Thank you very much.
The art in this game is amazing solving the of what food to give to people but the game is a bit to short I wish there were more rounds and parts to this idea but I do understand that this game had to be done in a week.
The art, UI, mechanics in this game are amazing! So much detail for so many things itās absolutely mind-blowing. Was pretty blown away while trying out the game.
Great submission and amazing work. Also a fan of the gator
Loved this game, very excited to see what comes in later versions! I gotta say, the character art/puzzles are fantastic, but I was blown away by all the scenery. Absolutely gorgeous spritework on display in every room. The whole aesthetic is phenomenal as well, all the attention to detail from the various pieces of each outfit to the fonts to the decorative pieces around all the UI elements, I think this was definitely the most visually impressive entry this year.
The gameplay is solid, I appreciate how I was not held by the hand and had to figure out how to please every character by paying attention to their dialogues and reactions; to be and play as a detective.
It would be nice to have more interactions with the environment, like inspecting objects or looking at paintings, because I completely missed that searching drawers was part of the gameplay my first time.
Lovely music, pleasing to the ears. I have found myself having them run in the background at times.
The characters are good, from their sprites to their personality. Also, I swear, this cat lass is going to be the death of me; it is hard to admit but never have I simped so hard for a game character. An alluring aristocat if that wasnāt enough!
Werewolf
Good
-Excellent music Magnificent presentation screen.
-Interesting dialogue, charismatic character
-Art With a lot of character.
-The quality of the scenery, the atmosphere, the art and the treatment of the characters is at a level that borders on more than honorable studio games.
Less
-A background would have been interesting in the first scene of the game.
-Despite the fact that it is magnificent, there is too little content to get a real idea of āāthe potential of the concept. Although I can imagine many applications.
Global vision: I donāt think Iām wrong in saying that this game is easily one of the most beautiful games in the Jam. A very special note was given in his aesthetic in writing, drawing and music. On his points I am more than amazed. However, I would have liked to see more regarding the ideas of gamplay. Afterwards I donāt forget that itās just 2 weeksof work, and that the work already done is and remains considerable.
Thank for your work.
An amazing concept for a game; fully custom artwork, UI and music, all of which are excellent. There is a phenomenal amount of detail present here. Even more astounding for a jam game, I didnāt spot a single bug. Brilliant work, all involved.
Iāll admit I couldnāt figure out Sangfroidās ending myself, but once I saw the solution it made sense.
The art and polish on this is amazing! Really excited to see more of it in the future, everything youāve set up seems like a great jumping off point. The demo itself is very straightforward but its still fun to puzzle it over a bit and feed the guests tasty treats. Iām someone who likes to see stages in gaining rather then one big jump so I would hope to see that in the final game, but honestly art/writing/mechanics are all compelling enough that I would play this without the promise of weight gain lol.
My one weird nitpick is the way the background pans while your trying to click on UI, makes it feel like its running away from me (even though I know its notā¦). Might be nice if the background stood still while you had character/object/whatever selected and you could deselect with right click or something.
Thanks for sharing!
Hello everyone, and thanks to everyone whoās played and commented. Weāre so excited to earn second place in this yearās gain jam and it wouldnāt be possible without you guys!
Weāre still doing adjustments in the backend, but also have some news for people who are having trouble running the game with nothing displaying.
We believe it may be the canvas layer issue you alluded to earlier. Thanks to Lupus Gamer for working with us to find a temporary workaround! You can try this fix if you have a nvidia card:
In your nvidia control panel, go to Manage 3D settings, then go to the Program Settings tab on the right. From there, you should be able to add the gainjam program with the Add button, then adjust settings as shown in the picture above. Let me know if this help!
The writing in this game is fantastic. I really like unique personalities for characters and talking with each is really interesting. Their design and pixel art overall is really good too! It is one of the best Gain Jam projects I played and happy that I could.
I hope to see a full project in the coming future
This game feels like an actual 2003 GBA entry, and I mean it as the highest appraisal possible. Like, holy cow, I make pixelart,and every new screen left me agape at such high quality in such little time. All this, in TWO weeks?!
Wish the best for your future projects, all of you. Cheers!!
JUDGESā VERDICTS:
Absolutely delightful in all aspects. āLookā dialogue option especially appreciated.
A tantalising and highly ambitious proof of concept here, largely driven by the stunning presentation work from one of the communityās best and brightest. I can see this easily making its way into the finals, but whether it has the substance to make it all the way remains to be seen.
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The characters were unparalleled, the writing was decent, and yet the gameplay and other mechanisms presented still felt a little lacking and underbaked, the titular main character Garou felt underutilised.
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Still, we have a fertile foundation to build off of and I wish the team the best of luck, both in this contest and post-Jam!