This request would probably be best left for farther down the road, when the game is more feature complete, but some utility spells available to all classes could be useful. Instead of mana or any other casting resource, they fatten the player when cast, and continue to fatten them while active for maintained spells. Intelligence could reduce the amount of weight gained. Some examples could include:
[ul][li]Identify (if/when we start getting magic items, identifies them; more powerful items add more weight upon identification)[/li]
[li]Teleport (go to any previously explored room on the current floor; the farther you teleport, the more weight gets added)[/li]
[li]Town Portal (Return to town, take portal back to floor while maintaining exploration; holding the portal open makes your weight climb until you return to the dungeon)[/li]
[li]Sense Monsters (Mark rooms with enemies in a near radius; a flat weight penalty for casting, plus more chub for every monster detected)[/li]
[li]Detect Traps (same as above, but with traps)[/li]
[li]Levitate (avoid certain floor based traps; fattens player while active. Could also be used after immobility is introduced to allow the player to try and escape the dungeon and make it back to the surface. The heavier the player, the more weight it adds per tick)[/li]
[li]Invisibility (Avoid certain monsters, goblins and rats for example but not skeleton mages or the succubus; agility/dexterity check based on current weight to see if you bump into them with your belly because it’s too large to sneak past)[/li]
[li]Buff Attribute (Same drill here, buff strength/vitality/etc, get fatter as long as you maintain the spell)[/li]
[li]Heal (Trade your wounds for your waistline)[/li]
[li]Bloat (Add weight to your opponent to slow them down and reduce their agility, while doing the same to yourself)[/li]
[li]Compress (Temporarily shrink your body to a more slender size to get through traps or regain mobility, but you’ll pay for it later)[/li][/ul]
These could lead to some fun situations. You’re at the second-to-last room on the current floor, but your health is too low to fight whatever boss monster lies behind its doors, and you’ve already drunk all your health potions. You don’t want to have to explore all the way through the dungeon again. You could cast Heal on yourself, but your belly is already threatening the straps on your cuirass and the extra weight would probably blow it wide open. You could create a Town Portal and return home to restock on potions, but the cost of casting and holding the portal open would necessitate a visit to the tailor as well, and you’d end up even heavier than if you just healed yourself. Or you could buff your strength and go for a full-frontal attack, and hope that your armor lasts long enough that it doesn’t become a literal “full-frontal” attack…
I’m really enjoying this game! I hope you like this suggestion, and I look forward to upcoming updates!