You are Marie, a new hire at food and drug titan Unesca. Nervous at the best of times, you’re going to have to navigate what the day throws at you, try your best to remain calm and make a good first impression.
A short branched narrative project I’ve made in twine for the jam.
Contains:
4 Endings
Blueberry content
BE Content
Gluttony/Stuffing
Experimental substances
Violations of international food safety laws
Stretched myself by writing some material for kinks I haven’t dabbled in before.
Well, in a public capacity at least.
Thanks for giving it a read, I’m happy to hear the colour coding worked as intended.
I figured if I couldn’t spare the time for a long story I might as well lean into conveyance a little.
Thank you very much, that’s very kind. Sorry the story is so short, there was only so much time I could spare for the jam. I have considered building on this at a later date but I can’t really promise anything for certain.
It seems pretty hard to build on this one, it has too many choices / possible variations with the kind of modifications that might happen to the character down the line and it’s too dense description wise to have a whole game with this level of quality (not impossible, but certainly pretty challenging and time consuming).
Something like Donna’s Diner (that I saved on my PC too, since it’s a short and nice experience) or a bit more complex could work fine for a longer game (as long as it’s long because of actual content, not empty bloat).
But mine are just suggestions, I make games myself, I know the hardships and the fetish makes it very difficult to make something unique and engaging in the long term.
I get what you mean, yeah it’d be tricky to give the same kinda experience in a longer form. It’d be totally unrealistic to just take what’s in already and extend it without pruning some narrative branches so to speak.
Maybe it’d be more worthwhile to treat it like a demo? Instead of extending linearly off the end of what we’ve already got, maybe giving the player a small space to more freely experiement with stuff in a similar fashion to the taste-testing segment could scratch the same itch in a more developed fashion?
I feel like an expanded version would work better by going wide and dense rather than long, y’know?