The outfit is definitely a poor choice of fabric pattern but I was trying to cram way too much into way too little time. I should probably just work harder on selecting outfit3?
Hmm, although, yes, it makes no sense whatsoever that this is outfit2, if anything this should have been like outfit4or5 valentina gets a boring job, I dunno, hmm.
I was sort of stuck in a pattern of thinking I often fall into it, I wanted all my sprites to be wildly unique, and I’d already mocked up the more youthful and relaxed concept for outfit3, and without a clear plan for outfit2 I just chose a random outfit that I happened to like working with. A large part of this was that… hmm how to explain.
I spent a couple hours on the final day of the jam dealing with the fact that outfit1’s clothing asset lacked a lot of basic features and had several annoying flaws that I hadn’t become aware of until just then… this made me want to make it so any other work I did that day used a clothing asset I was more familiar with and had used before and knew would work well.
I’m not sure if the problem is a lack of foresight and planning, OR if it’s the opposite problem, and who cares, I shouldn’t fret so much and just pick something I think will work and stick with it in order to continue. Even if some of the ideas are bad, I’ll have more completed than if I nitpick each poor choice endlessly? I am not sure, hmm.
Designing for a game leaves quite a lot more trouble than designing for a one of render, trapping yourself with each choice made. Or at least, changing your mind once you’ve already put something out involves redoing a lot of things to maintain uh consistency? I guess?
EDIT: I think also this fabric pattern is probably one of the default ones for the clothing asset, despite the fact it’s quite easy to use a cloth shader asset pack with tiling to essentially rework any clothing’s textures into anything you might want. This is what I did for the never used boyfriend shirt idea. But that was when I felt like I had loads of time left to play with ideas, on the final day a lot of decisions were sort of just panic based as everything took eons longer than I’d estimated it would.