this game will for sure be set in a city and your goal is to try and get as many followers on a site (twitter,facebook shit like that)
and to do that you need to gain weight to gain followers. you can customize your character and have shops and stuff. so far this is all I can think of but I’m sure u great devs can think of something :). I really hope I have helped you guys with ideas. I may not be able to code but I have a lot of ideas to give inspiration
Sounds like a solid idea. Again, more games where gaining weight is a positive thing that the characters want, not a penalty for failing. This could be one where your character decides to gain weight and tries to monetize it through social media. So jot just gaining followers on one site, but posting videos, running a blog, etc. And you have to manage that in addition to working out a diet, buying new clothes, etc… Might be too real for some, though.
[quote=“sumo64, post:1, topic:894”]this game will for sure be set in a city and your goal is to try and get as many followers on a site (twitter,facebook shit like that)
and to do that you need to gain weight to gain followers. you can customize your character and have shops and stuff. so far this is all I can think of but I’m sure u great devs can think of something :). I really hope I have helped you guys with ideas. I may not be able to code but I have a lot of ideas to give inspiration :)[/quote]
Ideas are a dime a dozen. These could certainly work but you’ll have to put some more detail or money into it before someone actually makes it
There’s a Flash Game called “The Lardener” where the object is to have $1,000 to pay off a mob boss and lose weight at the same time. My concept for a life game would involve the latter part, reversed. Unlike The Lardener, you don’t have to pay off a mob boss. Rather, the goal would have to be to weigh 2,000 lbs., and money wouldn’t influence the ending. Plus, you can reach much bigger sizes and weights in the post game.