Current Version - Version 5.0 - Marianne Chapters Update: Down
Mediafire Mirror (Version 5): Lysithea’s Sweet Escapades Redux - Marianne Update Definitive-ER
Mega Mirror (Version 4.0): 689.27 MB file on MEGA
The Original Thread: Lysithea's Sweet Escapades
Gameplay Tips and Questions: LSE:R Gameplay Tips & Hints
Major disclaimer: This game will feature a higher difficulty curve than most other RPGs on this site. Please keep in mind that this more akin to a RPG with niche fanservice than mere fetish material. Going in with that mindset will cause some frustration.
If you do encounter difficulty, please head over to the gameplay thread linked above. Please do not use cheats or edit the files in any way, it’s disrespectful to all the people who’ve worked hard on this game.
Welcome to Lysithea’s Sweet Escapes Redux!
This thread is a remake of the original Lysithea’s Sweet Escapades after the original poster disappeared and left the project to us.
This game is based on the setting and characters of Fire Emblem: Three Houses, but aims to create a story that will be enjoyable for all people, even those unfamiliar with the source material.
The game is a character-driven RPG that focuses on character interactions and development.
The fetish content is not the focus of the story, but there is still a healthy amount sprinkled throughout the game in various bad endings, and the ability to fatten up your characters to change their stats and affect how the fight in battle!
Using the Weight Gain System, you can customize your party and your strategies however you want!
The story takes place after the events of the Golden Deer route of Three Houses, and focuses on the ‘escapades’ of Lysithea, Hilda, Marianne, and Leonie traveling outside Fódlan and getting in over their heads against a certain cult who’s goals are yet unclear…
The game includes stuffing, burping, and light slob so far, but that range of fetishes is sure to expand as it goes on.
Gameplay wise, The Redux version features a heavily altered version of the original combat system. Battles now feature a displayed hit rate when attacking enemies, weapon durability, and passive skills to give the game a far more tactical edge.
Please, leave us feedback in the comments and feel free to contact me directly if you wish to lend your skills to the project! Also, please like the post if you enjoyed the game.
And please, share this game with anyone that may be interested.
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Fire Emblem and all associated characters belong to Intelligent Systems