New game very focused on replayability
treat this topic as a brainstorm
Right now im working in a new game based in Species:Unknown. If you don’t know the game you basically enter a spaceship where a monster tries to hunt you down. You have to complete an objective like killing the monster, getting important data from a specific room or blowing up the ship, etc.
The game im working on is quite similar, you control a small crew tasked with going from ship to ship completing different objectives, each ship will have a monster that will cause transformations. You can also get transformed (this means fattened, expanded, transformed etc.) from different things. For example, if you are in a scientific cruiser you might find experimental medicine.
The gameplay will revolve around exploring the ship, completing a few objectives needed before completing the final objective (For example: The room you want to go to is blocked by debris, so you have to find a way around or you have to find a keycard to a closed area etc.) The more you explore, the more risk of encountering the monster.
What i have now:
In each ship there are subsections, some are always there, some depend on the type of ship. A military ship will have a prison, a “food” ship will have a greenhouse for growing food etc.
All ships will have a bridge, lab, machinery and crew quarters section.
All of these sections will be randomly generated (or atleast that’s the idea) following 1 of 3 patterns available. For example, the crew quarters area might look like a donut, with the crew cabins on the outside and the mess hall in the middle of the donut or it might be a very long hallway with the mess hall at the end and cabin crews in each side of the hallway.
This adds replayability because:
- Each section will be somewhat different, even if you get 2 crew quarter sections that look like a donut, one might have 6 cabin crews and another one might have 30 (depending on the size of the ship).
- Enviroment will adapt to the specifics (bit of a spoiler but i plan to make one of the monsters a giant bee or a giant bee hive, so you might find honey or bee hives around, maybe there is one hiding in a container and it stings you when you try to open said container).**
-** Lots of enviromental hazards that do not involve the monster (maybe radiation from the reactor can cause growth?) and lots of enviromental hazards that DO involve the monster (depending on the ship there will be vents either on top of you in the middle of the hallway or below you to each side of the hallway, so choose wisely if you walk in the middle of a hallway or hugging the walls because something might catch you if you stand below or close to one of the vents) - You only control 1 member at a time, if one of the members is trapped or kidnap you will need to control another member and go rescue them. Im planing on making members interact with eachother, so if one gets infected and is not treated, they might infect the others.
IMPORTANT: The game is a “dungeon-crawler” (kinda? i guess?), a random grid is generated for each section, you move square by square like in chess, interactions with objects, transformations, etc are all text based.
What i need from you guys:
I have a lot of ideas but i do not know if they are worth it and i also lack ideas in some departments.
I need monster ideas, i have like 6 but i would like to add atleast 10 or more.
I also need to know how these monsters will interact with the enviroment, how they interact with the player.
I also want to know: Would you like to see the monster move on its own around the hallways or would you like it to be more trap-based, hunting the player in specific spots like resting or close to a vent or opening a door etc. Maybe a mix of both? (might be hard)
Any ideas, any at all are very welcome, even if you think your idea is not worth it, please share it, treat this topic as a brainstorm. Every idea is valid.