enlarged by any means (including base Frame Size increases) to use the zipline option
Jager Kunst I enables characters with a base Size of ½ but enlarged by any means (including base Frame Size increases) to be treated as 1 Size smaller for the system, down to a minimum of Size ½.
Added a few small goodies
Mass Redistributer - Market Pilot Gear
Environmental Camouflage - Brand New Kobold Trait
Rebalancing
Berry-Laced Code now forces Systems Saves instead of Systems Checks
Demeter Guided Bomb now forces an Engineering Save instead of an Engineering Check
Butter Buff Howitzer now forces an Agility Save instead of an Agility Check
Feeding Hose now Threat 2, and so long as the hit enemy remains within threat and you do not attack someone else with the feeding hose, you can keep making the Free Action against them.
Renamed âMeal Injectionâ Missiles to âMeal Injectionâ Coreworm Missiles
Shortened the lore for the Frostbite Coolant Pods
Clarified the HORUS âPrinting LL2 Framesâ roll result for 1-2 also applies to NHPs
Fixed grammatical and formatting issues
Portly Pilot Ravager Draft 6:
Added several new mech exotics
Caustic Thermal Rerouter
Ghostly Devouring
Reaper Nanocomposite Conversion
Revised digestion rules
The Nutrition, Overnutrition, and Size Increases transfers are now immediate rather than over 4 turns
Digested Biological mechs, vehicles, or other entities also give 4 Nutrition for every Size ½ increment of their Base Frame Size
Clarified that Artemis Class NHPâs âMutagenic Codeâ works within Sensors
Removed the ââ around any instances of digested (to be honest I am not sure why I even did it in the first place)
Howdy everyone, work is still being done to try addressing the âovertakingâ issues mentioned in the previous post. In the meantime, a few quality of life changes have been done along with bringing in some inflation content for those who enjoy it. I do hope that everyone enjoys these new additions and stay tuned for the adjustments coming Soon .
Portly Pilot Base Draft 15A:
Added some inflation-themed equipment
Gelatin Beam Emitter - Market Mech Weapon
Cockpit Crusher - Market Invade Package
Engorging Spray - Market Mech System
Bio-Integrative Firmament Shifter - Market Mech System
Rebalances and Reworks
âButterfingersâ Cyberwarfare Package now has Ravenously Hungry persist until the affected character passes a Systems Check as a Quick Action
Motherly Handoff drone is now deployed as a normal drone/deployable and can hover whenever it moves, compared to before that would hover 6 spaces above the ground and mimic your movement
Lard Wall 2 now triggers when you exceed your mechâs Frame Size rather than Cockpit Size
Massively reworded Lard Wall 1 to make it less of a word soup
Do you have any plans to incorporate the Field Guide of Suldan stuff with this system? I kinda wanna try a fatty trying to fit their way into a C&H Matador.
I have no plans on integrating it into other homebrews as I would prefer for it to only require the official content. That said, you are more than welcome to make Portly Pilot supplements or houserules for other homebrews like the Field Guide of Suldan or Enhanced Combat.
Hey hey people, Warlynx here. Really hoping that this ends up being the last major up date (meanwhile I said that 3-4 versions ago) since I would like to end up with something âfinishedâ that I can confidently put down and enjoy rather than constantly feeling the need to add more to it. While adding more stuff is fun on the player side, it is a headache for GMs to have to constantly adjust for all the new items and rebalances. I did do some work to handle the âovertakingâ situation along with doing some general tidying up. Regardless, I once again am hoping that you enjoy all the new changes
Portly Pilot Base Draft 16:
Introduced two new talents
Kinky Craftsman Talent, a talent focused around causing status effects to your enemies via a customized integrated weapon.
Tungsten Zeppelin Talent, a talent focused around messing around with the newly added Full Floating status to hover and inflating enemies
Removed or relocated the following:
Hacker 2 Jam Cockpit Overhaul - Removed due to unnecessary interactions
Cleansing Band - Removed (effect moved to an Augmented version of the Shedding Hardsuit)
Leech Tether - Relocated to âAdiposa Industries Market Systemsâ instead of âOptional Market Systemsâ
Mass Seeking Targeting - Relocated to âGourmand Optional Systemsâ instead of âOptional NPC Systems
Added the Full Floating status
A special version of the Stuffed/Inflated status. If the total amount of FULL FLOATING stacks meets or exceeds the pilotâs total size from their base size and other size-increasing effects, you are SLOWED but can Hover equal to your speed. If their Speed is 0, they can move as though they have a Speed of 1. This effect lasts until the end of the scene.
Changed the last option of Reserve Air Supply to grant it as intended
Calor-Colar stills lets you manually control control when you release the stored gas
Added two new alt frames
âLime Hawkâ - Deathâs Head Alt Frame
âTongrelowâ - Vlad Alt Frame(edited)
Rebalances and Reworks
Made Refined Gel an Exotic item
Made the Enblobing Drone have HP values of 10-12-14 rather than 8-10-12
Ravenously Hungry now is cleared once the character has 0 Overnutrition or gains 5 Nutrition (unless otherwise specified)
Nutritional Hardpoint Infusion only applies Nutrition 1/round to prevent excessive size increase cheesing
For the purposes of terrain (terrain height, difficult terrain, etc.) pliots will be considered to be Size ½.
Added new goodies
âSkywatcherâ Air Siphon - Market Pilot Weapon
Strength Gel Pump - Market Pilot Gear
Bio-Override Nanites - Market Pilot Gear
Blinkspace Anchor Belt - Market Pilot Gear
Fruitening Charge - [kink optional] Limited Market Pilot Gear
Torso Bindings - [kink optional] Market Pilot Gear
Nutri-Cloth Prototype - [kink optional] Exotic Pilot Gear
Rearranged the Title Card Banners to provide better image quality (images arenât as stretched out so they look better and you can actually see more of the image itself)
Section 3 is the exception due to how the original image was laid out
Moved Section 5âs image to the right to display a different portion of the image
Fixed grammatical and formatting issues
Portly Pilot Ravager Addon Draft 7:
Adjusted how the digestion calculation works
Used to be: Maximum HP + Overnutrition Points + Size Increases
Now is: HP lost to digestion + Overnutrition Points + Fat Size Increases
Removed or relocated the following:
Horror âAssimilation Mawâ Weapon Rework - Removed (effect moved to the Great Devouring)
Pirate âPrying Clawsâ System Rework - Removed due to unnecessary interactions
Lich Unraveler and Napoleon Displacer Reworks - Removed (effect moved and reworked to the Feasting Shell Volleygun)
Rebalances and reworks
Aesthetic Gut now only gives accuracy to 1 of the specified skill triggers at a time and the accuracy must be determined before the start of a scene
Calor Colar prey trapping no longer works if you are over stomach capacity
Adjusted the âWeight in Processingâ optional rule
Added new Goodies
Great Devouring - Exotic and Horror optional trait
Howdy howdy. Just wanted to say I made a few improvements and changes to the Character Template Sheet to try improving the user experience. I donât know nearly enough about it to do anything more sophisticated but I do hope that you enjoy these changes.
Provided dropdown lists for Bond Name and Bond Power Source
Added basic reference information on the Bond/Burden/Clock System
Automated many of the numbers on the combat page and included a tab for stat increases from other modifiers (HP from Personalizations, Save Target from Lesson of the Open Door, Heat Cap from Superior by Design, etc.) along with automating some of the Portly Pilot numbers
Provided dropdown lists for the mechâs chassis mounts, weapon mount/size, weapon type, and system SP cost
Provided dropdown lists for the Portly Pilot status and instances
Greetings again, itâs time for another installment of âthis is the last major Portly Pilot update I swearâ. What initially started off as me realizing that statuses and conditions are not one and the same then led to me realizing that the concept for the Artemis Class NHP could become a full on condition much like what happened with Full Floating, then I ended up realizing I had neglected narrative content and kink-optional npc systems for the base books, and the realizations kept going on and on until I ended up with a lot more changes than I expected. While I do still have some stuff in the works, I am trying to wind down in hopes that I can release a âfinalâ version of the homebrew that does not require GMs to constantly update things every time I end up with a major update. As always, I hope that you all enjoy the new content these updates add.
PsstâŚI may end up creating a fat-themed Bond in the next update
Portly Pilot Base Book Draft 17:
Significantly expanded on the narrative content
Elaborated on all of the homeforge skill triggers
10 new Resource, Mech, and Tactical Reserves
Added the Big Patron Downtime Action to provide guaranteed access to the new Portly Pilot reserves
Provided GMs with more resources
Made 7 more mission hooks
Breaker - Striker NPC
Chunk Cache - New object and secondary objective
Removed unnecessary action descriptions (ex: a system has the Quick Action tag, then its description starts with âAs a Quick ActionâŚâ) along with redoing some item descriptions to make them better or clearer
Internal Metafold
Multi-Gear Maneuver System - Augmented
Radiative Hardsuit
Shedding Hardsuit
Portable Chunk Tank
Bio-Override Nanites
Strength Gel Pump
Nutrient Storage Canisters
Oversized Sound Generators
Caloric Field Resonator
Class OB Leg Actuator Reinforcements
Frostbite Coolant Pods
Hefty Impact
Bio-Integrative Firmament Shifter
Medusa Nanite Tendrils
KHAOS-Class NHP - Volatile Pudge Protocol
Caloric Drainage Field
Nutri-Cloth Prototype
Biochemical Surge
Defensive Mist Shielding
Biotic Liquid Converter
Tongrelow - Immobilizer Slime Emitter
Medusa Nanite Tendrils
Portly Pilot Ravager Draft 8:
Added a new condition; Transmuted
Transmuted characters gain the Biological Tag if they do not have it already. Transmuted characters take AP energy damage whenever they would gain heat but are not immune to tech actions like normal Biological units. In addition, they can also perform tech actions, but they take 1 for every Quick Tech and 2 for every Full Tech.
Changed Artemis Class NHP to inflict this status (still applies shredded as well)
Clarified that Bioverride Nanites cannot be used to transfer Engorged Stomach, Devoured, or Churning
Removed the Pilot Quirk causing upon digesting a Neural Core
Is now Limited 2
You now expend a charge to create a neural core without consequence, though creating a core without expending a charge will cause 3 AP Kinetic to the pilot
Area Distortion Subaltern now has 0 armor and no speed to be in line with other drones
Blinkspace Reactor Injector is now Limited 2
Reaper Nanocomposite Conversion now only triggers 1/round
Digestion Attuner âStasisâ option now lets you drain 3 Nutrition to make a devoured character regain 3 HP
Ghostly Devouring now lets you gain or clear an instance of INTANGIBLE
I am not perfect and I realized that I not only made a few mistakes with the latest update, but also that some of my earlier additions to the homeforge were nearly unusable, far too niche, or were not worded properly. Along with that I wanted to address some general balancing concerns especially with the new Breaker NPC which I felt I made some of the optional systems/weapons far too strong. Also as promised, the fat-themed bond is included for folks who either want to fully indulge themselves or who want a side of a different bond to gain their chosen bondâs veteran power.
Portly Pilot Base Book Draft 17A:
Added âThe Gourmandâ Bond, a bond centered fulfilling the desires of yourself and others
Includes new artwork by WaifuDekai
Addressed a few small oversights
Productive Song and Rapid Backlog are explicitly classified as tech attacks along with requiring Sensors and/or line of sight
Breakerâs speed is now 5-5-5 (as it should have been)
Lard Reception Booster is explicitly stated to be a protocol
Set E-Defense of Chunk Cache, Caloric Silo, and Adiposium Extractor to 5 instead of 8
Rebalances and Reworks
âJesterâs Pieâ Remote EW Harpoon has been reworked
No longer a Limited weapon
Hits now make enemies PRONE and JAMMED instead of PRONE and STUNNED
Siphon Mass can no longer deal damage
Fry Systems lasts until a successful systems check as a quick action
Hijack Controls only works if the target stays within Range 5
You need to wait before your target resolves the save to use it again
Class OB Leg Actuator Reinforcements has been reworked
Now is a quick action that lets you jump up to half your speed towards the target to apply the effects as before
If flying, hovering, or otherwise above the character, you can take the quick action to instead drop directly onto them. This makes you take half the damage you would have from falling and the total fall damage you would have taken is added to the damage sum for the Agility Save
Mobilas Prototype Mobility Drone is now Limited 1
Temptation Visor now works on both willing and unwilling individuals, but is still much more effective on willing wearers
Spring of Blubber areas now expire at the end of the scene
Mass-Seeking Targeting now only requires âa Portly Pilot status and/or conditionâ rather than âa Portly Pilot status and conditionsâ
Enhanced Shielding Array now has an OVERSHIELD limit capped at 5/7/10.
Breakerâs Adiposium Shotgun is no longer inaccurate, but is now loading
Added Maternal Countermeasures - [kink optional] Gourmand/Sat-Fat system
Greetings everyone. As I get closer to the hopefully full release of Portly Pilots, I wanted to handle a variety of quality of life changes and small additions to make the whole corebook feel more âcompleteâ along with providing some alternative ways to playâŚmainly for people who wanted to have AI/NHP characters (looking at you LEGIONNAIRE homebrew players). As always, hope that you all enjoy these new changes and additions.
Portly Pilot Base Book Draft 17B:
Expanded the rules on how non-Biological characters can gain weight and overall interact with the Portly Pilot system (NHP/AI player character fans, this one is for you)
Also included information on playing as Size ½ mechs for those wanting to be the mechs rather than a person piloting one
Added the Olympus, a Size ½ mech available at LL0 focused around providing team support (and giving people wanting to play as Size ½ mechs an option from the start)
Adjusted the mechanics of Full Floating slightly
Adjusted several of the downtime actions
Intensive Work and Labor now gives you a reserve even if you rolled a 9 or below
Eccentric Client - Feedee Resources now gives 15 Nutrition
Eccentric Client - To The Brim now has the instance of STUFFED/INFLATED unable to be cleared or removed by any means
Suspicious Dealer - Fruity Consequences now gives an instance of LINGERING FRUITNESS rather than 2 instances of FRUITY BODY
Made a section dedicated to clearing up how some of the kink optional statuses/conditions impact NPCs differently from players
Reworks and rebalances
NPCs now have an additional unique criterion to have their chest count as obstructed; piloting a mech or vehicle with armor greater than its frame size
//RUNAWAY PRODUCTION - Leaky Life Support now makes enemiesâ chests count as obstructed until the end of the scene
Fixed grammatical and formatting issues
Portly Pilot Base Book Draft 17C:
Added âSwitched Massesâ - Exotic/Horror System
Did some general bookkeeping
Changed Hefty Impactâs description to be more in line with official content
Cleaned up Nutri-Cloth Prototypeâs description
Reworded a few of the kink-optional pilot quirks
Explained some potential interactions with other homebrews
Reworded how PRECIOUS CARGO works with repeated instances
Reworks and rebalances
Slime Assistant no longer expires at the end of the scene, instead just deactivating
Frostbite Coolant Pods now clear half of your current heat cap rather than your current heat
//SweetRevenge now costs 0 SP
Tainted Nutrition now does 1/2/3 Burn instead of a flat 2
Howdy howdy. With this update in particular I wanted to focus on the kink optional market pilot equipment as previously they only had 1 pilot weapon and a handful of gear that just barely made up a single page. With this update, I wanted to give more options for each of the three kinks right from the start as opposed to before where a significant chunk of the items were locked behind exotic gear. Not only that, I also wanted to make some more refinements to bring the homeforge closer to a âfinal releaseâ state such as finishing up the optional systems for NPCs, making some adjustments to some of the reserves, and providing a few more mech options to the mech items. As always, I am hoping that you enjoy these new additions and changes (along with hoping that my brain will finally be satisfied with what I have made instead ending up releasing several more âlast major updatesâ).
Portly Pilot Base Book Draft 18:
Fixed the blank page 83
Addressed some of the grenade/mine items not properly saying âall characters within the affected areaâ
Renamed some things
Unexpended Food Delivery has been renamed to Unexpected Food Delivery
Automatic Juicer has been renamed to Automatic Extractor
Added a lot more goodies
Big Mama - optional Slime Mass trait
Nutritional Catalyst - optional Slime Mass trait
Corroding Goo - optional Slime Mass weapon
Electrified Adiposium Pulse - optional Immobilizer Drone system
Emergency Siphon - optional Immobilizer Tank system
Productive Needle Launcher - [kink optional] Pilot Weapon
Assistive Hardsuit - [kink optional] Pilot Hardsuit
Harvest Hardsuit- [kink optional] Pilot Hardsuit
Hefty Lotion - [kink optional] Pilot Gear
Automatic Milker - [kink optional] Pilot Gear
Fluid Storage Container - [kink optional] Pilot Gear
Maternal Kit - [kink optional] Pilot Gear
Springhead Grenades - [kink optional] Limited Pilot Gear
Dimensional Intrusion Rig - [kink optional] Exotic Pilot Gear
Guardian Weaponry - [kink optional] Market Mech System
Flowing Barrier - [kink optional] Limited Market Mech System
Rebalances and Reworks
Poisoned Fruit is now a Quick Action
Scale Breaker and Poisoned Fruit now explicitly state that a character can have only one instance of them
Blubber Ballast now only gives 1 benefit per Pilot Size 1 increment rather than giving all three, but the involuntary movement ignore now is 2 spaces per effect
Unexpected Food Delivery now gives only 3 instances of STUFFED/INFLATED per scene
Security Codes now explicitly lets you reroll either the positive/negative roll or the specific effect for the Chunk Cache
Goo Injectorâs instances of Stuffed/Inflated now last until the end of the scene
Maternal Bodysuit no longer prevents the wearerâs chest from counting as obstructed
Distilled Juices is now Limited 3
Automatic Extractor now prevents the userâs chest or the chests of any adjacent allied characters from counting as obstructed
RUNAWAY PRODUCTION - Leaky Life Support now splits the instances of excessive production between multiple pilots if there are, but Milky Transferrence now lets you additionally choose whether the targetâs chest is counted as obstructed or not.
Cleaned up the description for the Retrofitted Fertilizer Mortar
Greetings everyone, I hope that you have all been well since the last update. I am currently in the process of working on making a thorough compendium for Foundry VTT that anyone wanting to GM Portly Pilot and its optionals so that having to meticulously port everything from the books into the VTT itself is a pain only I have to experience. Additionally I am starting to feel satisfied with the content present in the base book and ravagerâŚbut still may implement a few balancing changes or additions before finalizing them. In the meantime, I hope that you all enjoy these new changes and additions.
Portly Pilot Base Book Draft 18A
Added two new alt frames
Siren - A Gorgon alt frame that fattens, lures, and tempts targets into winding up in an immobile bliss
Ishtar - A Gilgamesh alt frame centered around establishing fortifications and defensible areasâŚand strangely normal by Adiposa Industries standards
Made some small adjustments and additions
Adjusted Flowing Barrierâs description to be more in line with existing Overshield systems
Added a section on how you can change non-Portly NPCs to interact more with with the homebrew
Added the â- Augmentedâ in the title of the changed GMS systems and Fomorian Frame
Added âTraitâ in the title of all the changed or added traits
Decided to alter the Fomorian Frame - Augmented description to state the homeforge change in its description
Tweaked the word arrangement on the lower part of The Gourmand bond and alt frames to make them look better
Handled some formatting issues with the Tongrelow alt frame
Fixed various grammatical and formatting issues
Portly Pilot Base Book Draft 19:
Made a new status; Obstructed
Some issues have caused the pilotâs chest to become obstructed or the liquid being unable to be leaked out. This causes them to store 2 Nutrition Points of liquids that back up into their body for each instance of EXCESSIVE PRODUCTION. For every 10 Nutrition Points of liquids stored this way, the character gains an instance of STUFFED/INFLATED. Characters can get the OBSTRUCTED status from meeting one or more of the following criteria:
Actively wearing a hardsuit that provides 1 or more Armor
Have the TIGHT FIT or PRONE status.
They or someone else are purposefully obstructing their chest.
They are being GRAPPLED as a pilot while outside of their mech or vehicle.
Are inflicted with the OBSTRUCTED status directly.
If this status was inflicted directly, it wears off at the end of the scene. Otherwise, it cannot be cleared until either the status is transferred or the criteria is no longer met.
Change Automatic Extractor, Productive Needle Launcher, optional NPC rules, Rapid Backlog, Incapacitating Mines, and Runaway Production to inflict this status
Expanded on the lore for Adiposium
Added a section for how to handle player immobilizations
Added some new goodies
Obstructive Spraydown - [kink optional] Blob Bomber System
Obstructive Signal - [kink optional] Gourmand System
Fruitifying Haze MK II - [kink optional] Limited Exotic System
Rebalances and reworks
Lard Wall 3 reaction can now be done twice per scene
Experimental Metafold Internals now causes 3 Nutrition gain per charge lost, but specified it applies to limited weapons and systems rather than just systems
The final burst for Medusa Nanite Tendrils is now Burst 5 rather than Burst 3
Biochemical Surge is now Limited 2
Oni Warclub now deals 1d6+4 damage
Milk-o-nami has been reworked
Jet Mode now deals 2d6+3 damage and Spray Mode now deals 2d6+1
Jet Mode is now Reliable 4
For every 3 instances of the lactation/fruit effects, the weapon deals an additional 1d6 Kinetic damage.
Maximum bonus damage that can be achieved is 3d6, and this bonus damage is halved on spray mode like normal bonus damage.
Refitted Fertilizer Mortar now deals 1d3+2 Energy damage
Added an additional option to the Waddling Pilot Immobilizer Tank NPC trait to gain Obstructed until the end of the scene
Fixed multiple grammatical and formatting issues
Portly Pilot - Ravager Addon Draft 10
Clarified rules for devouring Squad NPCs
Fixed page numbers
Added a few goodies
Modification to the Sirenâs Irresistible Song trait to work with the devouring system
Sobieski - A Nelson alt frame focused on kicking (or rather devouring) enemies while they are down
Marbled Witch - A White Witch alt frame that focuses on forcing enemies to attack it instead, often with consumptive results.
Protective Stomach Trait - A trait focused around selective digestion and providing aid to allies
Howdy howdy everyone, today marks a major day in the Portly Pilot addon as, you guessed it, the Foundry VTT compendium has been completed and is (hopefully) ready for use. This is my first venture into making this homeforgeâs content premade in a virtual tabletop environment for other people to import directly. Not only that, but having to go through everything again made me catch some major and minor oversights that I missed for so long. While there may be some changes here and there, I feel safe in saying this serves as the âreleaseâ version of itâŚat least until my brain goes back to obsessing over this and I end up producing 30+ more pages of content before it is satisified. Nevertheless, I deeply hope that you enjoy all this new content and the Foundry VTT Compendium.
If you experience or notice any issues with the compendium, please do not be afraid to let me know!
Portly Pilot Base Book Draft 19A:
Reintroduced the âBelly Beamâ Plasma Beam Projector (to be honest I have no idea when or why it vanished), with two small adjustments
Renamed the âRotound Reinforcementsâ Reserve to âRotund Reinforcementsâ
Renamed Siren âCondenmedâ Trait to âHardened Codebaseâ
Clarified the rules on Tailored Shot some more
Reworded a few things using âPilotâs Current Sizeâ to âPilotâs Temporary Sizeâ
Changed the wording around various saves to make them more in line with the official content
Rebalances and Reworks
Sabotaged Equipment reserve can now be triggered once per scene
Fuji Rudimentary Gunnery Assistance now only lets you hit the same enemy once rather than twice
Kinky Craftsman âHot Swapâ now lets you switch between two weapon profiles instead of just the effect and save
(Example: Profile 1 is a Main Rifle that deals Energy and forces an Engineering Save for Stuffed/Inflated, Profile 2 is a Main Melee that deals Explosive and forces an Agility Save for Ravenously Hungry)
Poisoned Fruit now properly lasts until the drone is destroyed or at the end of the scene
FTF-0A Biomass Converter Bolster effect now lasts indefinitely or until it makes a check/save.
Crushing Grasp is now a Superheavy Melee
Switched Masses is now a Full Tech
Ignited Engorging spray now does 3 Burn
Blob Bomber Phosphorus Munitions and Goo Bombs now have effects even on a successful save
Productive Songâs effects now last until the end of the affected characterâs next turn.
Demeter Guided Bomb now deals 6/8/10 damage instead of 4/5/6
Sealant Rifle is now Exotic Gear but is now range 15
Fruit Injection Coreworm has been reworked
Is now a Quick Action
No longer requires the Breaker to fire it at a character they are grappling
The drone now grapples the target
If the drone is moved to a non-adjacent space to a character, the countdown stops
If a character moves adjacent to the drone, they will be grappled by it
Accumulative Charges now has effects on a passed save
Fixed a few grammatical and formatting issues
Portly Pilot - Ravager Addon Draft 10A:
Added the Blinkspace Devouring Exotic Market System
Clarified the Enkiduâs reworked talent some more
Rebalances and reworks
Feast Option for Mourning Cloak has been split into Feast and Prowl
Feast: Any attacks or other direct means of inflicting DEVOURED onto the target gain +1 Accuracy.
Prowl: Any checks or saves the target makes to avoid being DEVOURED by you are done at +1 Difficulty.
Irresistible Treat now makes the Slime Mass take the maximum amount of Churning Damage
Frenzy Launcher is set to Limited 3
Gut of the Beholder now lets you do quick actions instead of exclusively quick tech options
Conversion Pylon now has no armor but 10 Evasion and E-Defense to bring it in line with normal deployables
Biological Override Cannonâs 2d6 Explosive Damage on Transmuted/Biological targets is no longer considered bonus damage (no reduction due to it being an AoE attack)
Marbled Witch Repair Capacity has been reduced to 4
Greetings all. SoâŚIâve gotten to the point where I have recognized that if I donât force myself to stop, I am just going to end up endlessly adding content to the core book until Iâm either burned out or itâs some 500+ page gargantuan document. Every time I thought I had a âfinal versionâ or âlast major updateâ, my brain kept finding issues or thinking of new stuff to add. Eventually I just said that enough was enough and that I had to make a definitive TRUE FINAL VERSION. Granted I will still be making quality of life adjustments and balancing changes to it, but I have decided that I need to stop constantly expanding the core book. Whatever new stuff I think of should be tied to additional supplements, not to some monolithic and unapproachable document. However, I wanted to make this a proper send of, so I hope that you all enjoy the new changes and additions because oh boy is there a lot of them.
Portly Pilot Base Book Draft Release 1.0.0:
Implemented significantly more automation in the Google Sheetsâ Portly Pilot info section (Special thanks to Wolfen and Flare Aurablaze)
Changed credit section
Overhauled Pilot Sizes
A pilotâs size is now split into two categories; Board Size and Portly Size.
Board Size is the size the character is treated as when it comes to mechs or mech-scale entities interacting on the pilot (ex; lifting, dragging, grapple, ram, etc.) along with the size of their board piece.
Portly Size refers to the pilotâs bulk and effective weight for things such as a mechâs Cockpit Size, stored nutrition, and other interactions with the portly pilot system. Every Board Size ½ increment is equal to Size 4 Portly Size increments.
Subsequent changes involving Board Size
Self-Calibrating Exoskeleton - Mech Trait
SUM_0 Gryo Recalibration - Mech Reserve
Metafold Munitions - Weapon Mod
Subsequent changes involving Portly Size
Caliban âWrecking Ballâ - Trait
Atlas âGiant Killerâ - Trait
Kobold âSlag Sprayâ - Trait
Stuffed/Inflated - Condition
Comfortable Cockpit - Mech Trait
Full Floating - Condition
Compression Hardsuit - Market Pilot Hardsuit
Dampening Gel - Market Pilot Gear
Blinkspace Anchor Belt - Market Pilot Gear
Padded Body - Bond
Lard Wall 3 - Pilot Talent
Tungsten Zeppelin 2 - Pilot Talent
Blubber Ballast - Core Bonus
//INITIATE BIANC V.0.421 - Fuji Core Bonus
Class OB Leg Actuator Reinforcements - Market Mech System
Slime Assistant Dispenser - Market Mech System
Experimental Weapon BFG-0X - Exotic Mech System
Volatile Pudge - Exotic System Protocol
Explosive Growth - Gourmand Optional System
Switched Masses - Exotic/Horror Optional System
Fruity Body and Lingering Fruitiness - [kink-optional] Condition and Status
Torso Binds - [kink optional] Market Pilot Gear
//RUNAWAY PRODUCTION_ - [kink optional] Market Mech System
Subsequent Changes involving both
Nexus (Sumo) - Exotic Mech Weapon
Mass Crash 1 & 3 - Pilot Talent
Added new rulings
Pilots that are outside of their mech can still benefit from certain talents (See the âOut-Of-Mech Combat Rule Changesâ section for more information) and are treated as having a Sensors of 10
Pilots cannot get an Evasion and/or E-Defense lower than 5.
Added some new artwork
âFull Metal - Stealth Altâ by Dallas Silverstar
Adiposa Industries logo made by Flare Aurablaze
Provided lots of new Game Master and Narrative material
Added 20 new environmental conditions
Provided 10 new mech notable features and some clarification on the mech notable features system
Provided a dedicated lore section for GMs and expanded/added the lore for various things to provide some roleplay ideas (special thanks to Weaver for various rewrites and content in this section)
Adiposium
Adiposa Industries
Adiposium and Fattening Object Disposal (AdFOD)
Special thanks to Weaver for a wonderful rewrite to the original lore
Suet Cult
Red Tide Remnants
Impacts on Major Galactic Powers
AgriBod Division
Oni Warclub
âMilk-o-namiâ Pressurized Fluid Cutter
Retrofitted Fertilizer Mortar
Motherly Handoff Drone
Demeter Class NHP
Added some more goodies
Trailblazer - A new talent that provides benefits to pilots outside of their mech and opening up new opportunities for their mechs.
Intrusion Needle Launcher - Pilot Weapon
SOFLAM - Pilot Gear
JLBRK-SOFLAM - Pilot Gear
Climbing/Boarding Gear - Pilot Gear
Nutritional Cord - Market Mech System
Maternal Storage Bay - [kink optional] Gourmand/Sat-Fat System
Sympathetic Projection - [kink optional] Exotic System
Dreams of the Chorus - [kink optional] Exotic Tech System
Slime Seed Shock Dampener - [kink optional] Exotic System
Mark of Production - [kink optional] Exotic System
Rebalances and reworks
Emergency Combat Refit now lets you change talents, but with some caveats (ex: no hot swapping Grease Monkey 1 or 3 for free resupplies)
Adiposium Afterburner lets move up to twice your speed, then you gain 5 Nutrition and Fattening Presence until the end of your next turn
Adiposium Reactor no longer lets you get the Frost Servo reserve
Biotic Liquid Converter has been reworked
The speed bonus is only applied to Boosts
No longer can choose to get purge or keep of any instances stored (automatically keep)
The maximum instances stored is 4
Kobold frame has been reworked
Mimic Carapace now takes effect at the end of your turn instead of the start
Slag Spray no longer changes size depending on the pilotâs size, but instead generates more Size 1 mounds the larger your pilot gets.
Removed âEnvironmental Camouflageâ Trait due to changes to Self-Calibrating Exoskeleton (you now have to have a Portly Size of 4.5+ to get the Kobold to go up to Size 1)
New Trait: Tunneling Equipment
1/round, while standing on solid ground, the Kobold can take 1 Heat to move through terrain until the end of its turn. The Kobold cannot end its turn inside terrain, does not damage any terrain it moves through this way, and treats this movement as difficult terrain.
Terraform is now an Efficient Core Power
Maternity Leave - Size Management now lets you get rid of 10 Pregnancy Overnutrition Points instead of just 5
Retrofitted Fertilizer Howitzer now applies the pregnancy effects on a failed Agility Save rather than immediately on hit, but is now Blast 1
Bountiful Harvest no longer restores HP, but will prevent the target from gaining any overnutrition points while active
Guardian Weaponry specifies that damage from environmental effects do not trigger its effects.
Ishtarâs âCompact Fabricatorâ trait now triggers at the end of the round rather than at the end of the Ishtarâs turn
Stout Technocrat 2 now lets your pilot use the Bolster and Scan Quick Tech actions while outside of their mech and lets your mech use your pilotâs Sensors and line of sight for tech actions.
Mass Crash 2 now forces Agility Saves instead of Agility Checks
Specified that Flowing Barrierâs area effect is applied the first time in a round, not just the first time ever along with it no longer requiring line of sight.
Battlefield Intel now forces a Systems Save instead of a Systems Check
Made the following systems Unique
Frostbite Coolant Pods
Bio-Integrative Firmament Shifter
Airburst Adiposium Howitzer
âASSIMILATIONâ Code Injection
Medusa Nanite Tendrils
Defensive Mist Shielding
Class OB Leg Actuator Reinforcements
Handled some formatting troubles
Tidied up several of the reserve descriptions
Corrected some page issues and the âOrdinanceâ mistag
Cleaned up the Machine Assistance Trait
Reorganized pilot gear into Limited, Active, Miscellaneous to make searching much easier
Clarified the Ishtar âCompact Fabricatorâ Mech Trait
Rebalances and reworks
Specified the Dreams of the Chorus zone lasts until this action is taken again or the end of the scene.
Portly Pilots Ravager Addon Draft 10B
Adjusted some rules to work with the new Pilot Size changes
Specified that Stomach Capacity is measured in Board Size and that the temporary size from devouring a character is treated as Portly Size
Engorged Belly is now tied to Board Size
Engulfing Body now uses a pilotâs Board Size
Aesthetic Gut now uses Portly Size
Reworks and Rebalances
Consumptive Claws no longer forces the target to dismount on a successful Hull Save, but these can now be used to devour Transmuted or Biological characters directly instead of only Biological Characters within mechs/vehicles
EMS Hardsuit does not provide any Nutrition from the digested character, but specified you can choose whether or not to reform a character when you digest them normally
Blinkspace Devouring now works whenever the pilot is outside of their mech instead of just Dismounted
Sphinx now has 6 SP
Handled a few formatting issues
Corrected some page issues and the âDown But Not Outâ mistag
Reorganized pilot gear into Limited, Active, Miscellaneous to make searching much easier
Clarified the Marbed Witchâs passive and active core power
Howdy howdy everyone. So remember how I mentioned that additional content would be tied to supplement content? Well turns out I had some more ideas and thought it would be fun to introduce some licensed equipment. Yes you heard right, full 3-Rank licenses and custom equipment along with a new branch of Adi-Ind; Adi-Req to have core bonuses based around usage of these licenses. That said I did make a few changes to the base book to compensate for changes made to some of the material in the suppliment, but all the new content has been reserved for said suppliment. Do keep in mind the Foundry VTT compendium has not been updated yet as a dedicated .LCP is in the works which should help streamline the data importing and management massively in addition to letting you import it directly into any LCP compatible program instead of only Foundry. As always, hereâs hoping you enjoy all the new changes and I will let you know when we get a functioning .LCP for the homebrew.
Portly Pilot Base Book Draft Release 1.0.2:
Rebalances and reworks
Crushing Mass has been reworked
Additional damage and spaces moved are separate
Maxes out at 4 damage/4 spaces
Damage can only be triggered 1/round, but the spaces can be triggered multiple times in a round.
Made the following systems unique:
Metafold Munitions - Market weapon mod
Caloric Deadeye - Market weapon mod
Kneading Delight Calibrations - Market weapon mod
Hermetic Compartment now only works on the mech it is equipped to (some awkward phrasing that was resolved)
Removed the Augmented versions of the Multi-Gear Maneuver System and Jager Kunst I (Similarly to the Environmental Camouflage removal, your pilot would have to be a Portly Size of 4.5 or more to trigger it)
Fixed some grammatical and formatting issues
Portly Pilot Base Book Draft Release 1.0.3:
Clarified the Warped Body, Sizing Pause, Weighty Entrancement Environmental Effects
Bio-Override Nanites can now transfer Pregnancy Overnutrition Points
Rebalances and reworks
Experimental BFG-0X has been significantly buffed
Now does 1d6+5 AP Energy damage instead of 1d6+3 Energy
Does 6 burn on a hit if the target cannot gain weight, and 3 on a no-gain miss
Maternity Leave has been significantly buffed
You can still gain an upside when rolling a 9 or lower
Must pay 2 narrative prices on a 9- and 1 narrative price on a 10-19
Growth Acceleration now progresses by 2 scenes
Size Management lets you clear up to 20 Pregnancy Overnutrition Points
Chest Treatment now lets you gain or clear up to two instances of EXCESSIVE PRODUCTION tied to PRECIOUS CARGO
Fixed some grammatical and formatting issues
Portly Pilots Ravager Addon Draft 11:
Fixed some issues with the table of contents
Explicitly stated several things can DEVOUR Biological/Transmuted targets even if they have more than one structure remaining
Consumptive Claws
Blinkspace Reactor Injector
Frenzy Injection System
Area Distortion Subaltern
Rampage Neural Link
Reaper Nanocomposite Conversion
Ghostly Devouring
Jomini Core Active
Introduced several new anti-vore Gourmand optional systems
Pred/Rip Realspace Breach - Recharge Quick Tech System
Heimlich Baton - Melee Weapon
Pred Denial System - Recharge Quick Action Deployable System
Chronal Shunt - Limited Reaction
Counter Fold Warping - Recharge Tech Attack System
Included a brief section on how to hande vore and anti-vore NPCs
Rebalances and reworks
Warp Bow now teleports targets up to 3 spaces rather than 1d6+1
Marbled Witch Core Active can no longer devour pilots directly, but can now devour characters with more than one structure remaining and does 3 Burn if the target fails the save but cannot be devoured.
Greetings everyone, hoping the holidays and new year have turned out well for you. By not Iâve gotten to a mostly happy state with the homebrew feeling aside from correcting mistakes and implementing new ideas. I donât know definitively when I will release the âcompletedâ version of Ravager and Corsairs, but those may happen in the near future. The dedicated .LCP is still in the works, I do apologize for that, but I do hope that you enjoy all the changes and additions made.
Portly Pilot Base Book Release 1.0.4:
Changed the main subtitle from âA basic homebrewâŚâ to âAn in-depth homebrewâ
Added a section in the initial statements going over âadditional rulesâ from official supplements relevant to the homebrew
Changed some artwork
Changed the coloration of the Adi-Ind logo to differentiate it from Harrison Armoryâs colors
Removed the artwork from Dallas Silverstar
Fixed several interactions revolving around that tech attack crits (technically only melee and ranged attacks can)
Greased Ailments
Berry Laced Code
Worsening Load
Reworks and rebalances
Mourning Cloakâs reappearance teleport is now a 1d6 rather than a 2d6
Goblinâs Core Power now lets Reactive Code trigger if you or the host are hit by a tech attack.
Barbarrosaâs Core Power has been overhauled as the only official content Size 3 lad desperately needed some love (for the fat pilotâs sake).
Moving or being moved no longer resets Apocalypse Dice
You are SLOWED while charging the Apocalypse Rail
Apocalypse Rail now has the Arcing tag
All profile damages have been improved to ensure more consistent damage (2d6 â 1d6+6, 3d6 â 2d6+6, 4d6 â 3d6+6)
For every Apocalypse Die below 4 you are at, Apocalypse Rail gains +1 Accuracy, up to a maximum of +3 Accuracy at Apocalypse Dice 1.
Whenever the Apocalypse Dice are reset to 4, you can choose whether to start charging again
Sealant Rifleâs effects now trigger on a normal hit instead of a critical hit
Rebalances (NPC)
Slime Mass Changes
Significantly increased its HP and Save target, but slightly decreased its Evasion, E-Defense, Sensors, and ENGI stat
Prepared Feast is now a Quick Action instead of a Full Action, but no longer Immobilizes regardless of size
New Base Trait: Combustible Goo (All Heat is converted into Burn)
Unending Feast no longer replaces Slime Glob and Bountiful Feast
Better Belt Bursting no longer provides benefits to Prepared Feast
Enblobing Drone changes
Increased E-Defense but decreased Evasion
Reworded Advanced Combat Drone trait
Scale Breaker now triggers on every space moved
Caloric Cannonâs STUFFED/INFLATED is now tied to a Hull Save or get it for the rest of the scene
Removed Meal Smoke Munitions
Added Near-Threat Denial System
Orbital Cakening now does 4d6+6 Nutrition on a failed save and 2d6+3 on a successful one
Warfare Rig Overclock now does guaranteed damage instead of forcing a check and applies at the end of the Enblobing Droneâs turn
Immobilizer Tank changes
Powerful Thrusters no longer deals Burn.
Nutritional Conversion System MKI is now a Quick Action instead of a Full Action
Blob Bomber Changes
Removed MPCE-Class NHP
Battlefield Intel, Aerial Domination, and Systems Link are now all independent systems
Battlefield Intel is now a Full Action instead of a Quick Action, but works at Range 10
âHeavyâ Fighter Escort now can have its escort characters within Range 4
Breaker Change
Increased Save Target and Evasion, but decreased E-Defense
Fixed the mislabeled âOn Critâ tag
Gelatin Beam Emitter
Adiposium Blast Charge
Unending Feast
Pollinator Nexus
Fructose Injection
Fixed several grammatical and formatting issues
Portly Pilots Ravager Addon Draft 12:
Clarified a few things
Counterfold Warping lasts until the end of the scene or until the Gourmand is destroyed and that only 1 character can be affected at a time.
Objects, drones, deployables, and other things that do not have turns take CHURNING damage at the end of your turn.
Added a section in the initial statements going over âadditional rulesâ from official supplements relevant to the homebrew
Changed the color of the Ravager Icon
Added a few new goodies
Forced Pred (Biological characters can now try to force other characters to DEVOUR them instead of the other way around)
Always a Treat - Slime Mass Base Trait
Heimlich Baton - Market Melee Weapon
Rebalances and reworks
Irresistible Treat gives 2 Nutrition no longer grants bonus Nutrition from the slimeâs size and the Nutrition from losing HP has been transferred to the Always a Treat base trait, but the target must pass a Hull Check as a full action instead of a guaranteed quick action to release any Slime Mass DEVOURED this way
Devouring squads now has you roll 1d3+2 instead of 1d3+1, but GMs can treat squads as a single unit for the purposes of vore interactions
Added the Unique tag to the following items
Blinkspace Reactor Injection
Frenzy Injection System
Consumptive Countermeasures can now let you take a reaction to either force yourself out of a character that DEVOURED you or force a DEVOURED character out of you
Fixed some grammatical and formatting issues
Portly Pilot Corpulent Corsairs Playtest 0.3:
Added a section in the initial statements going over âadditional rulesâ from official supplements relevant to the homebrew
Provided several new gameplay goodies
Wildfire - A hacking Controller/Support mech license specializing in hacks based around heating and enlarging enemies
Apparition - A mobile Defender NPC able to reliably defuse high-damage enemies
Vadoger - A paracausal boss fight able to warp reality itself to do its bidding.
Also included a custom sitrep and narrative aftermath for it
Adjusted the HORUS Example Flashpoint to make it centered on a Vadoger rather than EIDOLON
Decided to bite the bullet and capitalized all typings of Adi-Ind and Adi-Req to ADI-IND and Adi-Req to be in line with other manufacturers (Will be doing this with the other books once they warrant an update)
Hardened Comms has been renamed to Hardened Communications
Adjusted the compendium entries and lore for the following:
Adiposium Spike - Eclipse Main Melee
Impact Converter - Eclipse System
Rebalances and reworks
Eclipseâs Reserve Armament now specifies it works for all non-Stabilize reloads
Tsunamiâs Vamp/Nanite Shells grant up to GRIT+6 overshield instead of a flat 8, loses AP tag, and does 1d6+3 damage instead of 1d3+2
Maelstromâs Biomass Clearer now removed 5 Nutrition instead of 3
Chimera Scrap-a-Pult is now a Quick Action instead of a Full Action, but the mines must be armed to detonate on impact and anything not destroyed by the impact is placed in a free adjacent space.
Chimera Reactor Reuse no longer requires a Quick Action, but is Limited 2
Chimera Grapple Cable can be used against character
Caretaker Stabilizer now lets you clear a Portly Pilot condition
Added a new section for campaign-independent NPCs and made several to start with
Skovek Kitos, an overworked Adi-Req Officer who players contact for acquiring their Portly Pilot equipment
Himakawa Ino, a former gunnery officer turned humanitarian shelter owner who players can assist in multiple ways
Dr. Jeresiv Myric, a strange âmad scientistâ interested in having players assist with testing their experimental equipment.
Goldeye, an eccentric but efficient bounty hunter players can potentially recruit after their encounter
[EVOCATION], a seemingly normal Commander Witch with a paracausal secret
[TREAT], a persistent âSlimeâ Mass that poses a lasting problem to the PCs and world at large
Fixed some grammatical and formatting issues.
Portly Pilot Corpulent Corsairs Playtest 0.3A:
Salvaged ECM Suite has been reworked
Requires a full tech instead of a protocol (JAMMED already does the whole clause that was at the end)
Howdy everyone and⌠wow it has been a hot minute since I posted updates for the homebrew on here. My previous statement about getting into a mostly happy state with the homebrew is becoming more and more true with every passing version. Who knows, I may end up reaching an actual stopping point when it comes to major content updates as already between the 3 versions there is nearly 270 pages of content. Again the .LCP is in the works but with this intending to be my last major change to the core book and settling onthe Ravager stuff, it is likely that only the Corsairs module will have substantial changes from hereon out. I do sincerely hope that you enjoy these changes and wish
Portly Pilot Base Book(1.0.4 â 1.0.8C) Portly Pilot Base Book Release 1.0.5:
Fixed a few things
Compendium Entry for Engorging Spray
Phrasing around pseudo-crits for tech attacks
Greased Ailments
Worsening Load
Berry-Laced Code
Ishtar Compact Fabricator trait now specifies any action that affects a hostile character other than scan
Ishtar Variable Weapon Emplacement now specifies its weapon can benefit from sources other than the ones specified in its description
Decided to bite the bullet and capitalized all typings of Adi-Ind to ADI-IND to be in line with other manufacturers
Clarified a few things
Size-based traits (Wrecking Ball and Giant Killer) can apply effects either as a fixed size or as a Board Size equal to the pilotâs currently Portly Size
Incapacitating Mines can be searched as a quick action (no action stated previously)
Inertial Leverage trait uses Portly size
Simplified the Caloric Roulette trigger description
Rebalances and reworks
Gourmand âReinforced Frameâ no longer grants armor to piloted mechs
Sat-Fat âAnchored Guardâ makes it immune to forced/involuntary movement
Ravenously Hungry now just does a flat 0-9 and 10+ roll
Frostbite Coolant Pods has been reworked
Is now a quick action and limited 1
Clears all heat
Slime Assistant Dispenser has been reworked
Evasion and E-Defense are now 10
Speed is now 4
Explicitly states it is treated as a dismounted Pilot to cut down on the rule fluff
Can be equipped with 1 Pilot Weapon and 1 Pilot Gear prior to a mission
No longer deactivates at the end of the scene
Other portly pilot effects can be inherited if recalled
Obedient to you alone and can carry out tasks without direct input (mostly a thematic change)
Slag Spray trait now makes objects equal to the pilotâs Portly Size + 1
Fixed a few grammatical and formatting issues
Portly Pilot Base Book Release 1.0.5A
Fixed a slight issue with Expanded Compartment - Augmented
Removed the Manipulators- Augmented
Reworked Stable Structure - Augmented
No longer grants accuracy for saves on forced/involuntary
Now lets you choose to reduce the distance you move from forced/involuntary movement by one space.
Cost of GMS Comp/Con unit is reduced to 1 SP
Portly Pilot Base Book Release 1.0.6:
Made some fixes
Fixed âYou can give or clear and instanceâ to âYou can give or clear an instanceâ in the Caloric Field Resonator description
Specified Portly Pilot conditions can stack unless otherwise specified
Multi-Pair Limb Neural Framework no longer has the removed manipulator changes
Rebalances and reworks
Lard Wall 3 now only gives overshield equal to your current Portly Size, not double
Milky Fueling now specifies the Nutrient draining only happens at the end of your turn
Metafold Munitions no longer gives Ordnance to the equipped weapon
Medusa Nanite Tendrils is now 2 SP
Fixed a few grammatical and formatting issues
Portly Pilot Base Book Release 1.0.7:
Made some fixes
Gourmand Bondâs âMade With Loveâ power now explicitly states Portly Size
Removed the clause for PRECIOUS CARGO that it could not be cleared by other means
Clarified all the Size changes from Fruity Body are Portly Size
Removed the redundant statement that Excessive Production can be applied multiple times (Portly Pilot Conditions allow you to do that anyways unless otherwise specified)
Gave Flowing Barrier the proper tech coloration
Cockpit Crusherâs Puffy Air option now properly states it âlasts until the end of the sceneâ instead of âat lasts untilâŚâ
Removed statement that enemy NPCs could have Pilot Equipment
Rebalances and Reworks
If a character with MALNOURISHED has over 20 Undernutrition Points, they become STUNNED as they collapse from malnutrition and lack of energy
Fuji âNutritional Fluxâ can now make characters gain or lose 1d6+2 Nutrition
Bountiful Harvest now has the Shield and Overshield tags
Blinkspace Anchor Belt now provides the movement immunity against hostile characters where are at least 1 Portly or Board Size (depending on if they have a pilot) smaller than your current Portly Size.
Breaker has seen a few changes reclassing it into a Striker/Controller
Lunge is now a base system for the Breaker, but no longer grants Overshield
Caloric Fangs now does 5/7/9 Energy and Nutrition Thief does 2/3/4 AP Energy (previously when combined with Nutrition Thief, it would deal 8/12/16 Energy, now it does 7/10/13)
Fat? You Mean Pillow now clears 2 Stress
Tongrelow has been reworked [mainly due to the newly introduced Taraxacumâs sensors-boosting ability]
Sensors has been increased to 5
Sized Sloop now forces the save on an Immobilize
Stated various things now last until the end of the scene
Flowing Barrier now specifies that its instances of EXCESSIVE PRODUCTION last until the end of the scene
STUFFED/INFLATED instances from Tongrelowâs Rogue Wave now explicitly last until the end of the scene
Portly Pilot conditions from Sirenâs Relentless Temptation now specifies they last until the end of the scene
(Attempted to) standardized the terminology and phrasing for effects related to Nutrition with some miscellaneous phrasing changes to be more in line with official content
Radiative Hardsuit
Starvation Syringe
Dietary Injection
Nanite Flab Burner
Dampening Gel
Dionysus-Class NHP
Blubbery Weaponry
Prepare a Meal
Shift Ballast
Fuji
Olympus
Tongrelow
Nutrient Storage Canister
âLove Handleâ Battle Rifle
Nutrition Reallocator
Slime Assistant Dispenser
Kneading Delight Calibration
Adiposium Blast Charge
Combat Feeding Suite
Nutrition Thief
Flammable Flab
Caloric Microturret
Butter Butt Howitzer
Depleted Adiposium Munitions
Draining Zone
Obstructed Status
Maternal Bodysuit
MIlk-o-Nami Pressurized Fluid Cutter (Bonus damage is usually not typed so it is now normal along with no longer having the redundant AoE bonus damage reduction.)
Made some ruling changes
Dismounted pilots now count as having Sensors 5
Ravenously Hungry is now a Status not a condition
New base rule implemented
When a pilot is underwater, zero-g, and space environments, they lose Speed from size increases at a much slower rate (-1 Speed per Portly Size 3 increment)
Take Some Prisoners now only requires the Ingress Zone time for NPCs, not for the PCs
Burdensome Body is now more generous with its no anti-immobility and Starvation damage values
Fixed a few grammatical and formatting issues
Portly Pilot Base Book Release 1.0.7A:
Specified that the SLOWED and hover for FULL FLOATING are only at the pilot scale.
Adjusted some formatting stuff forâŚ
!BOOKMARKS!
I cannot say enough how happy I am to have finally found a way to get good-looking bookmarks into PDFs (thank you so much to PDFtkBookmarks for making it possible)
Portly Pilot Base Book Release 1.0.8:
Made a few refinements
Tweaked the official statement and some of the cover pictures for improved viewability
Special Lard Access now correctly refers to Exotic Gear
Body Slam now uses the proper forced save phrasing
Automatic Extractor has had its OBSTRUCTED phrasing changed for better clarity
Elaborated on the different sizes
Explicitly stated any increases in frame size and cockpit size stack along with any increase in frame size also increasing cockpit size by that amount
Adjusted the description for Self-Calibrating Exoskeleton for better clarity
Fixed the long-lasting âdisembarkâ misnomer
Greatly expanded on the content disclaimer section
Portly Pilots Ravager Addon (Draft 12 â Release 1.0.0) Portly Pilots Ravager Addon Draft 12A:
Decided to bite the bullet and capitalized all typings of Adi-Ind to ADI-IND to be in line with other manufacturers
Fixed âBeastly Metamorphasisâ to âBeastly Metamorphosisâ
Sobieskiâs Inertial Leverage trait now specifies Portly Size
Rebalances and reworks
Hypnotic Signal is now a full tech, specifies it has to target a character within Sensors and line of sight, and is Limited 2
Transmuted not longer causes energy damage upon taking heat
Sphinx âMerciless Codeâ has been reworked
Fixed the interaction with tech attack critical hits (technically only melee and ranged weapons can get critical hits)
No longer is two options
Specifies a Skirmish with a non-Superheavy melee
Sphinx now has a base +2 tech attack modifier instead of +1
Fixed a few grammatical and formatting issues
Portly Pilots Ravager Addon Draft 12B:
Added some cover art
âWater-Logged Harpy Boyâ by Roboy-Thor
Specified TRANSMUTED cannot stack
Fixed a few grammatical and formatting issues
Portly Pilots Ravager Addon Draft 12C:
Adjusted some formatting stuff forâŚ
!BOOKMARKS!
I cannot say enough how happy I am to have finally found a way to get good-looking bookmarks into PDFs (thank you so much to PDFtkBookmarks for making it possible)
Portly Pilots Ravager Addon Release 1.0.0:
Alternative frames now refer to their proper manufacturers instead of Adiposa Industriesâ
Marbled Witch is now classed as a Defender/Controller
Made some changes to vore rules
Stomach rules have been cleaned up for better readability and clarity
Removed the rules for Handling Prey
Transmuted has been revised
Added that TRANSMUTED cannot be applied to Biological characters due to redundancy (canât make someone Biological^2)
Removed the redundant mentions of TRANSMUTED in effects dependent on if a character is Biological
Stated that if TRANSMUTED would end or be cleared while DEVOURED, they remain TRANSMUTED until they exit the predâs stomach
Removed the redundant âand if the pilot has enough stomach capacityâ phrase for several vore actions/effects
The Devoured status has been overhauled
Any player characters that are devoured gain the following effects:
You cannot draw line of sight outside of their devourer and characters outside of the devourer cannot draw line of sight to you.
You are treated as adjacent to the devourer for effects such as ENGAGED, but not for any effects from any characters outside of the devourer.
You occupy the same spaces as the devourer and move when they move (even if you are SLOWED).
All attacks with weapons that are not Auxiliary sized or marked with the Sidearm tag gain +1 Difficulty.
As a full action, you can Attempt Escape. You roll against the devourerâs Save Target. On a success, you escape and are placed adjacent to the target. In addition, they cannot attempt to swallow you by any means until the end of their next turn.
NPCs that are devoured also cannot perform any actions other than Attempt Escape
Added some new goodies
Manticore gains the Devout Digestion frame trait (When you take Energy damage from any source, including yourself, you may have any characters you have DEVOURED take an equal amount of Energy damage.)
Catered Meal - Market Invade Package
IPS-N Barataria - A Tortogua alt centered around providing benefits to âDEVOUREDâ allies
SSC Harvester - An Atlas alt centered around hunting down select targets
HORUS Griffin - A Hydra alt centered around setting up enemies for several different kinds of devouring
HA Sigismund - A Barbarrosa alt centered around heavy artillery and blinkspace devouring
Gut Meister - A NPC template revolving around devouring enemies
Made the additions previously given to the Gourmand into a separate template
Inside Service - A downtime action focused around devouring characters
New lore for the Circle of Fangs and Pathogen C0-5UE
Rebalances and reworks
Atlas has been reworked
No longer have the Celebratory Meal option for Finishing Blow
New Core Passive: Ancestral Aid
While INVISIBLE or benefiting from soft cover, tech attacks and saves against you gain +1.
1/scene, if an adjacent hostile character is eligible for Attempt Swallow and is below â of their total HP, they can be automatically DEVOURED as a free action.
Digestion Attuner Stasis now specifies its HP regeneration does not work on non-Biological characters
Dimensional Internals now explicitly states it does not impact any non-vore size increases
Impact Distortion now works on any damage, heat, or burn rather than solely attacks
Hullfoam Sprayer has been buffed
Overshield option is now equal to the targetâs missing HP
The filling option can now force the pred to release devoured characters
Feasting Shell Volleygun now uses the MORUS Module digestion logic (âIf a target is destroyed or killed from this weaponâs damage, they are treated as though they were digested from CHURNING.â)
Biological Override Cannon now forces Engineering Saves
Sobieski now uses the Prying Claw rules when it comes to valid devouring targets and targets take 2 AP Explosive on a successful save
Engulfing Body now takes other occupants into account during its calculations and can devour characters with more than 1 Structure
Fixed a lot of grammatical and formatting issues
Portly Pilot Corpulent Corsairs Playtest 0.5:
Fixed a few small things
TARTUROUS-Class NHP renamed to TARTARUS-Class NHP
Small errors with the Adiposium Accelerant and Landslide compendium entries have been fixed
Adjusted some phrasing around the Sandstorm, Eclipse, and Personal Subaltern MK1
Added some new goodies
Several new pieces of Pilot Gear meant to provide new playstyles and narrative options for players
Iron Gut - A defensive talent focused on keeping allies safeâŚwith some impact on your own waistline
Earthquake - A license centered around laying mines and disrupting enemy positioning
Compact Assault Launcher has been moved from Tsunami license to the Earthquake license
Tsunami gains the Optical Coolant Module to replace the relocated system
Asteroid - An exotic-exclusive frame centering around extreme mass and roll influencing
Corsair - A fearsome and unpredictable template representing an experienced outlaw or pirate
Rebalances and reworks
Eclipseâs E-Def is increased to 7 and tech attack penalty reduced to -1
Effusionâs Heat Cap is increased to 6 and SP is increased to 8
Sandstorm loses the Aux/Aux, but its Heat Cap is increased to 6 and SP is increased to 8
Landslideâs E-Def is increased to 8 and tech attack penalty is reduced to 0
Tsunamiâs Omni-Extractor can now work on any characters you allow it to.
Goldeyeâs âBeartrap Intrusionâ now applies to any source of damage and/or Nutrition from Goldeye, not just attacks
Maelstromâs Armor is reduced to 0, but its HP is increased to 12 and its Heat Cap is increased to 6
Wildfireâs Crown Fire is now a quick tech
TARTARUS now only does its forced rerolls on hostile characters in line of sight, but doing a forced reroll does not count as taking an action or reaction.
C-RAM module can no longer be taken if the attacker is adjacent to the Apparition or its ally
A few changes have been made to Vadoger and its Layer States
Specified that Shardlets are treated as Biological for Nutrition and Portly Pilot statuses/conditions
Paracausal Lamellae now specifies any areas created by a layer state disappear if the Vadoger switches to a different layer state
Flow now specifies the shardlet effect is at the start of the round
Abyss zones cannot be placed adjacent to other Abyss zones and now only teleport characters 3d3 spaces
Momentum specifies the Hull Save is for any dangerous terrain created by the Shardlet, not for all dangerous terrain on the map
Extended the disclaimer for the additional kink content within the addon
(Attempted to) standardized the terminology and phrasing for effects related to Nutrition
Terraform - Maelstrom Core Power
Liposuction Drainage
Provided some additional lore for a few items
Lipodensity Modifier
Supervisor Co-Pilot
Added some new stuff for homebrew interactions
Included some rulings along with new pilot gear for Aerosystems Venadni
Included some rulings for Field Guide to Iridia
Added alternative frame acquisition methods for C&H, PI-OF, Iridia, and G&S frames (special thanks to Celio for the ideas)
Greetings all. So, I am not entirely sure if I plan for this to be my last âbigâ update. For me I feel like I have already made a mountain of content and I would rather focus on making sure all (or most of it) is viable to use rather than simply pile on more content. Another major factor in this slowdown is some complications regarding the .LCP process that I do not want to exacerbate by doing any groundbreaking changes if possible. With all that said. I hope you all enjoy the new content.
Portly Pilot Base Book (1.0.9 and 1.0.9a) Portly Pilot Base Book Release 1.0.9:
Handled some small issues
Addressed instances of the misnamed âMachine Assistedâ trait
Condensed âforced/involuntary movementâ just down to âinvoluntary movementâ to be in line with official content
Clarified the difficulty phrasing on Stubborn Target
FRUITY BODY and PRECIOUS CARGO have both gotten wording passes and improvements
Fruity Body:
Any PCs can now choose whether or not to gain 2 instances of EXCESSIVE PRODUCTION per instance of FRUITY BODY (NPCs gain EXCESSIVE PRODUCTION automatically)
Once an instance of FRUITY BODY is cleared, any instances of STUFFED/INFLATED are automatically cleared at the end of the characterâs next turn
Precious Cargo:
Any PCs can now choose whether or not to gain 1 instances of EXCESSIVE PRODUCTION per instance of PRECIOUS CARGO (NPCs gain EXCESSIVE PRODUCTION automatically)
Rebalances and Reworks
Atlas gains a non-vore version of the Ancestral Aid core system passive from the Ravager addon
Napoleonâs Activate Aegis core power has been overhauled to be more usable and have less finicky interactions (especially with the Size ½ Mech PCs rules)
Caloric Deadeye no longer requires a free action to use (can be activated on attacks that are not on your turn)
Hefty Impact is now Unique
Fulton Updraft now lets you ignore the SLOWED if you have a flight or propulsion system instead of just a flight system
Fulfilling Sensation can now be resisted by unwilling characters with a successful Engineering Save
Hardpoint Nutrient Infusion now treats any Superheavy Weapons used as a skirmish (ex: unrevved Leviathan Heavy Assault Cannon or an uncharged D/D 288) as Heavy weapons.
Hermetic Compartment no longer applies the condition-roll to self-inflicted conditions, but does work against Lock-On.
Fixed a few grammatical and formatting issues
Portly Pilot Base Book Release 1.0.9A:
Updated the Initial Statements
Handled some small issues
Specified that Manual Gyroscope Override uses Portly Size
Specified that Napoleonâs Core Power lets you take Nutrition as normal
Adjusted the text for Lime Hawkâs Comfortable Cockpit slightly
Formalized the Prepared Feast, Sirenâs Song, The Big One, & Last Revenge NPC features
Fixed a small phrasing inconsistency with Blubbery Backblast and Caloric Drainage Field NPC features
Removed the redundant note that the Deploy Countermeasures reaction cannot be taken while JAMMED
Changed instances of âself-inducedâ to âself-Inflictedâ
Fixed a few grammatical and formatting issues*
Portly Pilots Ravager Addon Portly Pilots Ravager Addon Draft 1.0.1
Handled some small issues
Condensed âforced/involuntary movementâ just down to âinvoluntary movementâ to be in line with official content
ARTEMIS-Class NHP is now properly capitalized
Clarified that Walking Siege Gun trait works whenever the Sigismund is IMMOBILIZED, not whenever it becomes IMMOBILIZED in order to avoid confusion
Full Banquet - Sate now specifies it works for characters with more than 1 structure remaining instead of characters with more than one structure to avoid confusion
Gelatinous Body Converter now uses (more) proper phrasing
Two new talents have been added
Insatiable Bodyguard - A new talent centered around protecting allies and devouring those who would harm them
Bio-Transmitter - A new talent focused on using paracausal technology to aid in the devouring of enemies
Rebalances and reworks
Neural Preserver now gives you the choice of taking 3 AP Kinetic or 3 Stress when used without a limited charge
Micro-Blinkgate now applies to all allied characters, not just allied mechs
Loaned Body now requires line of sight to the target characters
Failed Answer has been overhauled
No longer tied to a modified version of Attempt Swallow (now applies to any devouring)
Is no longer a quick action and no longer can devour enemies with more than one structure remaining due to it no longer being an action to take
Heimlich Baton now automatically hits allied characters
Distortion Longbow now only teleports enemies up to 3 spaces
Fixed a few grammatical and formatting issues
Portly Pilots Ravager Addon Release 1.0.1A:
Handled some small issues
Updated the Official Disclaimer
Specified that Attempt Escape is a Hull Save
Fixed a few grammatical and formatting issues
Portly Pilots Corpulent Corsairs Portly Pilot Corpulent Corsairs Playtest 0.6:
Made numerous fixes
Removed the extraneous âprotocolâ tab on the Buoyancy Hardsuit
Correctly named the Hemera (previously misnamed it the Hermia) from Field Guide to Iridia
Removed the empty bullet points from Tempestâs likes and dislikes
Addressed instances of the misnamed âMachine Assistedâ trait
Adjusted the phrasing for the Meal Menderâs mark
Removed the redundant mention of TRANSMUTED for Transmuter Pulse Laser
Condensed âforced/involuntary movementâ just down to âinvoluntary movementâ to be in line with official content
Gave the Eclipse license and frame a phrasing pass
Fixed the mislabeled Tsunami license bar saying âImproved Slag Munitionsâ instead of âImprovised Slag Munitionsâ
Space Aware Cockpit now uses the revised Comfortable Cockpit rules
A new section has been added: Spices of Life
Contains the interactions with other homebrews along with new optional rules
Added some new goodies
Tract Pilfering - Exotic Full Tech
Emergency Nutrient Stash - ADI-REQ Core Bonus
Royal Glutton Attire and Size Stasis Syringe - Pilot Exotic Gear
Bloom - An ADI-REQ license focusing on a mixture of protecting allies and manipulating enemies through special impregnating and fruitifying plants.
Also has some new lore for the Blossomed, a race of human-plant hybrids made by the events that would eventually result in the Bloomâs creation
Hailstorm - An ADI-REQ variant frame of the ADI-REQ Eclipse that doubles down on offensive firepower at the cost of versatility and longevity.
Venator - A C&H Sagittarius variant frame able to alter targetâs perception of reality [and even reality itself] for its own sneaky ends
Venus - An Iridia Aphrodite variant frame focusing on using EXCESSIVE PRODUCTION to redirect and absorb attacks
New rulings and content for the Legionnaire, Enhanced Combat, and Field Guide to Iridia homebrews.
Rebalances and Reworks
The Eclipse license has seen several changes
Jugular Strike can now apply its Armor and Resistance to any heat, burn, and Nutrition from a Loading weapon instead of just damage
Target Lockdown now can trigger on forced saves
âCoin Rollâ Adaptive Nexusâs Hive/Bite profile has been decreased to Range 5
Tsunami has been overhauled
Omni-Extractor MKIII now applies its fruit STUFFED/INFLATED immunity to any characters trying to enter it, but you can only clear 1 instance of STUFFED/INFLATED from an adjacent character
Hammerstrike Howitzer can no longer be modified
Threat Sweeper Network has been overhauled
1/round, when the Tsunami uses a system or action that targets an allied character, they ignore INVISIBLE on all hostile characters until the end of their next turn.
Mandrake Burst Fire Module has been reworked
No longer lets you ignore any x/round or x/scene restrictions tied to the Hammerstrike Howitzer
Now makes you SLOWED until the end of your next turn
You can now use protocols and overcharge as normal after activating it
Explicitly stated you can use any combination of modes
You can use modes that you have already used twice in the current scene
Engorged Updraftâs 1/scene limit on hostile characters now only applies to successful uses instead of any use.
Dispersion Pads now may let you ignore any effects from liquids or soft terrain that rely on you being physically in the liquid or soft terrain itself
Sandstormâs Maternal Storage Bay now can apply to any adjacent characters of your choosing instead of just allied characters.
Asteroidâs Endless Void now lets characters get inside even if they would normally be too large to do so.
Ontological Skewer now does 4 AP Energy base instead of 6
Fixed a few grammatical and formatting issues
Portly Pilot Corpulent Corsairs Playtest 0.7:
Updated the Initial Statements
Improved the summaries for each of the ADI-REQ mechs
Made a few more fixes
Handled some slight errors in the lore for Apricot-4, the Wildfire, the Earthquake, and the Hailstorm
Removed redundant mention of Integrated weapons working on the JLBRK-ERDKTE
Changed instances of âself-inducedâ to âself-Inflictedâ
Fixed the âNew Loreâ bookmark
Seeding Juiceâs IMPAIRED duration is now consistent between the targetâs triggering status.
Specified that Crown Fireâs invade spreading does not depend on your own Sensors and line of sight.
Added some new goodies
A small lore section has been added for ADI-INDâs Naval Assets
More content has been added for the following homebrews
Castor and Pollux (new ship content)
Lancer: Enhanced Combat
BULK Rocket Engines - Exotic 1/Mission Mech System
ANUBIS-Class Comp/Con - Exotic AI Mech System
Binary Nutri-Replica Gun - Exotic Mech Weapon
Thickened Strategist - A new talent able to provide powerful strategic advantage for those seeking new ways to assist their allies.
IPS-N Bonnet - An IPS-N Kidd variant frame focused on offensive and defensive electronic warfare
SSC Ebrietas - An SSC Dusk Wing variant frame able to disorient and fatten enemies
HORUS Wraith - A HORUS Lich variant frame that manipulates time to cripple its enemies while assisting allies
HA Saladin MK0-S âMoctezumaâ - A HA Saladin variant frame that echoes of its past as an intermediary frame between
ADI-REQ Hurricane - A new frame and license centering around providing battlefield intelligence and improving allied attacks.
ADI-REQ Solar Flare - A new frame and license centered on providing long range offense and defense in a spacer-friendly package- Rebalances and reworks
Size Stasis Syringe now applies to Board Size as well
Terrain Slushifier now applies to all characters instead of mechs
Wildfire has been reworked
Rising Heat has been integrated into the Wildfire as its new core passive
Engorged Updraft has been overhauled to be more unique and fit its controller playstyle better
Aerial Lockdown has been renamed to âVertical Lockdownâ and has been overhauled to be more useful and synergize better with its playstyle
New License Weapon: Gastroflux Targeting Missiles
Bloatware Missiles has been moved to Rank 2 of the Wildfire License
Thermal Updraft has been capped at 6 spaces high but no longer lets targets resist with a successful Systems Save.
Crown Fire no longer refunds your action cost (directly) or your CP cost on an unsuccessful initial invade to prevent GMS Universal Compatibility abuse, but you can immediately perform any Invade as a free action
The frameâs lore has also been completely overhauled.
The Tsunamiâs base HP has been increased to 10.
Hailstorm has been overhauled
Diffract/Scramble has been replaced with Linebreaker (When the Hailstorm starts any unique movement, all adjacent allied characters gain OVERSHIELD 2 and may burn 2 Nutrition. This OVERSHIELD counts as providing damage reduction for Assault Boost.)
Reactive Reload has been replaced with Assault Boost (1/round, when an allied character that the Hailstorm is granting damage reduction, Immunity, or cover takes damage, Nutrition, , or, it can spend a reaction to move up to its Speed towards the target. This movement ignores Engagement, difficult terrain, and reactions.)
New Passive: Loader Override (When a hostile character deals damage, Nutrition, , or against an allied character within 3 and line of sight, you gain an Override Charge, up to a maximum of 3. You can only gain an Override Charge 1/turn. As a quick action, you can take equal to your current Override Charges to reload that many Loading weapons. Override Charges last until the end of the scene or until you take this action.)
JLBRK-ERDKTE has been overhauled (Protocol: The next time you activate Loader Override, you can immediately attack with every weapon you reloaded. This counts as a Barrage for the purposes of duplicate actions. Target Lockdown now works with any action or system that targeted an allied character on your previous turn.)
Fixed a few grammatical and formatting issues
Portly Pilot Corpulent Corsairs Playtest 0.7A:
Made a few adjustments
Handled some small issues with the Eribretas, Wraith, Saladin MK-0 lore entries
Did some slight clarification on the Soul Pillar effect
Hello hello everyone. The. LCP project is still in the works so, outside of the Corpulent Corsairs playtest, the core book and ravager addon have only gotten some fixes and rebalances to live up to the goal of making things more viable. That said, Corpulent Corsairs has gotten a variety of new content in both gameplay and narrative content. As always, hope that everyone enjoys the changes and additions with this update.
Portly Pilot Base Book Release 1.0.9B:
Handled some small issues
Clarified the Milky Burns tech action
Cleaned up some redundant wording on things involving cockpit size (ex: âCockpit Size is increased by 1â instead of âCockpit Size is increased by Size 1â)
Cleaned up the Interactions and Changes section
Clarified that Jucifier Liquid Shotgunâs IMPAIRED save trigger only happens if the target was IMPAIRED before being hit
Rebalances and reworks
Milky Burns can now only inflict up to 6 instances of EXCESSIVE PRODUCTION
Slosh Beam Emitter is now Loading
Caloric Roulette now can only be used for d20s (should block off some niche unintended use cases)
Oversized Sound Generators is now a quick action but is no longer limited to 2/scene
âSuit Tearerâ Gelatinous Blast Emitter now makes the target automatically fail the Hull Save on a critical hit
Fixed a variety of grammatical and formatting issues
Portly Pilots Ravager Addon Release 1.0.1B:
Addressed some small oversights
Specified Rampage Neural Linkâs accuracy only works for direct actions or attacks
Added that characters can be transferred to or from the Reserve Containment Chamber as a quick action
Rebalances and Reworks
Defiled Riddle now makes it so you cannot be forced out of your mech by any means, even Cockpit Size.
Reserve Containment Chamber now lets you transfer or release characters as a quick action
Fixed some grammatical and formatting issues
Portly Pilot Corpulent Corsairs Playtest 0.8:
Made a variety of fixes
Removed the redundant mention of TRANSMUTED in the Landslideâs core power
Clarified that succeeding the Hull Check for [TREAT]âs External Spoils places them in a free adjacent space
Clarified the relationship clocks better
Fixed the page numbers for some of the Legionnaire - Corpulent Corsairs NHP interactions
Fixed the misspelled âAmalgimateâ trait for Chimera
The Asteroid is now classed as a Support instead of a Support/Defender
Cleaned up some redundant wording on things involving cockpit size (ex: âCockpit Size is increased by 1â instead of âCockpit Size is increased by Size 1â)
Removed certain redundant mentions of âquick techs and quick tech attacksâ, âthe userâ, and similar issues
Fixed some incorrect page numbers
Added a new section: Mass of Figures (honestly⌠should have done it at the start but hey hindsight is 20/20)
Contains all the information on the new characters
Also includes a spoiler warning and note for snooping players
Added some new goodies
New content for the C&H Ship Narrative Actions.
Blubber Burning - A new downtime action focused solely around burning excess Nutrition
Lightning - A new license centered around INVISIBLE, HIDDEN, and general sneakiness
Avalanche - A Landslide Alternative frame that benefits from devouring enlarged targets
Multiple new optional traits and features have been added to the Corsair template (with many revolving around removing Nutrition)
Bodach - A new âfriendlyâ NPC that can turn on the players should the situation call for it
Misery - A new hostile NPC that piloting a special Nutrition-draining Executioner
Malg - An fat-loving pirate that the Red Tide Remnants reluctantly have to work with
Rebalances and Reworks
Landslide has been reworked
New Trait: Bioframe (The Landslide cannot gain any Overnutrition Points or Portly Pilot Statuses And Conditions, but can gain Nutrition for the purposes of its traits.)
Gooey Insides now lets the Landslide devour targets even if not piloted by a Biological pilot
Nutritional Mending now can be used if the Landslide or Landslideâs pilot gains Nutrition
New Chimera optional trait: Arms Distribution (At the end of the Chimeraâs turn, if they have a weapon other than the Junk Launcher, they can give it to an allied character within Range 3 and line of sight. The Chimera cannot use this trait if they used it on the previous round.)
JLBRK-ERDKTE now counts as both a Barrage and Skirmish for the purpose of duplicate action restrictions to prevent excessive attacking
Goldeyeâs Paunch Rifle now does 10/20/30 Nutrition instead of 15/25/35
Directed Adi-Pulse now makes the target gain 10 Nutrition instead of 5