I’m in the planning phase of a game I’m developing, and I’ve settled on a story involving a rogue mage or warlock placing a “Curse of Hunger” over a farming valley in a generic fantasy setting. You can guess what happens next.
However, I’m struggling to find the motivation for this villain. I don’t want them to be a simple creep wanting to be surrounded by fatties, and I don’t want it to be some shallow revenge ploy. So, what interesting motives could a feeder villain have?
Thanks for the suggestions so far, but I suppose I should have told you lot what type of game this is. I’m planning on this being a sort of sim/management game. You will play as a guildmaster organizing adventurers and sending them on quests to help the people of the valley and find a way to end the curse.
The curse itself won’t cause actual starvation, people won’t die if they eat normal portions. But, the hunger the curse causes will affect your adventurers. Allowing them to overeat and gain weight will also cause issues.
One final aspect of the game world, if a person becomes obese from overeating, they are likely to be captured if they are not under guard. Rescue and guard quests will be a large part of the game loop. This will also be one way to lose the game. If you, as the guildmaster, become too overweight then you may be captured yourself.