Multibellyonare ver 0.5.1

An incremental game themed around belly expansion.

Upgrade producers, Use synergies to have them work together. Make the belly massive, outgrow the multiverse!

Currently looking for some folks to try out this unfinished project. I haven’t finished all the graphics just yet but this is fully playable gameplay wise.

Mutlibellyonare by Alesheeko - itch.io The password is TestBlimp :slight_smile:

Here are some things I plan on adding later on:

  • More icons and animations for buttons and upgrades and the face cam.
  • Of course, I will finish up the prestige screen
  • An interactive belly.
  • Maybe an alternative to popping cause I know not everyone enjoys that.
  • More sound effects and maybe some music?

Please let me know what you think and where I can improve on. Here are some answers I’m looking for:

  • Did you find the synergies meaningful?
  • Was the user interface confusing in any way?
  • Did you encounter any bugs or glitches?
  • How is the balancing?

Thank you!

5 Likes

Well, I got what looked like the ‘Ascend’ option and the game froze and broke by the massive amount of numbers being tossed at the game.

password is not working

Make sure you’ve got the capitals correct, it works for me

BALANCING
Liquid is very overpowered. Food is nearly worthless as a producer because of how slowly it scales. The game moves incredibly quickly for an idle game. The interface for synergies is hard to make sense of. It would be easier to understand if you could click on the icons for the different synergies to read the full description of what it does. Speaking of synergies, they are all just “make one producer worse and one better” the gameplay loop of choosing which synergy to get boils down to choosing one producer at the start and only upgrading that. There also are not enough synergies to fully specialize into one path, so the later upgrades actively make your production worse. I would recommend having certain abilities involve the player doing an action. If you look at other idle/clicker games like cookie clicker you can see little minigames and active abilities tied to certain upgrades. This adds depth to the game, you can chain together certain passive and active abilities to produce really fast (I’m looking at you wizard tower/farm golden cookie chaining). You don’t have to implement things like that if you don’t want too, but changing the synergy system to be more interactive and dynamic would improve the game.

BUGS/GLITCHES

If you grow too fast then you get locked at a certain stage (usually before the universe stage). There reaches a point where the amount of mass for a D balloon is impossible to reach (somewhere in the AWs).

I’m sorry that this is coming off super negative I just really want to see this game improve.

Overall, the game is fun, it has compelling ideas, but the balancing is poor and the synergies are underwhelming and one dimensional.

2 Likes