Ok, its a bit of a meme at this point, but I made an account for this.
When I first started , this game frustrated the heck out of me. But as I played, I started to learn a bit more about the mechanics and really came to appreciate it all. The art is good and I can see advanced techniques in the mechanics, the problem is that the skill level to get good at the techniques is a bit… high. And RNG is a cruel, cruel mistress.
That is a long winded way of saying, “I have some ideas.” So, bare with me.
Standardize where food lands coming out of the pot / show what is coming next.
This is a smaller one, but it just isn’t fun to loose food when one of the cakes barely makes it out of the pot or the ice cream sores over the top. I found a sweet spot near the cauldron, but even then I might loose 1/7.
The imp/succubus not spawning in the same zones.
This is the thing I found the most annoying. The most consistent strategy I found was waiting the imp/succubus out (unless they are really high or really low). Its not fun when you wait, they poof into smoke, only for them to stay in the same place delaying you more. This is worse when there are 2 imp/succubus. (Its been ages since I coded, but something along the lines of diving the play area into 6 pieces, a tic every x seconds, then if a imp/succubus was spawned in a zone in the previous tick remove that zone from the places they can spawn for the current tic)
Make the imp/succubus stuffed longer.
This is primarily for later in, but I’ve found if you feed an imp/succubus near the customer plate, by the time you have come back with food the imp/succubus will have recovered just in time to steal more food. This is worse when there are two of them.
Get more than ~25% of the regular time after losing a heart to the bar draining.
This is just kicking the player while their down. If you’ve already lost a heart, that usually means something happened to your previous food. The shortened timer ends up with you loosing a second heart or more waiting for an imp/succubus to clear after going back to get another plate. Its a sort of death spiral.
Anyways, longest time was 3:53, getting second customer 2 dishes of food.
I do really like this game and thing it really can become a classic; it just needs some balancing and bets-testing time that really isn’t a Game Jam’s time frame.
Hope any of the above suggestions help, and wishing the best on this and any future projects.