So now onto the one I am personally not looking forward to, but it’s got to be done. Due to how controversial this is though, I want to let everyone know that we are going to be a lot harder than we tend to be in terms of moderation and I am going to set some ground rules and some guardrails that if violated we are just going to delete your posts with no warnings.
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Stay respectful while debating with each other - I actually think there are quite a few people on both sides that do this very well, but I also know this is a very hot button topic and some people can not seem to control themselves so if you are feeling heated take a breath before responding.
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Don’t argue about the legality of LLMs and generated content - While I may personally believe that content generated by LLMs should fall under derivative work currently the courts are more leaning towards fair use. If you do not like this here is not the right place to argue it. Talk to your representatives and argue with them to change the law. To make sure we are all on the same page here is the general state of legality of LLMs for their major use cases at least in the US:
- Code - LLMs where mainly trained on open source repos and code snippets whose licenses allowed for such use. While it can be argued this is another abuse of open source culture by larger companies, even in the more anti-ai tech circles the legality of it was never really in question.
- Writing & Text - With the ruling in Bartz v. Anthropic the use of writing in training LLMs is being considered transformative enough to fall under fair use. Lawsuits are currently pivoting to focusing on if companies acquired the writing legitimately or through piracy. It should be noted that Judge William Alsup’s ruling has been criticized by some other judges and other lawsuits are trying to challenge this, but atm Alsup’s ruling is generally accepted.
- Art & Visual Mediums - Fair use arguments have not been decided for visual mediums and art but the ruling in Bartz v. Anthropic as well as the other lawsuit that finished up around the same time are considered heavy blows against those arguing against AI. It’s still in the air but is much more likely training on visual art and other visual mediums will also be considered fair use. Most larger lawsuits like the one with Disney and Universal suing Midjourney focus more on the replication of their copyrighted characters then arguing if the work in general is fair use or derivative.
- Audio & Voice Overs - I have not heard much movement here as of yet. To my knowledge at the time of writing unions have moved quickly to try to protect voice actors and other actors from having their likeness copied but that is about all I know atm.
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While it may be legal I think most of us can reasonably agree that it was not handled ethically - As with code, while what the AI companies did was legal it is generally considered another abuse of the open source culture by larger companies. With everyone I talked to it seems like that most everyone tends to be in agreement, whether they support AI or are against it, that how most AI companies have handled LLMs up to this point has been dubious at best and out right unethical at worst.
Also, Krod suggested it might be good to throw in a few definitions here since I throw quite a few abbreviations around.
- AI - Algorithms meant for allowing computers to process complex problems or perform complex actions. There is a very wide array of AIs, but in this context usually refers to a class called supervised machine learning algorithms and is used as a shorthand for LLMs in general.
- LLMs - A type of machine learning AI specializing in understanding human language. Primitive versions have been around since ~2015 usually acting as translation tools until GPT-3 was released around 2020. While LLMs generally only deal with text generation it is commonly used as a shorthand to describe any form of generative AI.
- Generative AI - Refers to any class of AI that can generate content. While usually used to refer to recent neural net based AIs like LLMs a wide class of different algorithms including common procedural generation algorithms and game AI systems can fall under this classification.
- AIGC - AI-Generated Content. Used mainly to refer to content generated by advanced models like LLMs and distinguish it from more common procedurally generated content.
With all that setup lets get right into it.
My Personal Opinions & Views
So before I get into talking a bit about my own personal thoughts on AI generated content (AIGC) & LLMs/Transformer models in general, it is going to really sound like I am going after the people with an anti-ai view point. The main reason for that is out of the two sides, the anti-ai side in my interactions thus far tends to have a larger radical fringe and is for sure a lot more vocal and loud then the pro-ai side of the argument tends to be.
That all being said, it’s not my intent to lump everyone with an anti-ai viewpoint into that same group as those people who are just fanatics. There are plenty of people I know with anti-ai views, my wife included, that have legit reasons and can respectfully express them without resorting to witch hunts. But I think those same people can agree that that fringe has become so vocal, so aggressive, and so fanatical that it is becoming a problem and is actively hurting their side of the argument just by association. After all, when quite a few of the people I talked to who identify as being very anti-ai feel sick by what they are seeing this radical fringe doing to try to impose their will on others it’s a problem.
So at points in this talk if I go on rants about behavior on the anti-ai side, such as spamming my DMs non stop to try to force me to ban AI or harassing people who even experimented with it because they are “undesirables”, please keep in mind I am not talking about the majority who I am sure are good reasonable people. I am talking about the very vocal minority that is giving that side an overall bad name.
For or Against?
I know some of the people I have interacted with have called me an AI Bro or that I was blinded to the reality of the tech by its potential; which always made me laugh because the higher ups at my work have the exact opposite view. At work I have been publicly berated and even on one occasion threatened with being fired for urging caution and pointing out the short falls of LLMs and especially how they wanted to apply them.
But I do know I can play my cards close to my chest, usually unintentionally. I tend to try to remove my own personal opinions during discussions and play devil’s advocate unless someone asks me directly for my own personal opinion on a matter. This is mainly because I try to dissect peoples viewpoints and reasonings to see if I can get any new information that can help inform my own, though I know for some people this can make me difficult to talk with.
So with that, let me state that where I stand personally on AIGC is neutral with a slight lean towards the anti-ai side of the argument. I do think that the tech can be a very helpful tool in the right contexts, but at the same time it is very easy to misuse, can be unreliable and hard to predict, and its weaknesses are hard to spot for those not familiar with the underlying tech.
If You Don’t Like It, Why Do You Allow It?
In general I have 3 major reasons that I choose to still allow AIGC to be posted and discussed on the forums.
First, In general I think putting our heads in the sand and trying to ignore the issue is just a bad idea in general. I see a lot of spaces out right ban even the discussion of AI which personally I think is just foolish. The fact of the matter is the genie is out of the bottle and while trying to ignore it may make us feel better in the short term, I think harms us more in the long term.Trying to ignore the issue just allows others to make decisions for us, and we shouldn’t be afraid to speak openly and honestly about how this tech can both help and harm.
Second, simply I don’t think it is my place to dictate to a dev how they should build their games or what tools they should use.When talking to someone who was trying to convince me to ban AI I stated this as one of the reasons I am hesitant to do so and their response surprised me. They said that those in a leadership role in the community like them and I have a moral duty to dictate what is right and wrong to those under us.
I deeply disagree with this on a personal level. First, I don’t feel like I am in any sort of leadership position in the community anyway, but more importantly I don’t ever agree with a moral imperative to dictate the actions of others. I always felt it is better to guide than to control, and I do my best to practice this. When I hear someone wanting to use AI I try to reach out to hear their reasoning, make sure they understand the risk, and even try to offer alternatives if I am able to do so (like teach them how to code for example), but ultimately it is their decision and if they feel the benefits outweigh the risk, who am I to question that especially if it was an informed decision.
And then finally…
Does the Use of AI Invalidate All Other Creative Work in a Game?
I have had quite a few people on the anti-AI side of the argument claim that any use of AI invalidates the work as a whole. This argument I think is fair in monomedia projects. I have a few issues with it when it comes to games.
- More of a personal pet peeve but for a fair number of people that make this argument, they don’t mean “any” they mainly mean visual AIGC as when I prompt them about writing, music, sfx, programing, ect I usually get reasons as to why those don’t matter or should be considered “reasonable” exceptions. This makes the argument in general feel disingenuous to me.
- The argument tends to ignore the fact that games are not monomedia projects, but larger multimedia projects that require a large range of skillsets to pull off.
To me while point 1 is an annoyance, point 2 is the main reason I have a hard time feeling it’s justified to write off an entire game when it uses AIGC. If more games were just fully AI generated this question is a lot easier, but the reality of it is that within our community it’s more common to use AIGC to supplement missing skillsets than to create a full game with just AIGC which makes it alot more sticky.
For example, if a writer decided to add in AI generated images into their text adventure to give it a visual component does that invalidate the work they put into their writing, programing, and design of the game? Or let’s say an artist wants to make a VN but doesn’t know how to code so uses ChatGPT to convert their writing into Ren’py scripts, does that invalidate all the work they put into their art and story?
To me, I think jumping straight to any use invalidates all creative work put into a game is just too extreme of a jump and ignores the fact that a lot more goes into making a game then just one specific skillset. And also, this question will get harder and harder to answer as AI enabled tools continue to work their way into common tools that many devs use causing devs to make use of AIGC without even realizing it.
Is This Why AIGC is not Banned from the Jam?
For the most part yes, though not the only reason. I think there are a handful of people that think a game Jam is a pure competition where everyone is trying to make a complete game in a set period of time. The thing is Jams and Hackathons are meant for practicing rapid prototyping skills, to build a Proof Of Concept, or a small vertical slice to demonstrate a concept or experiment with some off the wall ideas. Due to this most Jams expect and even encourage participants to take shortcuts since dealing with that tight time constraint is such a big part of the jam.
Due to this I tend to classify AIGC about the same as assetpacks in my head. Personally though, I do generally agree that some one shouldn’t be trying to sell a game if it’s using AIGC straight. That being said, I don’t think it’s an unfair use of AIGC for prototyping and concepting with AIGC acting as placeholders until it can be replaced… And while some people have made some good arguments about how they feel the flexibility and the fact AIGC can output a large quantity of content makes it a tool that is unfair to use, I personally think that the stylistic disadvantages of AIGC tend to outweigh or negate that advantage and our data suggests that quality is generally appreciated over quantity.
But in general my views on not wanting to dictate what devs should dom the fact no one has as of yet been able to put forward a strong argument as to why we should treat AIGC different from assetpacks, and that our data doesn’t show that AIGC offers what could be considered an unfair advantage is the main reasons I have not really felt that we need to ban AIGC from the jam.
It’s Not That Hard, Just Do It Yourself!
Ok, so in the interest of being up front, I really hate this argument. While I understand the intent, this argument overly simplifies a really complex topic, and personally I think is used more often in bad faith than not. Generally speaking I have 3 major issues with this argument.
First, this argument tries to reduce everything to the fact that many of the skills a person may use AIGC have a fairly low skill floor, but in doing so ignores the fact that this is a much more complicated issue than on the surface. While many of those skills may have low skill floors, they also have very high skill ceilings and a variety of skill curves that can make learning difficult beyond the basics. Also, within the context of making games the minimum skill required for a game varies by the requirements of the game and almost never aligns with the skill floor.
Using programming as an example (since that is what I know personally) if you count very basic web dev programming can have a very low skill ceiling, but for most games this will not work. At minimum you would need at least some app dev experience which is well above basic web dev. Also, the skill curve for programming tends to be a long plateau with sudden cliffs which makes it very easy for inexperienced devs to think they know more than they do and get into trouble without a more experienced hand guiding them. At the end of the day everyone one of these skills, from writing to art, may appear deceptively simple but the realities especially within the context of games are much more complex than a simple “get good” argument.
Second, I feel this argument is abused in bad faith (intentionally or not is hard to know) to either discredit the opposition as lazy or make the opposition feel stupid for “not getting it” or both. The reason I feel this way is it is very rare to hear this argument followed with “and I would be happy to help you learn.” I very rarely see or hear about anyone leveraging this argument then following it up with a sincere offer to help the person learn so they can better themselves. It’s more often I see it posited straight or followed up with a “I did it so you can too.” That last part is particularly irritating to me as it is the equivalent of me saying “you should stop using RPG maker and learn some real programings, since I self taught myself it in junior high using a book so old it assumes you don’t have a computer monitor.” It trivializes the amount of work you actually had to put in while simultaneously being unhelpful.
I try to walk the talk with the advice as well, so I am not simply just complaining about the fact that I don’t see people offering to teach or help. I have never used this argument specifically myself, but whenever I see someone asking about using LLMs for programming, I explain the downsides and traps of using it especially without some programming knowledge, but then I offer to teach them if they want to learn. I am honest with them, I tell them it will take some work, but I would be happy to help them learn it if they are interested. Not everyone takes my offer, but, like I said above, if the decision is informed it is their call at the end of the day.
Finally, probably my largest issue is, intentionally or not, this argument belittles the effort and time of those who worked hard to learn that skill. After all, if it is really that easy then it should have taken little to no effort at all to learn, right? By underselling the difficulty and complexities of those same skills that the argument is being used to “protect” you trivialize it and I feel disparages those who put in the time and effort.
But Isn’t the Entire Community Against AIGC?
Honestly, I thought about the same at first. At first glance with how vocal anti-ai sentiment is one would think that is for sure the case but as I started asking around I found the situation was more complex then I originally thought.
Now I want to be clear, I think overall sentiment still leans more anti-ai, but after my discussions with artists, writers, devs, and random users it is a lot more split then what was originally believed.
What Did I Learn from Artists?
I do want to say that while most of what I say here should always be taken with a grain of salt, artists were the smallest group I was able to talk with so I am less confident about how representative what I learned is. That being said I still think it is worthwhile to share.
This one surprised me quite a bit personally. With how much anti-ai sentiment is targeted towards image generators I assumed Artists would be near universally against AIGC. What I learned though is the artists I talked to had more mixed opinions then I originally thought. Even within friend groups, some were indifferent to the use of AIGC where others were fully against it. Even more surprising, while they had distaste for how the models were trained, expressed interest in discussing or even experimenting with how it could be used beneficially for artists.
It seems like behind the scenes while the opinion does lean negative it’s more mixed then I expected. It also seems to depend a bit on how confident an artist is with their own work with artists that told me they were confident in the quality of their work generally holding more neutral opinions. A common thing I heard though is many of the artists I talked to did say they felt there was a good chance that they would be harassed or run out of the community if they expressed any opinion other than full anti-ai support so preferred to stay quiet or tow the line.
What Was I Told by Writers?
Writers were by far one of the more interesting, and saddening, groups to talk to. Generally speaking, writers seem to be the most neutral out of the groups I talked to. Many admitted they use LLMs to help them with their writing in one way or another. Usually it’s about what you expect, with many using them to workshop ideas, deal with writers’ block, and even as makeshift editors to proofread and suggest alterations to their story. Though a few said they use them to impersonate their characters to help them nail down the voice they want to use for them before even writing the story, which I thought was really clever. None said they used AIGC directly, only to assist them.
When I asked them why it seems like they chose to embrace the tech, even reluctantly, their answer made me quite a bit sad. They basically said it was adapt or die, and they didn’t think anyone was going to come save them, much less stand up for them. Many I talked to expressed that when LLMs were first opened to the public they felt a lot of people did not take the threat to them seriously and even a few were optimistic about what it could do for them, and that it really didn’t start to be perceived as a threat until image generators started to increase in quality. Still though the focus was on the image generators and not on writers, so they had to figure out how to use the tech to ensure it didn’t replace them and other ways to fight back on their own.
Even sadder was that a small but fairly large group of the writers I talked to expressed lasting resentment against artists and their communities over the incident. They talked to me about how they always felt like their artform was always treated as lesser, but were largely ok with it because they knew that images were flashy and naturally drew attention. But, when not very many people stood up for them, but then they were told they had to stand up for artists it left a bad taste in their mouths. They stated that it felt like artists were demanding special treatment when they had to suffer, and even with all the anti-ai sentiment floating around right now they still feel like writers are still an after thought at best or being used as a tool to protect artists at worst.
Personally, I can see why they feel that way. At work we have a joke that good design doesn’t sell leadership on an idea, colored circles do. Images draw attention better than text and require less effort to enjoy, even if a well written story may be better than any one individual image. Also, writing has always felt like a second class citizen in most art circles to me. The written word is usually an afterthought on most gallery sites, and when I compared text adventures vs VNs with our own site’s data there was a huge gap between the two with pageview, likes, and posts on each topic.
I have even seen it when discussing AIGC with other people and even some artists. A common response when I asked about writing was either a complete or partial dismissal of it, or a saying that writing is so easy that AIGC shouldn’t be used anyway. I do want to be clear though quite a few of the artists I talked to did show respect for writing as an artform, but even they admitted that there has always been a bit of elitism against them mainly perpetuated by an artists fanbase and on occasions by other artists themselves; so they understand why some writers may be feeling like they were abandoned and resentful about the current situation.
What Did Devs Seem to Think in General?
Generally speaking most devs viewed the use of AIGC more practically. Many disagree with its use but don’t want to outright dismiss the tech and felt that if a dev felt they needed to use it their decision should be respected. But, many also acknowledge that most devs that use AIGC at least straight shouldn’t really try to sell or sell access to their games just out of respect for the fact that how these models were trained is very morally grey at best, but do admit it is hard for them to not see the justification of charging a price that the dev feels is fair for their work alone.
How do Users in General Seem To Feel?
From talking and looking over our site data, most general users tend to be very apathetic to the use of AIGC. They are mainly there to look for games and/or support specific creators/projects they tend to like. A fair number we did talk to though did express annoyance at how frequently and aggressively games that made use of AIGC were attacked; though reasoning varied from a general distaste for witch hunts to the incidents drawing attention away from games they thought deserved it more.
What Does This All Mean Overall?
As I said above what this all leads me to believe is that overall community sentiment is a lot more mixed than anyone thought. The illusion of this “unified front” against AI was more perpetuated by the fact that the anti-ai side tends to be so vocal and aggressive in imposing their views this suppressed many opinions to the contrary. This has led to an echo-chamber effect where any dissenting opinions are suppressed (either intentionally or due to fear of being called out in general) giving the illusion that anti-ai support is actually greater than it actually may be.
This alone is one of the main reasons I really don’t want to take a hard stance one way or another. On Weight Gaming alone we have seen our fair share of dog piling and witch hunts against anyone who even talks about AI. I have seen quite a few discords where AI talk is not banned but anyone with a pro-ai or even wanting to discuss if the tech could be used to benefit and not harm artists are instantly booted from the server while allowing people to smack talk AI all they wish.
At the end of the day what does this sort of behavior really help? Many of these incidents I have seen were from people who were exploring or wanting to discuss the tech, not some hard core ai-bro looking to cause trouble. So after that what do you think that person is going to do? Repent? Why should they when they have already been banned and told they are a bad person. Look for an artist to work with? They were told no artist will ever work with them. So what will they do? This is how you push people further into embracing AI and breed resentment overall.
Why Do You Think Devs Turn to AIGC?
Quite a few of the more vocal people on the anti-ai side will say devs turn to AIGC because they are either lazy, dont care about creative integrity, or are trying to fuck over some one (either artists or the community) in some way. The reality of it though is far from those accusations in most cases. For the sake of my sanity and to try to cut down on this monster I will only be focusing mainly on visual assets though what I am going to say can be generally applied to writing, programming, sfx, music, ect though there is some more complex reasoning for a few of those then what I will be outlining here.
Generally speaking most devs I have talked to say AIGC was not their first choice. Instead it was a final option when they either failed to find someone to help them or thought they could not afford someone to help them. And if we are being fair this makes sense on the face of it, especially for visible art which we see AIGC most commonly used for.
If we are being honest wg and expansion fetish games are very unique in their requirements, especially for an indie scene. One of the most obvious ones is that these games are much more asset heavy than standard games. To give an example lets look at a JRPG quickly. Lets say you want to make one overworld sprite with a standard 3 frame walk cycle. For a standard JRPG that would be 3 separate directions (you can flip E/W to save work) at 3 images for each directory. This is 33 which gives a total of 9 images an artist would have to draw. Now let’s say you want to have 5 weight stages, now its 53*3 for a massive 45 images which, obviously, is a 5x increase in workload. Now let’s say you want a standard 4 person party. Now you are looking at 180 images just for that where it would be ~36 images with a standard JRPG.
This can make working on games daunting for many artists. Even when offered payment that goes beyond their usual commission rates, the amount of work is a very common reason I have heard for an artist not wanting to join a project. Further compounding it, it is not feasible to simply throw more bodies at the problem like in B or AA studios. While I think fetish games can be commercially viable the max size team that I think could be supported is maybe 5 people, so most groups would be lucky to have more than one artist.
This means in general for most teams finding an artist willing to work under that load or even being able to pay them a fair wage is a very tall order and that is before accounting for other assets the artist may have to produce. Usually, asset packs can be used to help reduce this workload but there are no good asset stores for fetish assets. And while some artists offer character or template packs they are few and far between and usually have restrictions that wouldn’t make them viable to be used in a game project.
Now there are some people who would say it’s better to have no visual art at all then to use AIGC, but I think they are either blind to or choose to ignore the overwhelming advantage that visual art does lend to getting a project noticed and engaged with. Comparing pageview, likes, and posts of projects tagged with VNs vs those tagged as Text Adventures shows a very sharp disparity. On average VNs get 107% more page views, 249% more likes, and 136% more posts on a topic then Text Adventures tend to.
Now there is an argument that due to the fact Text Adventures have such a low barrier to entry this could be a result of a lot of low grade Text Adventures and VNs tend to be higher quality on average due to the higher barrier to entry. This could be true, but let’s look at the text adventures that are marked as using AI. When compared to the same VNs, Text Adventures that use AIGC fare much better. The 170% gap narrows to just 17%, 249% becomes 104%, and 136% actually becomes -3% (though this may be more due to the fact AI fights that tend to break out in those topics, skewing the numbers). Also, when you compare it to itself, Text Adventures that use AIGC generally perform ~50% better on average.
I point this out not to try to support the use of AIGC, but because I think there are quite a few people who are eager to ignore this or unwilling to even consider that a dev may have a reason for using AIGC beyond malice. There are many people who I have talked to on the anti-ai side that are quick to label anyone who uses AIGC as evil and undesirables that need to be purged from the community. It is not an uncommon response when I bring up a dev leaving the community due to harassment to hear “good, they were just here to harm the community anyway” with no justification or reasoning beyond they used AIGC.
In polarizing topics like this it can be very easy to dehumanize each other, but this makes us blind to the roots of the issue. Everyone wants their game to be noticed and feel like their work has been worth the effort, and claiming the motivations of all of those who choose to use AIGC as being lazy or malicious is ignorant at best and self-serving at worst.
So with all this in mind the question I wish to ask all of you, is it really a surprise that some devs do choose to turn to AIGC since there are not really any viable alternatives if an artist falls through?
Continued below