Current patch-
Lysithea’s Sweet Escapades v.15
https://drive.google.com/file/d/14_e4V6mXXNxCGTTjvlCIujDWOT5hmLWw/view?usp=sharing
mega mirror- 402.83 MB file on MEGA
Previous-
Version .12 https://drive.google.com/file/d/1PtQw_6ZTsN8Xs-3HBVOgN3aiE6lAFCUD/view?usp=sharing
Mediafire mirror- Lysithea’s Sweet EscapadesV.12
Welcome to Lysithea’s Sweet Escapades where I take an open ended ending to an already established game and make a game out of it! For those unfamiliar with Fire Emblem Three Houses, that’s totally okay! This project won’t rely much on that game besides four already established characters those being Lysithea, Hilda, Claude, and Marianne and having them as the main party. The four travel outside of the original game’s confines as well. I feel I’ve done a good job explaining an detailing the story in a way that wouldn’t alienate players unfamiliar with the source game so don’t be afraid to give it ago. I don’t mind explaining any questions you might have to clear things up. If anything those that have played the base game might get mad over how OoC some of the cast will get in this project… oops. Initially I planned to try a plugin that transformed combat similar to fire emblem combat but I was struggling to get it to work and decided it was too ambitious a task for my first project with rpgmaker.
This game will primarily be an attempt at a story driven experience with humor, burps, stuffing, weight gain, and the works sprinkled in. I also plan for branching routes in future updates, or rather the player gets to choose which route to take first then complete the second route later with different reasons to prioritize doing one route over another. I dislike linear gameplay in rpgs so even if it’ll be a headache and more effort, I’d like the player to be able to choose. That being said one route will likely be created before the other in terms of development but… I digress. THAT BEING SAID, there is a small route variation in this initial release. It won’t impact the overall story too much but there’s different dialogue in each route and each attempts to flesh out certain aspects of each character.
As this is my first time making an rpgmaker project (and well fetish content in general) please let me know about anything. Bug reports, typos, criticisms, praise, which fetish scene you liked the most, ways to improve, combat balancing… etc.
Hopefully there shouldn’t be many bugs in this current version, thanks to everyone who played the earlier builds, this should be staple!
List of things to look forward to in the next update:
Typo corrections and potential bug fixes
Additional story and events within the desert town of Fusmar.
More accurate face sprites to suit sizing of characters (possibly some with more emotion in them and more accurate to source material
instead of cheap looking knock offs).
Quest Journal implemented.
Hopefully pictures (if I can find an artist to collaborate with.)