I am pleased to announce that my very first videogame, Moonbind, is now available for download on itch.io. This was a very fun challenge for someone who did not know anything about coding from the start. Now I think game design could be a new hobby to help inspire my creativity. The project was made using Ren’py and features some experimental gameplay, such as a turn-based RPG combat system, which upgrades as the player progresses. Here, the protagonist is a neko girl named Kaede who is the last of her kind. After her homeland was destroyed, she took her anger out on those who did not deserve it. With their spirit at her side, she forms an unlikely bond with a disheartened hero who helps guide her through the many dangers on the island. You can improve Kaede’s attack power or invest in new spells to use in combat. Yes, there is vore, weight gain, and lots of bellies. There is also non-graphic scat, which can be toggled in the game menu. Thank you and please let me know what you think or find any bugs.
This certainly sounds interesting, and it’s always good to see new faces sharing their projects for the first time.
Can you tell us a little more about the state of the game? Is it a complete experience, or still a work in progress? Approximately how long would you estimate a playthrough takes? The itch screenshots show choices, but do they have any effect on the narrative, such as branching routes, or is it a mostly-linear experience?
Hello and thank you for your questions and interest in the project. The game is now completely finished and fully playable in any playstyle. It’s a bit tough to estimate the time to complete, but I think it should be roughly 8 hours. I do have a few moments where the player can decide which task to finish first, but the story is essentially linear. For example, the choice shown will have you either look for the historian or confront the commander. Regardless of whch one you pick first, you will finish the other task after. The only real change is that if you unlock a spell in one path, it will be usable in the other to help with combat. The only choices that make the most difference is when you defeat a target, you can either eat her or spare her. This choice will either unlock a new spell or a damage/health boost. If you spare the enemy, there will often be a cute stuffing scene instead. (Some vore is mandatory so no worries.) Other than that, there are 4 similar endings in the game with some variation depending on what you do beforehand. It’s also worth noting that once you finish the game once, you’ll unlock new bonus features which can be accessed from the main menu.
Thanks for the info! It might be useful to add some of that to the opening post or download page so that players have a better idea what to expect.
Something I’ve noticed pretty much right away (as in, I’m still in the tutorial fight) is that Renpy’s built-in rewind function has a significant effect on combat. Specifically, if I heal and then rewind, that healing is undone. But if I attack or use Buck’s Charge and then scroll backwards, the damage done to the opponent isn’t rolled back. Effectively, this means that the player can just scroll backwards and forwards after attacking once and chip away the enemy’s entire health bar. As it seems like you’re supposed to lose the tutorial fight, this is probably not ideal.
If you turn the mouse wheel to return during the battle, the enemy’s health still remains reduced. I can win any battle!
Although now I’m not happy about it…
Hello and thank you for letting me know about this. Even though I did disable the back option from the quick menu, I overlooked the possibility of hotkeys. I don’t have a computer mouse for my laptop. I just added a line of code to disable rollback, and I reuploaded the game files so it should now work as intended. The player is not normally meant to win the tutorial fight, so the screen about them eating tacos for dinner was simply meant as an in-joke. Let me know if it works now.
How fat are we talking? WG wise
This game has awful amount of bad written text, and story in general. Wouldnt recommend it to anyone.

