Need little help with mass/weight game system

Hello, I wanted to make game, with vore in fantasy universe. Idea is that each pred after becoming more experianced chooses vore archetype based on element giving bonuses and change of look. While I can prepare pics, I have no idea how common event for it should look like. My idea is for 6 archetypes: Fat (bbw/ssbbw), Strongfat (same but different), Flat (hammerspace), Hourglass (sexy), Muscular (strong) and balanced (keeping balanced with all stats tending to be medicore). Any idea how could I apply such common event? Thank you in advance.

rpg maker can store and track variables, so first i recommend that you create , for example , a variable like “fat” or “muscle” that increases or decreases after certain moments or events. You can then make it so that after a certain treshold something changes, like the character changes, skills changes, etc. You can make the event as a parallel event (but that can easily affect performance if not properly adjusted) or you can do a common event and only call it when it needs (but that can be quite tedious to do).

Your “archetype” sounds like a “class” in RPG-maker. So, you can just create new class for each archetype and let player switch class when character reach certain level of default class. At the same time you run basic RPG-maker function in the same common event which change character sprite sheet. You chose sprite sheet depending on which class player selected.
To change class you can use script:
$gameActors.actor($gameVariables.value(1)).changeClass(2, true)
This specific example calls out an Actor based on Variable 0001, and changes said actor to Class 0002 from the Database.
The “true” at the end answers the following question: “Keep Actor’s Experience?” You may type true or false.

Question, with this change, will bonuses to stats be retained? Like e.g. having passive 20% bonus for effect of some sort.

We don’t know how exactly this exact passive has been implemented in your game…

My idea was to add like permament states and skills (passive). Though I’d be glad for any idea feedback :).

If you change character class in RPG Maker all bonuses to stats will be automatically applied to new class. If it was my game and I was able to draw tons of different character sprites for each body shape I would just make character look transformation depending on current character stats. I would implement a system which let player to chose which stat to increase when character level up. So, character level up and get some points to chose which stat to increase. I am making a common event to run when player select specific button in menu and this common event ask player to chose for which stat player want to spend points to increase it. After character spent points I would run calculation of stats comparison according to which character change their class to new one (archetype) and run character sprites changing according to new class too.

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small progress of me drawing, has basic idea and wanted to share small progress (this is magic - spoilers ahead XD). And thanks a lot to everyone who gave me some insight on common events and generic tips to help.

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