Howdy.
Last night, in an crazy burst of something, I pieced together the skeleton of a Mukbang simulator. It’s missing all the bells and whistles you’d expect from something like this (Visuals, Descriptions, Audio) but it works.
I’m going to continue to update it as I find the energy, all feedback is appreciated.
To Do:
- Write weight descriptions
- Write fullness descriptions
- Write food and eating descriptions
- Add some character customization (Gender, Basic feature description, Furry races)
- Program a pay scale for streaming (Currently, you can only make tips as a random event)
- Add upgrades to the shop that allow for better stream revenue
- Basic audio/sound cues
- Improve Cashflow balance (Maybe add difficulty settings)
- Add a clothing system
- Add specific food variety
[1.2 Update]
Added some fullness descriptions, a viewer system, and very basic character customization.
None of these are final, I still want to tweak some balancing stuff but this is my progress for today.
I’m not a very talented writer, currently looking for someone to help write blurbs.
(I won’t use AI. No hate, but I really dislike how AI writing flows.)
Cheers.
Muksim_2.zip (143.6 KB) (1.2)
Muksim_1.zip (142.4 KB) (1.1)
8 Likes
i have a suggestion for the game, maybe add some furry races? It’ll be cool to play as a gaining Anthro fox or a anthro dragon!
3 Likes
I like that idea, adding it to the agenda.
1 Like
W suggestion, furry options in games are always welcome in my house
2 Likes
You should also add different clothes with different descriptions based off how full you are and how they fit. I’d probably simplify it down to 3 or 4 different clothes sizes. Features like buttons or zippers could also affect how the character feels when eating as clothes would have different levels of stretchiness.
I’d also love to see different types of food that will change how much weight you gain. Certain foods are healthier than others and early on maybe the healthier foods are easier to eat and less likely to make the character feel sick. This would limit your foods you could eat.
I’d also add a stomach capacity system that can stretch based off how full your stomach is. Some foods and drinks are better for stretching your stomach than others. There could also be a system that allows you to go past full but the fuller you get the more likely the character is to get sick and lose that stomach fullness from pushing too far. Maybe things like alcohol or something else could affect this chance and make it less likely. For instance people do tend to eat more than usual when eating with others even though this wouldn’t fit this game.
2 Likes
Adding Clothes and Food variety to the list. They’ll be later additions but I like the concepts.
I actually wrote a stomach capacity system earlier today, haha. It’ll be launched with the next update.
1 Like