I got that error as well, seemed to happen if I tried loading a save near the boss fight but was fine if I loaded a save before that.
Was a fun game, had a unique way of using RPG Maker to do combat. The character art was very good and I enjoyed the HUD you made for the game. Only real complaint I have was how a lack of indication of when the raccoons would attack.
It’s always interesting to see RPG Maker used for something other than what it was designed for. This was surprisingly well made overall, but a more responsive attack would’ve gone a long way in improving it.
This game was super cute. I only wished to see some weight gain, not just the mention at the end. Then again, it was well worded, so it didn’t take away much.
And very well put together, thank you for sharing your work, Grip!
When I originally saw this, I thought it was going to be a standard RPG style game but was surprised to find a fun little arcade style game. The sprite work is really well done with smooth animations and the dialog is not half bad either with me still laughing about how the racoons got bazookas. Wish there was more done with the fetish though as it is just a standard grab X and fight to get to Y game with some fat, but nicely done, characters.
Kilif Score
Category
Total
Basics:
20000
Art:
160
Writing:
90
Concept/Design
790
Msc:
40
Total:
21080
Comments:
There were a number of things about this game I enjoyed. I enjoyed the overall retro feel of the game, and I’m not talking about the graphics, but rather the overall presentation. The actual game loop felt solid, though I will say the hitboxes were a bit screwy. What I thought was extremely underwhelming though was the actual fetish element. Unless I was missing some core component, the only fetish element seemed to be at the end. More definitely could have been done here, and the rest of the game, while well made, does not outweigh what I feel is something of a critical omission.
Juxtaterrestrial Score
Category
Total
Basics:
20000
Art:
330
Writing:
177
Concept/Design
1121
Msc:
127
Total:
21755
Comments:
It was an interesting direction for an RPG maker game to use dodging and real time attacks instead of turn based side view fighting mechanics. It even had a bossfight, which while a little easy to cheese was still really cool. The art was good, the areas interestingly designed. I would have liked some weight gain though. it would have made for an interesting challenge to dodge rockets as you got bigger. I also kind of got hints that it was going to happen in dialogue at the beginning, so to not have that expectation met was a bummer. That’s a nitpick though. The game was solid and interesting!