Lysithea's Sweet Escapades Redux - A Weight Gain RPG based on Fire Emblem: Three Houses

i just want to say that i love the game i appreciate every single type of effort that the dev puts on it, i understand that the real life problems can be stressfull and the only thing i can do is to wait that the dev fix almost every bug that the game has, i really would like to help by posting the bugs that i found but the same as the dev i don’t have much time to do it (it’s harder to develop a game i know) so i must have to wait until everything is fixed to really enjoy this awesome game, i really would like to play with the new obese sprites and continue with the story but until the bugs are fixed. Dear Dev… you are doing a pretty good job, i love your game, take your time to fix the bugs, i think all the community and i can wait a little bit longer until you do it. Lov u

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Also, it isn’t personal, in fact people would have enjoyed the game regardless of the polish. It just so happens that, unfortunately, most of the bugs either interfere with gameplay, or just stops the game from working properly.

You got this man! We just see so much promise in this game, and want it to be the best that it can be! If the game is already this enjoyable in spite of all bugs/flaws, then imagine it with everything ironed out! Sometimes, your strive for greatness, can often defile the passion one has in their work. Never give up, never lose sight of that passion. You can do this. You can find a way to this. You can find the support to do this. We will be here for it, ready to accept it with open arms. Best of luck.

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In spite of the bugs I did encounter during my time playing the current patch, I had a good time. May the dev take whatever time from the game to avoid burnout/reduce stress, I feel sorry that he lost family along the way. I can wait for more bug fixes and such, after all, his effort over the last 2 years is great if you ask me.

Thank you all for being so understanding, I’m trying to get everything worked out so the game can be as good as it should. I’m sorry for getting heated earlier, I’m trying to balance everything out as best I can.

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For anyone lost on where to go in chapter 5 if you didn 't free the 2 chumps.

No fkng way was there some hidden note in some random pot in a prison cell in the first location…


I talked to the girl in the town after defeating the druid, happened while the bullies were jiggling her. I still don’t know how to name the file to fix this. I can’t put / in file names.

I’ve fixed this as well by now. I’m still trying to figure out some other bugs, the inventory in particular. I thought I’d fixed it by now.

You should abuse free inn in second chapter to regain your MP after spending all of it. Do not use attack and Combat Arts options for Hilda (or Lysithea for that matter) when you’re grinding. This takes way longer, but it’s way cheaper since Skills and Special attacks don’t impact durability. Shield Bash is even better for this since it costs 10 Charge, which fills up by 5 every turn.

Yeah, my inventory got replaced too. Also why is nobody answering how I name the files?

You just name it kusuguri.

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Yeah, also another tip. Bulk buy as much meal placeboes before you activate the quest with the fish and killing the bird. You literally can’t buy or eat anything from the guy during and after the quest.

Really, that’s it? Thanks. I learned a lot about RGP maker from this game alone XD. Appreciate it!

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I’ll upload the next fix now. That should take care of all the problems in Prin and take care of the last of the crashes.

I have no idea why sprinting is a mechanic (so far, it has been relevant for exactly 2 parts of the game though that number would be increased to 3 if chase sequence worked), but I think weapon durability is fine as a concept, it’s just that it’s both a bit too punishing and irrelevant depending on where you are. I broke like 2 weapons total as of Chapter 5 because I never bother with Combat Arts and use Attack only if I have nothing better to do with Hilda. Blutgang effectively has infinite durability thanks to Blood Flow and the two melee fighters are perfectly fine with never touching anything requiring durability (on top of being overshadowed by mages anyway).
I don’t want to see it go, but weapon durability is not in a good spot right now. Giving the player a reason to use Combat Arts over Skills and Special attacks would be a good start (AFAIK, they generally don’t hit much harder nor have sufficiently strong effects).

I literally skip Hilda’s turn lots of times just so I don’t use up weapon durability.

I don’t think that’s ever necessary, especially with Shield Bash. It hits pretty hard and can potentially disable the enemy. She can use it like 20 times before she needs to wait for 2 turns to use it again.
And if she’s not too fat or generally slow, she has her unique skill to potentially charm an enemy.

yeah I know, problem is first one still costs mp and second one loops back to being fat sucks too much.

No, it costs Charge/TP, which refills automatically.
Unless it was changed with recent patches.

oh I was thinking of the wrong one. I was thinking of before I unlocked shield bash.