Edit: So I messed up. My computer had to update and shut down, when I got back to the Homebrewery page it seemed that several days worth of writing was lost, bypassing HomeBrewery’s autosaving. Even upon refreshing, all was gone.
This is a grim reminder to all of you creators out there: don’t be like me. Save your work frequently. Don’t rely on auto saves. Don’t be an idiot like me.
Here is what remains. The Homebrew document originally was filled with 10 more pages consisting of other Body Skills, food mechanics, weapons, enemies, and other such stuff. Not anymore. The Imgur link is of a character sheet I designed for use for this 'brew and may contain some elements detailed in the Homebrew due to the data loss.
Character Sheet
Will I still work on this? Yes, eventually. I’m too stubborn to let this stop me, but this really killed my motivation for the time.
In its current state it’s most certainly not ready to stand on its own, feel free to use it as a sort of add-on to ExpanDnD.
My first post here. I made Land of Myunif in order to create a(comparatively) simple Weight Gain focused P&P RPG. It was certainly humbling to see how long it took me to get this skeleton out, haha. I wanted to get feedback before continuing on this, so I wholly welcome your thoughts.
To summarize the Weight elements:
Weight gain is on a 5 point Weight Meter system. When you get 5 points, you gain one pound. Conversely, if you’re at 0 points and you lose another point, you lose a pound.
There are different body types in this game that impact where your weight goes. Every 10 pounds you gain, the weight is distributed among 5 general regions of the body, Chest/Belly/Hips/Butt/Thighs.
The Armor in this game has a tearing mechanic where armor will begin to tear if you exceed the weight limit of a certain part. For instance: Weight on your chest will not cause your pants to rip.
There is also “stuffing damage” that, instead of just taking away points of HP, it also adds points to your Weight Meter.
In the future, if there’s demand for me to continue, I want to add a system that makes solo-play much more enjoyable(cause let’s be honest: not many of have have people we can play this with at anytime).