I’ve been using Blender to make weight morphs with much success in Sims 4. However, I’m unsure how to make a morph in Blender that doesn’t break the model in Skyrim, other than using the inadequate sculpting tools in the Bodyslide program. I’d like to know how to use Blender for a better weight mesh that won’t break between low weight and max.
I’d like to know if there are other easy games in which to sculpt a weight morph. I’m a clay sculptor, and I just got into 3d sculpting this year after I got over the barrier of using Blender. If it turns out well, I’ll post a download to the morph here on-site.
Here are a few examples of my work for Skyrim so far.
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Skyrim use vertices coordinates transition from one mesh to another mesh to create body slider. That mean low weight and max weight meshes should have the same vertices order, the same vertices count and the same UV map.
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It sounds about the same as when I made my morphs in Blender for TS4MorphMaker. I’ll go over the steps of how I edited it. I made no changes, that I know of, to the UV map.
For the bare-bones test, I imported the femalebody_1 if file into Blender, sculpted the belly quickly so I could see if it was working, exported it, and copied it over the original.
I guess I have to do the same with low weight because my add-on for NIFs exports and imports in Blender might change the vertices order of the NIFs.
Exporting an NIF in Bodyslide was messing with rigging data and morphing when I imported my mesh as an object.
I don’t think creator of addon made it in the way of generating random order each export. So, I guess it should work if you import femalebody_0 and exported without changes to use like femalebody_0 then edited it in blender and exported new version to use like femalebody_1.