HEY! LISTEN!
The Game Jam version of this game sucks. Cool dudes (and dudettes, and whatever the gender-neutral equivalent of dude is) play the newer, non-Jam-eligible version from the development thread: Magical Viking Erika (post-Jam/development thread)
Erika Yoshino is an introverted college student with a secret: her internship with Marshan Industries is actually a cover for her gig as a magical girl!
But not everything’s rosy - the interdimensional rifts she’s sent to investigate pump her body full of mana with each enemy she defeats, destroying her metabolism and increasing her appetite.
Can Erika save the city - and her waistline?
Download the game HERE (Windows build only, for now) This is the final Game Jam version, as 1.0.1 doesn’t actually run due to a packaging issue.
Download version 1.0.1 of the game HERE, addressing the following non-critical issues:
- fixed nametags being used in certain non-attributed messages
- fixed wrong background for cafeteria scene
~~- fixed event name not showing for meals selection ~~
- fixed improper variables in midnight snack event
This is just the stuff I found in five minutes of free time, so I can only imagine what kind of clusterfuck it all still is. Wow! This was actually more of a clusterfuck! What an unexpected outcome! I get score points for that, right?
(WARNINGS: Frontal nudity, heavy violence, stretch marks, ladies of the very fat variety, scenes of the very suggestive variety, etc.)
Okay, look, I bit off more than I could chew. The game’s complete, or at least has an ending - five dungeons, six-plus months of in-game calendar time, all that, but it’s gonna break. Like I mean, this isn’t even playtested, let alone balanced. There’s a skill you can use to force the screen to fade in and clear most non-UI images, but that’s about it. I did make it easier to grind infinitely if any enemies are giving you troubles, though, and events that should need cash don’t actually check if you have it. But I’m out of time, and I promised myself that I’d actually post something this year. So please, let me know at what point it breaks to being unplayable - I have serious doubts you can actually get through to the end without dev tools.
Something I failed to properly note: parts of the game feature a custom interface designed for mouse or touch use. For gamepad users, the right stick should act as a virtual cursor, with the right trigger acting as the click. I don’t have a keyboard-only solution, unfortunately.